
Unravel a thrilling sci-fi mystery in this action-packed twin-stick roguelite shooter. Select your load-out, stack up temporary and persistent upgrades, and delve into the depths of a subterranean base, either alone or in a group of up to 3 players.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Section 13 is a roguelite twin-stick shooter that can be played solo or in a group of up to 3 players (crossplay not supported). As an Agent of the S2P Corporation, it’s up to you to investigate a crisis at the most top-secret facility of a company whose whole thing is keeping secrets.

Step into the shoes of Agents Red, Boy Scout, Beaker, and Scalpel, as they fight to unearth the buried secrets of Section 13… and solve a few personal mysteries of their own. Collect data on paranormal entities running amok and find out what it all has to do with you.
When an Omega-level containment breach puts an off-the-books company black-site on lockdown, it’s up to a small team of expendable peons to get to the bottom of it. Literally.
Tackle the mission solo or with up to two squad-mates. And with optional friendly fire, it’s up to you whether you’d like a more forgiving experience, or chaotic fun with mad-science weapons.
As a Tier-1 paranormal containment facility, Section 13 is full of unique hazards, and it's up to you to overcome them with quick wits and reflexes.
Time your dodge-rolls and reloads to stay one step ahead of a horde of hungry monsters. Back against the wall? Pop off with a special ability… or grab a melee weapon and smash your way out.
But keep an eye on your Fear level, or risk a debilitating mid-mission panic attack!
Add some spice to every run with unlockable (and customizable) weapons, gameplay-altering Synaptic Enhancements, and of course, recreational genetic modification. (Some side effects may apply).
Utilize special abilities and unique tactical items to outsmart pissed-off cryptids, navigate a series of shifting levels, and push deeper into the base with every attempt.
Between deaths, you’ll also unlock persistent upgrades that change how you play and radically alter your chances of success.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 914reviews | 70% | — | $369.4K |
| $19.99 | 403ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fine game, but I don't want to spend my time repeating the same areas over and over to be gaining a small incremental boost so maybe I get to a new area....where I will die once again.....just to start the process all over again.
Game plays well, but I don't really feel compelled to actually play for much longer.. There's this really odd difficulty curve where you go from a 5 to a 100 in a button press for no reason. There is also very little progression to be made from run to run, the characters don't play that much different except each having a different skill, Upgrades are universal and the choice of weapons is quite small. I've also had no luck finding squads for this game, either there are none when I play it or there really is no one looking for squads so whatever Synergy can come from characters and weapons, I just can't find it if it exists. It's a fun game to kill 30min with.. But wanting more out of it leaves me frustrated at how it's designed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| 114ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Saturday morning cartoon version of Control (complimentary). A bit janky but the story and voice acting more than make up for it imo
Что ж, это были приятные 20 часов жизни :) Игра досталась бесплатно, и мне есть что о ней рассказать. Это крутой top-down шутер с интересным сюжетом и элементами рогалика. Ну и, конечно, кооператив, если у вас есть друзья. Начну с части про рогалик. Придётся десяток раз умереть, чтобы пройти до финального босса. Мне хватило 15 раз, после чего я дошёл до пика возможностей персонажа, рандомизации перков и понимания, с каким оружием можно играть. И всё это время меня удерживал сюжет, который открывается порциями при трате спец.валюты оперативника. Да, у каждого оперативника своя сюжетная валюта, поэтому придётся раз по 6–7 бегать в рейд за каждого. Сюжет здесь подаётся порциями через сообщения на терминале. Где-то логи событий, где-то переписки, где-то общение персонажей между собой. Сюжет, на мой взгляд, — это самая сильная часть игры. Обычно я скипаю ненужную болтовню, но если тут не следить за сюжетом, то и смысла отправляться на миссию не будет. Персонажи отлично прописаны. У них есть мотивация, характер и даже концовка. Немного странно, что все 4 линии персонажей пересекаются по ходу игры, но концовки не дают полной картины. Немножко не дожали. С точки зрения геймплея игра — достаточно просто сделанный аркадный шутан с видом сверху. Первое время я даже играл на геймпаде, не особо парясь. Но вот последующие сложности (я дошёл только до 2-й) уже лучше играются на клавиатуре и мыши. Много разного оружия под любой геймплей: от скорострельного ПП до мощной снайперки. Рекомендую пробовать все виды, потому что только под конец игры я обнаружил имбу, с которой легко пробежал и убил босса. Много разных рандомных перков, которые выпадают по 3 на выбор в ходе миссий и заточены на разные цели забега. По итогу игра меня сильно удивила — я не ожидал, что проведу так много времени в ней. Жаль, что ничего о ней не слышал целый год с релиза.
