
The award-winning board game of strategy and intrigue in the iconic universe of Dune. The Spice must flow.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Experience the ultimate blend of strategy and intrigue as you navigate the treacherous landscapes of Arrakis in the award-winning board game Dune: Imperium!
Battle online, locally with AI, or against the formidable House Hagal.
Earn Achievements that showcase your prowess as a leader.
Embark on more than a dozen Challenges that will test your wit and cunning.
Compete for badges in the rotating Skirmish Mode where no two games are the same!
Arrakis. Dune. Desert Planet. Raise your banner above the vast wasteland before you. As the Great Houses of the Landsraad marshal their forces and their spies, whom will you influence, and whom will you betray? A tyrannical Emperor. The secretive Bene Gesserit. The shrewd Spacing Guild. The ferocious Fremen of the Deep Desert. The power of the Imperium can be yours, but war is not the only way to claim it.
Dune: Imperium blends deck-building and worker placement in a deeply thematic new strategy game where the fate of the Empire hangs on your decisions. Will you seek political allies or rely upon military might? Economic strength or subtle intrigues? A council seat… or a sharpened blade? The cards are dealt. The choice is yours. The Imperium awaits.
In Dune: Imperium, you'll step into the role of one of the leaders of the Great Houses of the Imperium in a struggle to control the planet Arrakis and the invaluable Spice it provides.
The game plays out in a series of ten rounds, each of which is defined by a new Conflict on the surface of the planet; some award critical resources, and some provide Victory Points that will propel you to dominance. But choose your battles wisely: spread your forces too thin, and you'll find your enemies growing too strong to oppose.
Each round, you'll draw a hand of five cards from your deck, which will get stronger over the course of the game as you acquire new cards. Each card can be played in one of two ways: To send an Agent out into the Imperium to gather resources, or to Reveal at the end of the round to purchase new powerful cards. You must maintain a careful balance to get the most of the resources available to you. How will you find your path?
As your game progresses, you'll vie for Influence with four factions of the Imperium: The Emperor, the economically powerful Spacing Guild, the mysterious Bene Gesserit, and the ferocious Fremen of the deep deserts. Earning Influence among the various groups helps you to earn the Victory Points you need...but will you compete with your rivals for their favor, or abandon alliances to pursue other opportunities?
Many strategies are at your disposal, and many paths to victory. The cards are dealt. The choice is yours. The Imperium awaits.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I used to be able to play the DLC content with my friends as long as the host of the lobby owned the necessary DLC(s). This is how it works with the physical editions of any board game and this is how it works with many digital adaptations of board games, as well as many digital strategy games in general. But recently the devs decided to no longer allow players to play in lobbies that are using any DLC content that we don't also own, so now I can no longer play this game with my friends unless I pay more than double the price of the base game to catch up on DLC purchases. As a side note, from what I've heard this has apparently happened with other digital Dire Wolf games as well. I don't mind the devs locking some of the game's game modes behind the DLCs (ranked mode, the solo challenges and maybe even skirmish mode) - I think it's fair that they do so, because they do need to make their money somehow - but this change to also lock custom lobbies just feels like an unnecessary punishment to the players (such as myself) who had been enjoying the way things were before. And unfortunately I'm certain it will serve as a deterrent to at least some prospective buyers, as having to buy multiple DLCs to catch up to the existing playerbase might seem like too big of an investment for people who might be interested in getting started with Dune: Imperium Digital. Regardless, I just want to play the game with my friends in custom lobbies like we used to be able to do previously in this game, and like we're able to do with many other physical and digital strategy games. This is a very good game and I enjoy playing it, but I do not agree with this decision by Dire Wolf and will not support it. If I were able to make this review be marked as "neutral" or "mixed" instead of "negative" I would've done so, but Steam does not provide that functionality as of the time of writing this review so I have no choice but to leave a "negative" review instead. If Dire Wolf reverts this change and allows all players to play DLC content in custom lobbies where the host owns the DLC(s), then I will update this review.
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Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 20 → 4.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Polish, Korean, Ukrainian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a good game and I´ve played it a lot. However, YOU ABSOLUTELY SHOULD NOT BUY THIS GAME anymore, since they removed the possibility of playing ranked games since the release of Dune Imperium Uprising - which is of course an effort to boost the sales of Uprising by making the regular game borderline useless. If you buy this plus expansions now for 40+ euros, all you get to do is play against bots. Yes, there are normal games you can play against real people if they happen to queue the same time as you do, but they will leave the game the instant they realize they are not winning and then you play against bots anyway. So just be warned: if you buy this, you are getting scammed. And you wouldn´t even have a possibility to know it, since DIre Wolf, to my knowledge, haven´t published a single announcement regarding this issue.
