
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.3Kreviews | 95% | — | $3.3M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 950 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Note:[/b] Thanks to a wonderful friend, I had a chance to play this game and give my thoughts. ^^ [h1]An amazing visual novel that blends the horror, supernatural, and mystery. :o[/h1] [h2]Introduction[/h2] [i]PARANORMASIGHT: The Seven Mysteries of Honjo[/i] is a supernatural horror, mystery visual novel with point-and-click elements developed and published by Square Enix. It is the first game in the [i]PARANORMASIGHT[/i] series. Initially, you take on the role of Shogo Okiie, an everyday office worker who meets up with his new friend, Yoko Fukunaga. Yoko has a fascination with the occult, specifically with The Seven Mysteries of Honjo and how it's related to the Rite of Resurrection. Shogo and Yoko set off a series of events that leads to many others in this particular area of Tokyo being affected with curses, curse stones, curse bearers, and yup, plenty of deaths. As for the gameplay, it starts off as an almost linear story as you take on Shogo's role. However, once a key event happens, then you almost never play as Shogo again. Instead, there are other notable characters, such as Yakko, a teenage girl who wants to uncover the truth behind her friend's "suicide", and Harue, a mother whose only son was killed after being kidnapped and wants to find out the perpetrator. What is important to note is that all these characters that you can play as have a loved one that they can potentially bring back to life. You switch among these characters and depending on choices you make, the events can continue in one route or branch off elsewhere. In addition to choices, you can point-and-click on items, which can give you valuable information to help progress the story. There are several endings, with a couple of true endings, one being darker while the other being happier. Steam achievements and trading cards are available, and achievements count towards a user's global total. [h2]Review[/h2] Having semi-recently played [i]The Mermaid's Curse[/i] (for my review, please click [url=https://steamcommunity.com/id/skyeraye/recommended/2701440?snr=1_5_9__402]here[/url]), I knew that I had to get around to playing the first game in the series. Thus, I might make a few comparisons between the two games, but I'll do my best to avoid spoilers. XD The story's atmosphere gives off that dark, mystery vibe, perfect for plenty of horror moments that are incoming. There are lots of twists and surprises that I didn't see coming, and compared to the second game, this one has more jump scares. It can feel a bit slow to get going since you initially play as Shogo and the story is almost linear. However, once you can play as other important characters and play different routes and such, then it feels more varied. I like how you have the freedom to choose then which events and character to play as, and of course, the choices that you make determine how the routes will go down. https://steamcommunity.com/sharedfiles/filedetails/?id=3697558133 As I mentioned earlier, many endings are available although if you want the complete story, then it's best to go for the true endings. While the first true ending has a darker tone, the other one basically [spoiler]answers all the mysteries and has you in control so that the tragic events that would have unfolded never happen[/spoiler]. Out of all the endings, I admit that I like the second true ending better even though it takes a bit of work to get it. (Well, hard work deserves a great reward, I think. ^^) As for the gameplay, it's quite fun, and I like how interactive it is. Especially, the point-and-click elements make the game