It's a shame, I liked this game having tried it about a year ago. Saw it on sale finally decided to buy it and... couldn't get it to work. It would show me the logs and stuff while booting up but then when it got to the actual menu... it gave me a black screen. Tried verifying game files, reinstalling, launching as admin, updating drivers, etc... nothing worked sadly.
Very pleasant co-op top down shooter. Controls feel tight and responsive (that's a problem for about half the games in this genre). Up to 3 players in a game, still not too hard to play solo. Gameplay wise, the biggest hurdle is the general lack of reliable healing except one gun (the SMG) that has a healing weapon perk. This limits build variety since NOT taking the SMG for healing as one of your two guns kneecaps you. The characters and humor in the story also click with me. Story bits unlock with tokens gained during the missions, but you play the dialogues or read the data files between the missions so there's no time pressure or anybody waiting on you to absorb it. I haven't run into any bugs. If you have very high ping to the host (250+) then multiplayer gets real annoying; you can roll away from an attack (gives I-frames) but get hit anyway while your dead body still lands at the end of your roll. Lowish ping and that's not a problem. There's also one spot - the lab with fire vortices turned on - where it gets framey (but still playable). Besides that one spot, I've no other performance issues - buttery smooth. I think $20 is a pretty fair price for this. I got it on sale for $5 and I've definitely gotten MORE than I paid for.
For context, I used hacks such as removing skill cool-downs and increasing in-run currency when I played, and I would not have kept playing if I had not, because I played it solo. The game may be too hard for a single player. I finished my first run ever using Beaker, the female chemist, because she had an AoE, heal-over-time skill. I'm placing this first because this game was balanced for co-op, with a difficulty option, and the base difficulty is almost an easy mode, where one doesn't even have to consider ammo consumption. And after you beat a run on a difficulty level, you can set it to the next difficulty and so on until level 3, which is the last and has achievements tied to it. Where the game excels is that it feels good to play, but again, there needs to be a serious balance pass in solo play. Certain weapons such as the minigun are nigh-useless, the ramp up time is what holds it back, until you get addons (they drop from harder enemies), which allows you to craft a build; and that gets to issues most rogue-likes have such as not getting the exact addons you need to make the build you want in the run; and btw, how do you know if a build is good for a given weapon? Well, you don't, and that's a problem. There's no way to test weapons you have; for example, as a solo player, the mini gun is near pointless because the time to fire (called weapon charge time) and reload time is too high, and your character slows down as you turn. But if you manage to get addons that fix the first two and a special one that makes your bullets home in on the target within 7 m, then the minigun feels much better. But how would you even know that? There's no way to test the weapons with addons attached. The bottom line is that the game feels good to play, and right now it's on sale for 5.00 USD. Are there better top-down shooters? Probably, but I haven't played any yet with a feel as good as this game. If you get it for $5 USD at its current sale price, I'm confident you'll get your money's worth if you're willing to deal with the issues I listed above. If you decide to buy it, here are the best weapons to unlock first, I found, starting: [list][*]Sub Machine Gun [*]Shotgun [*]Sniper Rifle [*]Revolver [*]Flame Thrower [/list]
Быстро выдыхается, пару циклов и все.
成長緩慢、關卡重複性極高,令人感到折磨,難以獲得成就感。 各種關門放喪屍的屍海圍啃,各大小BOSS皮粗血厚加小兵源源不絕, 特工們的戰鬥、戰術手段很少。 本應是一款極富樂趣、潛力的遊戲,但欠缺好好打磨,到處充滿敷衍。非常可惜。
Хороша гра в дуже якісному технічному виконанні. Це мікс SCP і Control в плані побудови світу але не чекайте чогось від сюжету, він тут виду - щось потойбічне залізло сюди тому давайте швиденько уб'ємо це і на жаль гра проходиться за годину, а якщо ви хочете "справжню кінцівку" то просто пройдіть її декілька раз. На жаль з перепроходженнями тут сумно, гра пробує загравати з роуглайт елементами але тут надто замало їх щоб говорити про якісь білди або що, рівні одні і ті ж самі з легкими варіаціями, лише два боса, а частина зброї напрочуд погано себе показує в соло забігах навіть на легкій складності з максимальною прокачкою персонажа. Саундтрек відсутній, тому весело стріляти як в якомусь Alien Shooter не вийде, розважай себе сам. Величезний мінус це мертвий онлайн кооператив, а якраз в ньому судячи з прокачки ховається добра половина роуглайт компонентів, тому я б рекомендував цю гру лише на скидках як прикольну стрілянку на вечір або якщо вам з друзями набрид Alien Swarm: Reactive Drop і ви в коопі хочете побігати щось схоже
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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