
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 80% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
見下ろし視点のローグライトのアクションゲーム。前回のプレイで得たポイントを振り分けて次回以降のプレイヤーを強化でき、死んでアイテムを失っても無駄にはならずにゲームを進められる。序盤はきついが強化を進めていけば徐々に楽になっていくため、繰り返しのプレイする必要はあるものの比較的優しいと感じる難易度。荒廃した世界で仲間のために物資を求めて旅にでよう! ゲームは楽しめたがプレイ中に気になった点がいくつかあるため、そこを許容できる人にならおすすめできる作品。 [h3] 良かった点 [/h3] ・設定をうまくローグライトに落とし込んでいる 「プレイヤーは感染による死を受けいれて、生存者のために物資を求めて旅に出る。プレイキャラが死んだとしても志願者は他にもいるため、その志願者をプレイキャラにして旅に出る。」という流れが自然にローグライトの方式に溶け込んでいて感心させられた。 ・感染のリスクとリターン 時間とともに感染が進み、最大体力が徐々に減っていく。感染が進むことはデメリットだけではなく突然変異によりの能力を選択して得られるというメリットもある。感染の進行を一時的に止められる抗ウイルス薬が存在するが入手が限られているため、いつつかうかということに戦略性と緊迫感が生まれて良かった。 ・ゾンビの種類が豊富 進行度に応じて通常のゾンビと異なるゾンビが出てきてほどほどに厄介なのが進行のスパイスになって良い。 [url=/store.steampowered.com/app/550/Left_4_Dead_2/]どこかで見た特殊ゾンビ[/url]と似たやつがいたよ! ・プレイヤーがわかりやすく強くなる ポイントによる強化がかなり強化できる。苦しかった部分がどんどん簡単になっていくのは痛快! [h3] 気になった点 [/h3] ・挙動が怪しくなる時があり没入感が損なわれている 押し出されて下に落ちたり、いけない所に入れたりなんてことがしばしば。スタックしてもゲームを再起動すればなんとかなるがどうしても冷めてしまう。 ・ステージが単調 大きいマップがあるわけではなく用意されたマップをクリアしていく流れとなる。ランダムにオブジェクトの配置が少し変わるとはいえ繰り返しプレイしているとどうしても飽きがきてしまう。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 643ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nicht mein Geschmack. Man kann mit keiner Person eine Bindung aufbauen. Man ist praktisch schon tot wenn man startet. Man kämpft, lootet, stirbt, lädt als jemand anders, Man kämpft, lootet, stirbt. lädt als jemand anders usw usw. Das wiederholt sich einfach zu oft. Man startet an der selben Ausgangsstelle als jemand anders und macht das selbe nochmal. Nur um durch den vorher gesammelten loot langsam stärker zu werden und in den nächsten Abschnitt zu kommen. Schade ... hätte Potenzial gehabt.
[h1]The Last Stand: Aftermath[/h1] [h3]Fun but Unfinished and Poorly Optimized Zombie Game[/h3] [h3]Broken game and not worth trying![/h3] The Last Stand: Aftermath is the latest entry in this nostalgic zombie game series that originally began as Flash games. This release revisits many of the core mechanics that defined the original games, such as resource scavenging mechanic and the zone exploration system, but presented in a more polished and modern way. Despite these improvements, the game is plagued by many technical issues that terribly compromise the gameplay and the overall performance of the game. There's black screen critical error that makes the game nearly unplayable at the very beginning of the game, that has no clear fix and still hasn’t been fixed, despite being addressed by the developer more than five years ago. Along with issues like clipping through the floor and obstacles, flying enemies that aren’t supposed to. This game seems to have been completely abandoned by its developer, as it hasn’t received any support for so many years. I definitely don’t recommend this title, even though I had a lot of fun playing it while trying to overlook its terrible flaws. [b]Gameplay: Fairly fun and engaging zombie survival simulator only to be overshadowed by many important flaws. Art: Great graphics with nice designs of post-apocalyptic environments, weapons and assets Music: Unremarkable soundtrack[/b] [h3]Gameplay[/h3] The Last Stand: Aftermath features crafting and simplified survival mechanics that make the gameplay more fun than the previous entries. However, the game’s crafting system is quite simple and doesn’t allow you to make truly useful things at the beginning. This mechanic becomes less important later, since most useful items such as guns, melee weapons, ammo, and batteries can be obtained through scavenging different places. On the other hand, the combat feels quite smooth and dynamic, whether using melee weapons or guns. Each rifle, pistol, and machine gun feels unique, and they can be upgraded with different attachments, giving them a certain degree of RPG-style customization. The game’s story is fairly simple and linear. It starts with an interesting premise that justifies the game’s roguelite style, but it is later handled in a very superficial way, with disconnected and pretty boring main missions. Speaking more about the roguelite aspect of the game, it’s