As much as I like this, it has a fatal flaw playing in async mode. I have tried to play probably 20 games with my daughter and only completed about 3. It replaces you with a bot if you don't make a move within a set period of time. If playing with somebody you know, you should be able to control this similar to how BGA deals with it. I have reached out to the developers and they just restate the function and offer no help. I purchased 2 android and a steam copy and now they are useless for my daughter and me...very frustrating!
I bought Dune Imperium and Rise of Ix and enjoyed playing ranked games. Now that Immortality has come out, I cannot play ranked games anymore. Asking the customers to pay for the Immortality DLC just to be able to play ranked games is a legal notion called blackmail. I cannot believe Dire Wolf treats it's customers this way! I am appalled. I will never pay for content I don't like, need and will never play. I paid for the content I want to play, but am locked out. Shame on you.
Нет русского языка, а украинский язык есть. Так совпало? На самой то Украине сколько украиноговорящих разработчикам конечно "всё равно". Мерзость.
The core game is fun for a few sessions, especially when playing with good friends. It works well as lighthearted fun strategy game without taking things too seriously. The game has a nice mix of worker placement and deck-building. The digital version is easy to learn since it has a well-explained tutorial Howver, over time, the game feels “solved.” The most optimal moves, cards, and strategies are already known. Experienced players often take the same actions every game, because some choices are simply stronger than others. This makes many matches feel repetitive. Because it is a digital adaptation of a board game, there will be no balance patches to fix these issues, improve weaker strategies or nerf no-brainer actions which are just too good. so it has the balance version equivalent of a 1.0 day 1 release videogame. How many of these do you know which are perfectly balanced and dont need any additional patches? you know the answer. There is a lot of randomness that can decide the winner when all players know what they are doing. Things like: - which cards you draw - which cards appear in the market - combat rewards - intrigue cards etc. These factors will have the biggest impact on the result. Another frustrating point is that matchmaking is not available if you do not own all expansions, its not nice if you dont want to commit to all expansions right away. while this game can be enjoyable for a few casual games with friends, the long-term experience suffers especially from solved strategies & huge randomness. Considering the price tag, I cant recommend it.
It is absurd that a social board game like this does not have offline multi-player pass-and-play support. Otherwise it is a great deckbuilding game. I own the physical version, but I just wish they would support offline multiplayer in the digital version like Ark Nova does... Tough sell without that feature.
Dune: Imperium is not just a board game—it is a meditation on power, politics, and the subtle currents that shape human destiny. Like Herbert’s novels, it thrives in the spaces between action and reflection, forcing players to balance ambition with restraint, and strategy with foresight. At its core, the game is an elegant fusion of deck-building and worker placement, yet what makes it remarkable is how these mechanics evoke the essence of Dune itself. Every decision feels layered with meaning: when you commit an agent to a faction, you are not merely seeking victory points—you are pledging loyalty, courting danger, and weaving yourself deeper into the fabric of a fragile political order. When you deploy troops, you are gambling lives for spice and survival, knowing that in this universe, war is never simple, never clean. What elevates Dune: Imperium is how it captures the philosophy of Herbert’s world. Patience and subtlety are rewarded. Rash aggression can yield quick gains, but true mastery lies in timing, in anticipating the ebb and flow of power. The Bene Gesserit do not win by strength, but by whispers. The Fremen do not triumph by numbers, but by conviction. The game reflects these truths, not as theme pasted over mechanics, but as an organic whole. Even conflict itself, the climactic clashes each round, are tinged with inevitability and tragedy. You rarely win without sacrifice, and you rarely lose without learning. It mirrors Herbert’s reminder that power is never absolute, that victory is temporary, and that survival often comes at a cost. Playing Dune: Imperium feels like stepping into the philosophical duel between fate and free will. You are never fully in control—luck, timing, and the shifting alliances of your opponents shape the outcome—but your choices still matter profoundly. That tension is where the game finds its brilliance. In the end, Dune: Imperium is more than a competition; it is an exploration. It asks: what does it mean to lead? What is the price of ambition? And perhaps most hauntingly, in a desert where water and trust are scarce, what are you willing to sacrifice for the chance to shape the future? Like the novels that inspired it, this is a game that lingers with you long after it ends. It is not just entertainment—it is a small taste of Arrakis, distilled into cardboard and ink, yet vast with meaning.
Only after buying the base game and wanting to give it a go i found out that you cannot play ranked unless you have all the DLCs. Is this information available anywhere?
Absolutely amazing! at least with the expansions. It was great as a base game. But my ADD got the best of me and I got a little bored. With the 2 add on expansions Im back to playing and putting in some serious hours into this game. The expansions just add so much more to do. I love board games like this but trying to get 4 people together IRL as an adult seems to come with some difficulty. especially when you dont know anyone nerdy enough to sit around and play a board game.. Only thing i wish they would add is maybe some sort of campaign mode. At least they have the challenge mode. highly recommend this
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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