fun, and I like learning about the lore behind the Seven Mysteries. It can feel a bit much to absorb all at once, but I didn't mind taking my time to read all the info. Also, I like how you have the power to decide at times whether to use a character's curse stone, leading them down a darker path. Switching to a more light-hearted tone, I like that the mocking bird stickers are in this game as well, and you can collect them all. https://steamcommunity.com/sharedfiles/filedetails/?id=3697558259 I was able to obtain all the endings and Steam achievements. However, you may need a guide (there are plenty of great ones available) if certain endings or achievements are proving to be elusive. The art style is fantastic. It has that hand-drawn, comic book style that gives off that feeling that you're in Tokyo in the 1980's. I just felt very immersed in the world, and I really like the nighttime scenes the best. https://steamcommunity.com/sharedfiles/filedetails/?id=3697558518 In regards to the music, the tracks are great to listen to. They have a great variety from the energetic "it's-time-to-solve-that-mystery" vibe to the darker mystery, horror moods. No voice acting is present, but I feel like it isn't necessary since the story is written very well and I generally prefer to imagine the characters' voices. [h2]Conclusion[/h2] Would I recommend [i]PARANORMASIGHT: The Seven Mysteries of Honjo[/i]? If you're a fan of supernatural mysteries and your heart can handle plenty of horror and/or you like getting plenty of fun Steam achievements, then this is definitely worth a try. I feel like the asking price is fair for the quality that was put into this game, but of course, you can choose to wait for a sale. Also, for those who are curious as to which [i]PARANORMASIGHT[/i] I like more, well, I like them both, but I think that [i]The Mermaid's Curse[/i] is better. It is the second game in the series, so it kind of makes sense. Still, [i]The Seven Mysteries of Honjo[/i] is a great entry to the series, and I totally recommend playing this and then playing [i]The Mermaid's Curse[/i]. ^^ Also, on the off chance that someone from Square Enix might read this, we really need [spoiler]a PC port of [i]Bust a Groove[/i]. XD[/spoiler] [quote]For more detailed, fully complete, high quality reviews like this, please follow [url=https://store.steampowered.com/curator/44702020/]The Introverted Gamer[/url], prioritizing heart and soul always. ^^[/quote]
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
omg真的是高开低走。。结尾真的仓促得有点可笑了 不过总体剧情还是很精彩的 meta桥段设计得也很巧妙 但逻辑性没有很强吧 前面埋的伏笔也没圆回来。。人物立绘给到满分 女性角色塑造得挺出彩 几乎每位身上都有自己鲜明的特质 也有被小女高们间珍贵的友情感动到(结尾没有交代减除老师的下场非常不满意..)不过开头彰吾咒杀这么多人只有约子被杀后舌头是吐出来的我请问这是何意味呀。。虽然老头人很好玩但你过去20年的父职缺席完全是处生行径啊想强行包饺子我只能说门都没有。。简中的性别化用词我也是无力吐槽 没见你们其它时候按男帝跟男阴阳师来翻译呢 男的就是追求极致的永生 女的就只是为了永葆青春 anyway你们开心就好^
What begins as a string of creepy neighborhood ghost stories turns into a ruthless battle of wits. In the end, people are far scarier than ghosts.
我好喜欢本所的美工啊,抛开内容不谈,光这个字体和画面就足以支撑我玩下去了。先说优点,完美地融入了meta元素,这几次都很惊喜。前期节奏快互动感强,后期通过剧情分支图查案也能回收伏笔、环环相扣。女高线真的很精彩,打到结局的我眼泪汪汪。总体来说真的是一个很不错的作品。但也有一些遗憾,比如结局草草结束,相比前部分作品粗糙了很多。以及if线里有我很不喜欢的世纪大和解戏码,警察你自己去送死是何意味啊。不管怎么说我是很期待灵视异闻一直做下去的,从FILE1一直做到FILE100吧!
对我来说其实是有点高开低走的。前面兴家的圣杯战争实在是太快乐了,叽里咕噜说啥呢全给你咒杀了!后面转换视角后反倒有点拘泥在家庭伦理剧了有点没劲,但是恐怖氛围依旧做得很好。可惜最终反派埋得太浅了属于中途就能意识到不对劲的程度。 不过这个游戏刚开始游玩时一定要避免刷到相关帖子的时候点进去看,真的非常容易猝不及防就被剧透了最终的幕后黑手,我觉得这样会导致揭开谜底的时候一点震惊感都没有。 因为很喜欢兴家线(杀爽了)所以多聊聊他~ 当知道有七个咒物时:这不就是圣杯战争七个御主参战吗! 当知道实际有九个咒物时:没和我说还有尺阶和仇阶啊? 说实在的某男大学生出场的时候真的吓了一跳,因为看着就很聪明的样子感觉兴家玩不过他,询问愿不愿意合作时还想着先虚与委蛇一番。谁知被问收集到了多少滓魂、回答已经有1%时真的爆笑了……不好意思啊因为遇见的人一旦符合诅咒条件就全被我咒杀了所以现在我大概是你的六十多倍,兴家独自升级……
总的来说质量挺不错的一部悬疑灵异类视觉小说,画风很有特色,配乐也很到位,不少操作设计很有小巧思是从未体验过的。剧情方面不少地方都挺有代入感的,让人根本玩的停不下来,有几种结局还挺有意思的,人物设计也都挺饱满的,实在是太爱夫人了,疯批美人展现的淋漓尽致。 但是最难绷的就是真结局,10分钟不到的逆天超短流程就直接毁掉整个游戏,真的是究极虎头蛇尾了.....