fairly well done. With each run, we gain experience that can be used to unlock permanent abilities for future characters. [h3]Art and World Design[/h3] The game’s graphics are visually gorgeous and sometimes a bit too colorful for a survival zombie game. The models and textures of guns, zombies, characters, landscapes, and houses are incredibly detailed and compelling. On the other hand, the game’s zone design is very wide and varied. There are many different and interesting environments to explore, such as neighborhoods, stores, farms, military bases, swamps, bunkers and more. This is the most appealing aspect of the game. Unfortunately, due to several collision issues with environmental obstacles, objectives spawning outside the map boundaries, and other accessibility problems, the exploration system and its enviroments end up feeling wasted and broken. [h3]Music and Sound effects[/h3] The soundtrack doesn’t stand out much, but it serves its purpose and fits the game’s atmosphere fairly well. On the other hand, most of the sound effects are recycled from previous entries, but with lower sound quality. Sometimes, the sounds of the guns and the zombies feel a bit out of place or sound very low.
Bought this game back in 2023, and after another play-through, recently, got 100% of achievements. It is a very fun rougelite, but can also be very challenging. Your upgrades and experience transfer every time you die (which you will, many times), and, as all new survivors have different equipment, you usually have to work to adapt for the next playthrough to get further and further. Even after defeating the final boss, the game is still not over, as you still need to get to the end more times for more upgrades, bonuses, and for the story. Can definitely say this game is well worth the money.
Little retro (?) gem 💎 I used to play the first "The last stand" from my browser, back in the day, while pretending to study in high school. Then the second one came out, and that was a bop, too! When I saw this game on Steam I knew I had to buy it and I definitely don't regret it! Lovely art-style, cool level design and very satisfying physics! The crafting system is there but doesn't feel like a burden, like in other games I played. The infection system, too, is very nice. As the bars fill, and your max health goes down, you also get some power-ups that can be very useful in the early game (as I went further, I basically just tried to always be covered by my antivirals and never lose health chunks). The progression system has a good, rewarding feel to it, and the pace of it feels balanced. I like the variety of characters and beginning equipment, and the variety of the enemies. I still have to win the game, but I got very close to the end - only to try and make friends with an [spoiler] automatic turret [/spoiler] that eliminated me very quick. Absolutely recommended indie roguelite (where the very reason for it being a roguelike/lite for once makes sense)! 🚗💨
I gave it a chance because I grew up playing all the flash games of the Last Stand but this... This was just atrocious. Felt clunky, I hate that the damn melee weapons keep braking. The stupid exploding guy is stupid because you can seem to get away from the gas. If they came back out with like the side scrolling adventure or the defense style gameplay I'd play this franchise again but this game was not it.
内容匮乏,玩法是 Roguelike 但是实际游玩并没有实感,加点养成就当没有吧,正反馈很低。不同人物并没有属性上或者机制上的区别,只是初始道具不同,但是给我那种在地图内随手就能捡到的“劣质”道具有什么用呢?而且爽感不会随着地图的推进一点点加强,因为每张地图给的玩意儿没什么不同,唯一的爽点就是有枪而且子弹够的时候。
I could never find the right balance of graphics settings to make this enjoyable. And while I can't figure out exactly why, something about this game just doesn't feel right to me - but the graphics/perforance issues may be contributing to that.
游戏乐趣在前八个小时就被榨干了。 剩下的就是无尽的爬科技树。 剧情线在线性增长的单局游戏时长中很容易割裂,而后期的难度陡增导致推进成本极高。来两个披甲熊大熊二你就玩去吧。 单局2~3小时高重复度爬塔还是太长了。
Bugs upon bugs upon bugs. Get used to having a run end in a game-breaking bug.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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