
Welcome to your new vampiric life in the magical town of Moonlight Peaks. Raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the local werewolves, witches, and mermaids in this heartwarming supernatural life-sim. Eternity awaits!
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Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more! In this heartwarming, supernatural life-sim, you will raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the locals. And at the same time, show your skeptical father that a life of compassion is possible – even for the undead.
Settle down in your family’s abandoned homestead and make it your own. Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night. Embrace immortality and unlock ancient abilities, all in the name of a more bountiful harvest. Unravel the mysteries of the seven families that inhabit Moonlight Peaks and bring a bit of light back to this spooky settlement. Just remember to be back in your coffin before the sun comes up!

Customize your perfect vampire persona and build relationships with the people of Moonlight Peaks to learn more about the town’s history. Uncover the secrets of the seven families who dwell there – and maybe even find your “tomb” love from any of the two dozen romanceable characters in the process.

Design your cozy gothic homestead, turning a forgotten farm into the ideal sanctuary. Obtain new tools and develop your property to grow even more enchanted crops and raise magical livestock.

Embrace your supernatural lineage! Shapeshift into other forms to explore all the town has to offer, and study witchcraft to learn spells that will help you on the farm or when gathering resources.

Beyond the farm, you’ll be able to enjoy fishing, foraging, and potion-crafting, along with activities like embroidering, flower arranging, and more. You can even collect cards for the town’s favorite game, Nokturna, to play against other residents.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 292 reviews with recorded playtime.
Reviews
Themes across 291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]人外版星露谷[/h3] 题材我真的特别喜欢,各个人物与事件设计也有意思,给差评是因为游戏刚上线,很多细节方面的体验没有打磨好,加上还有优化以及bug,不太适合现在入坑,后面打完不出意外会改成好评(同时也希望督促一下作者快快优化!!看公告优化的还是挺勤快的) 此外,游戏有两套立绘,一套偏美式一套偏日式,可以在设置里自行更换。两套立绘好难取舍,日式里最爱的角色在美式里好丑,但美式又有别的角色让我特别喜欢,要是能每个角色自选就好了,或者和星露谷一样开创意工坊。 [h3]优化部分[/h3] [list] [*]场景切换加载时间久,影响体验。 [*]新手教程对键位的讲解不够详尽。 [/list] [h3]bug[/h3] [list] [*]人物好感剧情加载途中,标题会随机消失一个字,也可能是汉化导致的问题。 [*]捕虫网没有捕到虫子扣体力值在公告里算bug,那希望也优化一下钓鱼甩杆没吊收回会扣体力值的机制。 [/list] [h3]建议[/h3] [list] [*]调低物价或增加赚钱渠道,体力也较少,数值平衡做的不是很好。 [*]增加批量制作和消耗食物。 [*]施展魔法的时候在旁边显示步骤或一键施展。 [*]送礼显示增加/减少了多少好感度。 [*]送礼过的物品在送礼时显示角色的喜欢程度。 [*]打过招呼的人在地图上的头像与未打招呼的做区分。 [*]卖过的物品在物品栏显示价格。 [*]抓过的昆虫高亮显示。 [*]100个吸血鬼仓鼠,一次抱一个需要全部徒手抱回家过于繁琐,建议优化流程。灵魂骷髅捕捉到一定数量会给重要的道具,也许吸血鬼仓鼠也是这个机制,希望这个可以有一个任务显示,抓到多少给什么奖励,让玩家自己定夺。 [/list]
Finally, a game that gives girls what they want: the Grim Reaper as a romance option.