好玩! 短小精悍,节奏舒服,八九个小时就能通关。 背景360度可转动,呈现真实情景的同时大大提高了沉浸感,和游戏的Meta要素巧妙配合。有时明知背后会有恐怖的东西,为了推动剧情不得不转动视角,做完心理建设汗都流下两滴,等到真的看见还是会被吓得叫出声。 不过败也萧何,流程太短,有的地方可以再展开写写的,真能写成圣杯战争就更好了。推理部分并不重,很多时候只要一直对话就能找到线索,推荐喜欢悬疑民俗怪谈的朋友入手~ 感觉这种游戏到我的舒适区了,一两天通关很舒服。
我愿称之为AVG中的水桶号(不漏水版),要素很多长板不长=没什么短板。立绘差分做得很有质感,镜头不错,用来跳脸就挺讨厌的。前期圣杯战争阶段最好玩但跳脸太多不喜欢,强行打造的人工恐怖破坏了我的好感度,剧情展开后的人物设计很讨喜但流程其实乏善可陈,多线并行互相推动的理论机制只在一两个节点存在感比较强(没办法和428相提并论的程度),相应地展现人物羁绊和宿命感的张力片段也是寥寥,(没关系可以靠喜剧性来填补塑造的不足)。总的来说不是很恐游也不是很推理。剧本中巧合比较多,信息也不少是靠灵异降神(不过很合理,这就是灵异题材的好处吧)和场外资料(但每一处给的额外信息也算克制)直接补充的,好在meta要素和故事结合得浑然一体,也是为这个水桶兜住了底 买之前看评价很多人觉得虎头蛇尾,我是觉得更像虎头蛇身,在中期意识到圣杯战争已经不会开始了,这就是一条戴着老虎头套的蛇的前提下,结局我还挺喜欢的,抽身去也 (sd上键位不太顺手,不能用触控板,调查环节触屏容易误触,摇杆移动又太慢,skip竟然是背键...即便如此十个小时也差不多能全成就了,流程确实短)
第一次接触这种纯跳脸微恐向的推理作品,这里的跳脸不仅仅指恐怖元素的跳脸,还包括在全神贯注调查环境的时候一张正常的人脸突然放大怼过来(类似现实中突然被人在背后拍了下肩膀那种感觉),每个人对恐怖氛围的接受阈值不一样所以如果是特别胆小的玩家就不太推荐了,但我个人觉得很适合大半夜一个人窝在角落里,只留一盏昏暗的灯光来玩,会更有氛围!白天玩氛围会大打折扣。 个人整体评分给到6.5-7分,整体下来还算推荐,不过在解锁真结局之前个人可以给到8分。 先说几个我非常喜欢的地方 实时自动保存+分支图+存档位,伟大的发明!我觉得能很全面照顾到各类玩家的需求,像我有点轻微强迫症喜欢反复sl,再也不用担心档位不足各种覆盖存档出现bug导致坏档,直接从分支图重新开始一目了然,甚至可以选择从哪个对话节点开始,不必一遍遍从头刷,非常方便快捷,5个档位完全够用甚至完全没必要存档 再是剧情方面,meta的设计做得非常用心,连成就都做了相关的设计(如现实中零点游玩会准点跳午夜成就),增加了很多乐趣!在序章和真结局上meta会体现得更加明显这里不做剧透,推理元素比较简单,甚至很多故事展开完全属于意料之中,但“即便处于意料之中但真相揭露的那一刻仍会觉得震惊”。这是我在游玩过程中反复浮现的最直观感受,所以一直到真结局之前我都认为这是本作最大的成功。 另外本作的女孩子们简直太美好了……(除了某一位懂得都懂),高中组的友谊简直纯真到闪闪发光,约子初登场的时候我觉得她好讨厌但随着剧情深入我越来越喜欢上了这个女孩,她同时具备少女的热血冲动和最热情率真的性格,[spoiler] 为了好朋友不惜背上和她相同的罪名,不会责怪好友的隐瞒,反而只是自责自己的疏忽,没有及时发现好友的异常,而反过来美智代大概也是不希望好友担心和受牵连所以选择了疏远,其实都是在为了对方着想呀 [/spoiler]非常日式的剧情描绘但我依旧觉得十分动容。 好的说过了说一说不好的地方。 个人觉得本作成也剧情败也剧情,一直到真结局通关,很多小故事的坑给我感觉都没有填上,许多本可以塑造得更加立体的角色因为节奏匆匆而趋于扁平[spoiler] 比如我真的觉得麻由这个角色有相当多的内容可以写,一开始我以为会是那种幕后小boss一样的恶女角色结果反而是纯善的飒爽大姐姐,和吉见的感情过往写得也非常简略 ,有点浪费了这个角色身上的反差感[/spoiler],还是游玩结束后查阅了设定集才补上了诸多空白,这无疑是相当失败的故事设计,也不太对得起这个游戏的价格。