I was excited for this game before its release; the aesthetic is amazing, and I was looking for a new cozy game to play, however -- At the full price I really cannot recommend the game, to be honest. Get it on sale. It's fine if you like a very repeatable loop and a rather slow story. It has some good story beats here and there, b ut it's ultimately undone by the pacing. The game is /fine/, it's just there's so many issues, bugs and just gameplay wise, that all could have been solved with an early access. Flowers not growing back if there's too much grass, trees just not growing back at all . And then there's the pacing issues of the story; why do I sometimes have to wait days, if not weeks, b etween main story beats? Even linked quests it's often just 'come back tomorrow', it leaves me frustrated because I want to see things progress, especially when a lot like the museum, and alternate forms are locked behind story progression. Which is another issue; the progression feels backwards. It takes near the end of the story to get your third form, but other than getting to a f ew places, it doesn't really add much at the time you get it. By the time I had it all my tools were already gold, and I had done most of the things on the rest of the map. It's as if they added it so late simply to give you the bat nooks and things to go into to elongate your time since certain things for the museum only drop from them from what I've seen. Bat form should have been earlier in the game, it's so underwhelming by the time you get it. I feel like had bat form been much earlier on, it would have felt far more useful and given me more stuff to do earlier on while waiting for the story to progress. I don't understand why you can expand your energy when you later get tools that don't require any energy. By the time you g et energy expansions, I assume most players have already figured out how to make the most of their energy and what things to cook, etc. Plus it didn't seem to do much, it felt as if the tools were % based rather than flat number, my energy drained just as fast. Like bat form, perhaps energy expansions should be accessed earlier in the story to make them worthwhile. There also seems to be such little point to the magic system. You can only regen one mana over night, and magical crops require magical watering -- so your mana will be used on that. You can make potions and foods to restore mana, but it would be nice for it to be passive, whether it's just from sleeping in a better coffin, or just when you get a better wand. The yoga minigame can restore it, but the minigame feels kind of tedious and overall doesn't give mana back that often for it to be worth it. I think my biggest gripe is that you cannot see the townies stories past the four initial hearts without dating them. Why. Those initial hearts aren't even enough to give you an idea of what dating those characters will even be like for most of the npcs. I really wanted to progress evan, mina, and orlocks together to hopefully see them heal as a family, but it's just not possible unless you date all of them and well... I don't particularly like to date multiple characters in games anyway, but dating both kids and the dad at the same time feels a little weird anyway lol. You also h ave chars like Kim wh o state "I want people to see there's more to me than a pretty face" and I'm like cool yeah, but then throughout her initial hearts doesn't do a single thing to show that and don't get me wrong, it's fine to have characters who's whole thing is just being pretty (whcih tbh seems to be her brother who is the one I decided to date lol), just don't promise growth if you're not even going to set it up early. From what I've heard, too, marriage just seems so boring and static and brings the relationship to ultimately a standstill with no dating, and some chars not even moving in with you??? Money making is fairly simple, which is fine, it just feels so boring to have a farm full of grapes and wheat because that's whats worth most. Autumn and winter no grapes, and the greenhouse is locked behind a high museum %, too, byt he time you get that you'll bbe done with the game, too. One of the fish is ridiculous to get (missing) -- and to note you can't donate star quality fish it HAS to be common so ify ou get a rare fish but it's star you're screwed. One of the other fish requires the 15th of the month, AND a large rod, luckily it's fairly abundant during that night or so I experienced but it feels so... arbitary. IT's difficult to tell which bugs you've already caught because so many look similar, and there's no hint anywhere of where or how you spawn a majority of them. A lot of the other drops are rng based on bat windows, diving, mining, digigng, etc, and some need recipes -- one of which I still cann't find and it's the fur chair and it's getting frustrating. I usually don't mind collecting stuff for museums in these types of games, but this one is just a bit of a slog -- you can't even go into museum rooms without going to the main room first, and you have to be in the rooms to donate, you can't just do it from th emain room, which I guess is because of how the 10% rewards work, but still.... It's also not worth to sell crops without processing them, at all. Not even early on. Also considering the amount of bugs which cause you to have to alt+f4 out of the game and lose your whiole days progress, it really bothers me you can't save whenever you want. Most of the above issues really would have been solved with early access and constant feedback; the problem is at the price point, and with how many small things there are they all build up and make the game frustrating, for me. I'm at a point in the game where I just have nothing to really do -- I gave up trying to get the one fish for the museum because I was too worried it would be star quality and I'd just end up more annoyed than before, I have no reason to talk to townies because hearts are maxed to four. I can't upgrade my house until I get 150k which I just wait for wine to make for that, It's also gated on dark wood of which I exhausted the maps for, so I have no reason to do anything past watering my crops, doing a quick circut around town for bat nooks, digging and diving spots, and then just going to sleep. I really want to enjoy this game, I have 50+ hours, I gave it a good try constantly waiting to just go 'oh these little issues are solved now', but the longer the game goes on the more frustrating these things are. On the good side, the devs do seem to be listening to bug reports and feedback, so hopefully a lot of problems getting reported on their discord will be fixed and changed at some point.