男女主作为奠定故事展开的关键人物占比却过少,有关于他俩的反转剧情几乎都是直接抛给玩家了没有任何特殊设计(女主还能稍微有点细碎的伏笔回收,男主则几乎为0)。 在主线设计上本作一共包含五个假结局+一个真结局,个人认为所谓的假结局并不能完全被非黑即白定义成he或be,反而每个假结局之间都起到相互补充、共同完善主线的作用。这种设计给我的感受是把双刃剑,优点是不会为了be而be或者反过来,但很多关键信息会随着假结局的深入而被剧透得一干二净悬念全无,但假结局不通关又会或多或少影响到对整个故事的整体分析,属于非常有意思的矛盾而不矛盾。 另外让我最最不满的一点,对恶毒役的塑造极其拉跨,作案动机简直开玩笑,或者说薄弱的描写不足以支撑反面人物的动机,我只能说作者成功恶心到我了,但利用的却不是角色真实的性格刻画。结局更有强行合家欢拔高度之嫌,也是很多评测都提到的高开低走,不喜欢这类结局的就不要玩了。 不过整体游玩下来大部分的体验还是非常愉快的,从某种程度上也会对一些民间传说更感兴趣了ww还算是比较友好的一次游玩体验~~~最后由衷感谢朋友送的立秋的第一个游戏www
兴家彰吾1小时02分速通民俗版圣杯战争,进队+++++。 SE在过去相当长的一段时间里,都对中小体量的游戏有种迷之执着,看得出来他们极其渴望复刻尼尔的商业成功。然而实际做出来的东西就真的很难评了,只能说还是端下去吧(无慈悲)。然而光看评价,《本所七大不可思议》却在这一堆工业垃圾里成了一个奇迹般的意外,成了SE近年来少有的好评作品。也是早早的买来,却直到这两天才花了点时间通关。 我一直认为steam上的绝大部分动辄95%、98%好评率的文字冒险游戏都被过度的高估了,打完本作之后,我依然维持原判。本作一个显而易见的缺陷:形式大于内容,结构大于写作。 开头兴家彰吾篇确实是一个很优秀的悬疑导入,360度的全景视角配合“随时可能会被降咒”的心理博弈,确实很有压迫感。加上一些系统层面的meta元素互动小巧思增加了游玩趣味的同时也为最终的真相埋下了伏笔。多视角路线图的设计减少了存读档的需求,也让整个拼凑信息差的过程充满了收集的爽感。 但问题也恰恰出在了这里,当所有的meta设计、群像视角切换和系统交互都被体验过一遍之后,就该回到文字冒险游戏核心“故事”本身了,然而本作的剧本却暴露出了根本撑不起来这套华丽结构的疲态。 [h3] 以下内容涉及剧透 [/h3] 在游戏的中后期,为了凑齐多线交汇的叙事爆点很多角色的行为逻辑开始逐渐为了结构让路。比如志岐间春惠的故事线,基于丧子复仇的动机,本身有着很大的探讨执念和人性的叙事空间,但在中后期她的人物形象迅速的扁平化,整个过程就像一个推进剧情提供咒影的工具人,直到最后其专属结局线才像试图挽回什么一样开始点题。津诘线的日式温情结局更是严重缺乏铺垫,强行煽情略显尴尬。 这种”形式剥削内容“的倾向在故事进行到真结局时达到顶峰。当所有的悬念和伏笔全部收束,编剧并没有给出一个在情感和主题上令人回味的落点,反而以一种极其取巧、过度依赖超自然设定的方式草草收场(其实通灵小妹黑铃澪才是实际故事的主角吧)。整个故事所有的群像刻画、所有的生死抉择,好像都只是为了那个怪力乱神的“真结局”铺路,看似写了好几个家庭的悲欢离合,最后搞半天只是为了完成一个关于“诅咒解除”的精巧解谜。堆砌了太多的设定,人物却缺乏基本的弧光;罗列了很多反转,结局却回归怪力乱神,缺乏对“复活秘术”背后涉及的人性问题的深度探讨。 我不否认这是个好玩的游戏,纯粹的结构设计和叙事诡计当然也能带来爽感,作为一款低成本的小体量文字AVG,本作证明了文字冒险游戏在游玩形式上还有被挖掘的潜力,游戏体验很有新奇感。 只是,形式的创新可以一时惊艳,但是作为以文字为基础的游戏,其体验的核心永远都应该是文本本身。我从不奢求每个文字游戏都有华丽深刻的写作或者有趣丰富的群像。但《本所七大不可思议》褪去这层包裹着昭和民俗怪谈外衣的叙事诡计,连一个简单故事基本的起承转合都没有做得尽善尽美,严重消解了文本的严肃性和文学性,最终留下能让玩家回味的东西也是寥寥无几,实在无法匹配其在结构上试图展现的叙事野心。
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