I can't in good faith recommend the game in its current state. Especially not for that expensive asking price. It is a cute and fairly amusing game, but not worth the full cost. If you're interested but on the fence, keep it on your wishlist and wait until its first decent sale. Hopefully by then the bugs will be worked out, sorely needed QoL changes will be implanted, plot pacing will be tweaked, and most importantly...the game will be finished. Once my first in-game summer rolled around, I realized I was seeing cut content, things deemed "good enough" for launch, and placeholders. It is missing the polished final touches you'd reasonably expect for its price tag. I'm disappointed they released the game like this. If we were in early access, I'd be singing a different tune, but it is what it is, so I'm judging it by the standards I'd have for a full release. The game can be charming, the early focus on and ability to decorate is fun, it has made stellar additions to the cozy niche with its witchy approach to farm life (the spellcasting and separation of crops from herbs is absolutely inspiring! I love how herbs have their own unique processes with drying and the mortar) and I got addicted to Nokturna even though I've never played a card game like it in my life. Yet I can't overlook the buggy gameplay, frustrating interface on PC, and lackluster story. The art style and graphics are doing the heavy lifting here, so be aware the pretty is hiding a lot of gameplay and story warts. Plenty of other negative reviews address the gameplay (I'm waiting for them to fix the museum and tool progression), so I'm going to focus on the story. For such a story focused game the plot is a total let down. Feels like the writing never underwent a developmental edit nor did it undergo a sensitivity read. Overall, there's a stunning lack of oversight to its plot. Most glaring example? [spoiler]Well, turns out you're related to three of the love interests ... this game has a cute pastel goth aesthetic, but I doubt they intended to go THAT gothic.[/spoiler] I don't know if there was a rushed rewrite during production or if there truly was no dedicated writer devoted to storytelling to make sure issues like the above were ironed out, but it seems like it. I cannot find a writer anywhere on Little Chicken's website and the game's credits page list the writing as being done by people doubling up from other roles and one listed as only contributing. And you know what? It clearly shows. The story is an afterthought. I'm not going to go into the thoughtless depiction of Orlock's alcoholism or Noel's behavior, but they too are merely another symptom of the ingrained lack of consideration that went into the plot and a signal that whoever wrote this game doesn't understand their audience. There is a mismatch between what the promotional material promised us and what is actually inside the game. The plot hiccups are recurring and plentiful. Game mechanics are entirely divorced from the plot and the world's lore. Characters often feel like there's different variations of them existing at the same time. All of these little illogical story decisions in the worldbuilding and characterizations eventually snowball into total incoherency once you start connecting scenes together looking at it as a whole instead of piece by piece. We're left with a shallow world and hollow cast. Except for Hellkitten and friends. The strongest, funniest, and most colorful dialogue can be found from your farm animals! I get a kick out of speaking with them every day. I'm also perplexed by how uninterested Moonlight Peaks seems in its own genre. If you're a big fan of paranormal romance or romantasy, you're gonna be disappointed. I'm not seeing any hint that this was written by monster lovers for fellow monster lovers. While they nailed the witchcraft aspects for the farming, none of that love and attention went into the romances :( At this time, I don't recommend Moonlight Peaks. It leaves me more baffled than bewitched. I'll revisit my review in the future once I see a few more patches pushed out to fix essential issues and can confirm certain parts of the game have been finished. There's no helping the story at this point, but if you can turn off your brain and just look at the pretty colors, there's potential for this to be a strong decorating game to pass the time.
You are not going to like this game. If you like to romance males. 😬 plz research it before you pay 40 bucks for this game. Farming is ok tho but male story writing is trash aswell. I wish I would've read a blunt comment like mine before I bought it but im here to help other people that wanna play a vampire farming game like stardew its not stardew.
Like many others have said, this game would have really benefited from an early access. The price does not justify the current content in game. This is a unique spin on a familiar game and I WANT to enjoy this so bad! However, I spend 75% of my game play time in a loading screen. The content is just not there. I struggle every in game day to see what I am working for. I REALLY hope I can some day come back to this game and I find that updates have helped it along.
I really love the concept and aesthetic of Moonlight Peaks. The supernatural setting, farming, and overall atmosphere are things that drew me to the game. However, after about 20 hours of playing, I found myself losing interest because I dont feel connected to the NPCs or the story. I would really love to see more character depth, meaningful quests and more reasons to become invested in this world. One area I feel could use more development is the romance options, particularly the male options. Theres nothing exciting about any of them. They dont have the same level of appeal as the woman choices do and considering majority of players of this kind of game is women... the choices fell short. I can see potential and I hope future updates continue expanding the characters and story.
Avoid until the developers speed it up. It’s so slow, it’s like walking through treacle. Energy runs out very fast, pick up items on beach then sell….tedious. I expected more for the price. This feels very unfinished.
Juegazo, lo estoy disfrutando mucho. 💜 Está en inglés pero pude ponerlo en español gracias a un mod. ^^
There are a lot of great things about this game andi wish I could rate this as neutral but since I cant I will have to go with a negative for now though I will update in the future if the primary issues are addressed. I am aware this title just released but the problems I mention go beyond a few technical problems. Things that are great: Visual style Theme style Characters (unique and interesting) General farming crops General crafting General customization First transformation upgrade Things I felt neutral about: story mini games second transformation upgrade Problems: So to recap, my biggest issues of why I wouldn’t recommend this game. 1. The pacing is so bad with first upgrades and new areas only unlocked after 60+ hours of grinding. And then 3 energy upgrades all at once. 2. The game balance actively discourages you from using spells 3. Game is essentially locked from progressing due to lack of gold ore in the game a. At 85 hours, only 3 crests have been restored, making me think the story is only halfway. And it’s so incredibly drawn out and slow. I have never played a game with such a slow story in my life. JEZUS. Firstly, let me say I will try to keep this mostly spoiler free but I will discuss upgrades and such. So I have played this game about 85 hours. It took a full in-game year (~60 hours) before I unlocked the first new area, the second transformation, and any energy upgrades. A FULL 60 HOURS!. This is absurd. The entire game story should not be longer than 60 hours. This is way way too drawn out. I could not believe it took this long. After you get into the new area, you immediately get access to two energy upgrades followed by a third within a short time. So you cant get these energy upgrades until you get the second transformation ability. This was a poor choice fo game play. I get 3 all at once after waiting 60 hours? There was only one energy upgrade accessible after the third transformation ability (80hours). First big problem is with gameplay . The Mana. You only get one mana per day from sleeping. Yet you can upgrade to 4 slots at the shop early in the game. This does nothing. Gives you nothing. A waste of your coins. Mana takes so much mana resources to make that its a catch 22. There is no realistic way to make mana that costs less mana than the mana you can make. And this will not change until you can upgrade your watering spell casting to the 3rd level, which I assure you is no easy feat and will likely take you around 70 hours to achieve. At minimum, a full year in-game. The game essentially punishes you for using any spells as you have to spend your one mana a day to water your special plants. I really disliked casting spells is basically discouraged. It sure would make grinding resources easier but its not worth the cost. Second gameplay problem. Gold. It took me nearly 60 hours to get enough gold ore to finally get 3bars to buy the fishing pole upgrade. 60 HOURS! And that was actively searching for gold ore daily in the caves. This is a problem because now the story is basically stuck now. (2nd year, mid summer). Now at 80hrs, the next plot story requires 6 gold bars (6x4 = 24 gold ore).. You do get access to a very small area in the cave of echoes that has a gold rock (6 ore) once you get the 3rd transformation (took me 80hrs). I thought maybe the rock would spawn more often. But nope. I mined it a few days ago (in game) and it has yet to respawn. So no more extra gold I guess. I can tell you, I am not grinding another 80 hours or more to get enough gold just to move the plot forward. So I have stopped playing the game until this is addressed. Likewise this means it is impossible to get enough gold to upgrade the tools to the gold level any time in the foreseeable future. Or craft any items or furniture that requires gold. GAME BUGS Also the disco ball event does not load. The summer event.. There are a few other game play bugs too like how the square planters wont stay watered with regular water, even with the crops that don’t require the magic water. The expensive tree (can recall what it is) never grows. Its been over a year and it has not grown. Sometimes in the story part I was supposed to go somewhere in the game and it would show like an shimmer icon on the map, but most of the time it does not. I couldn’t figure out where persephones yoga studio was for nothing and had to literally go to every part of the map to find it.
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