
As the savior of the apocalypse, take up your weapons and unleash your powers. Rescue survivors, confront waves of zombies, and through relentless searching, become an immortal warrior. Write your own glorious legend in this plague-ridden hell.
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About

In this age of a global viral outbreak, you are the next generation human of the “Alpha” Project, the hope for humanity's future. You are deployed to the frontlines of the zombie tide to reignite the hope of human survival.

No lengthy storylines, no repetitive cutscenes. Step into this adventurous post-apocalyptic world. Choose your favorite character and pick up your preferred weapon! This is a game everyone will enjoy. Whether you're experienced or new to gaming, simply move, choose, and decide to experience the recurring joy of survival.


You are a lone hero, equipped with various talents and support skills. You can either focus on your favorite character to change their gear and unlock their ultimate abilities. How you combine your equipment and find your own preferred playstyle will be the challenge this post-apocalyptic world presents to everyone.

He is a stoic warrior. He specializes in using katanas, pistols, and assault rifles. By traveling through a rift in time and space, he has gained dark powers, allowing him to wield unique moves with his katana.

He is a wild warrior.and the grenade launcher is his favorite. Only he can use this heavy weapon, and his physical enhancement allows him to fire it in rapid succession.

She is agile and quick, excelling at launching surprise attacks. Proficient with daggers and automatic rapid-fire pistols, she is a highly-trained assassin whose specialty is throwing all kinds of throwing knives.

She is exceptionally talented, possessing strength and a desire for conquest that surpasses that of men. She specializes in using revolvers and sniper rifles. Additionally, she knows how to use two revolvers simultaneously, and after her body is enhanced, she can fire a rapid round at all surrounding enemies at once.

She possesses a formidable constitution, endowed with health and mana far exceeding ordinary limits.
A master of the baseball bat and semi-auto pistol, she can electrify her baseballs with lightning to unleash devastating damage.
An eccentric at heart, she refuses to be summoned as a follower to fight for others, but can learn talents to convert damage or reflect enemy attacks.

He is a martial artist passionate about creating art, which may sound hard to comprehend. But when you learn about his fighting style, you'll understand. Every punch carries gale-force winds. His modified enhanced arm can fire bullets, allowing him to summon sharks on flat ground. He also experiments with a flamethrower, beloved by everyone in the post-apocalyptic world. His name is not Joker—he is Rugal, a hero who hopes to bring laughter to the end times.

Mystery Store:
1. Players can purchase equipment with random attributes through a mysterious figure. The quality of the equipment improves as the difficulty level of the game is increased. With sufficient currency, players can obtain better equipment, which gradually helps to enhance their progress in clearing levels.

Chip Manufacturing:
2. Players can manufacture chips that enhance attributes. These chips can be equipped onto weapons, significantly boosting the character's attributes. This makes character development much easier.

Equipment Modification:
3. Players can modify equipment using specific items. Equipment can not only be drilled for sockets but also have their other attributes enhanced. When players obtain the desired equipment, they can purposefully upgrade it.

Followers:
4. Players can create multiple characters and can also change the names of these characters. By creating multiple characters, players can use their talents to allow these saved characters to follow the main character in battle and fight zombies in a random manner.

Talent System:
5. Each character can fill up their talent tree. Talent points are earned from completing tasks, killing zombies, collecting boxes, and purchasing items. The talents of different characters will vary slightly.

6. Characters can carry two different weapons, a single weapon, or two weapons of the same type, with different combinations yielding varied combat effects.
Melee: Can perform two attacks.

Ranged: Can accumulate chip energy faster.

7. As you progress through increasingly challenging levels, more powerful enemies will appear.
8. By defeating enemies or scavenging the battlefield, you can obtain equipment with different attributes.

9. Upgrading grants random skills. Guardian skills differ from those of followers, as they can absorb damage dealt by nearby enemies.

10. Embedding crafted chips can further enhance character attribute strength or equip additional talent skills and unexpected chip skills, unleashing greater damage by accumulating energy.

11.Unknown area exploration is generated by a fully random mechanism. Challenge zones of different sizes by consuming fuel.


Initially, we were a small team of close friends who wanted to create the kind of gameplay we loved and share it with everyone. Although my friends are still supporting me, the team has now become just me. However, I don’t see this as a sad thing. It has truly become an independent development effort. Over the past few months, I’ve continued to maintain my initial passion and gradually improved the game. I will keep developing it. I believe this won’t be my last independent game, and I will continue to create more games in the future. If you have any ideas about the direction of my game design, we look forward to your feedback on my Discord. If you are interested in this game, please add it to your watch list and wishlist—it means a lot to me!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
There's no way I can in any good conscience give this game a positive recommendation. While the basics of combat, such as the auto slash and shoot, are decent, the rest of the execution is terrible. In particular, abilities not only hasve cooldowns but also pull from "mana". Yes, you heard me, Mana. This effectively punishes you if you have too many skills, the entire point of games like this. The bosses are also completely broken, the first one literally one shot me with a kick. Now let's talk about progression. There's only a handful of weapons here between the now 5 characters, and each character can only use about 2 or 3 differrent types, and none of them really feel like they get better even with the rarity of your gun. Legendaries don't feel legendary at all, they feel like a standard weapon with an extra, mediocre ability added on. Meta-Progression via ability points and stat enhancements is just as bad, if not worse. Stats don't tell you what they do even when mousing over them, and ability points just seem to do little to nothing. After putting points into adding a "follower", I got dropped in without said follower. Putting combat skills during combat won't even tell you what changes are made, and you can still constantly get abilities even if they're maxed out, giving you full mana and health you pick them. The game is also just... buggy. I've had stuff like a mana pick up literally just float on my character. Pressing tab makes you stop moving, having to click back into the game just to keep going. All this and the dev says that "when all the content for this game is complete, I'm moving to my next game, and I hope these problems won't happen there.". It's genuinely disgusting. Avoid it.
There's some good ideas here, and I do like the looting and progression. But I ask questions with mana, when most skills are not magic related. And some questions to the spawning of zombies, that just pops up next to you. So you roll into them and take touch-damage. And further the damage seems to be a little unbalanced. I had some seconds left on the 2nd map, and the boss just one-shots me, with the non-telegraphed shot he does. I had NO CHANCE on taking him down, and no chance of surviving him.. So balance out the damage more, get more interesting items and stats. There's enough slots to fill for sure! The leveling of skills seems slow, and very limited. Pikcing up magnets doesn't always give you a level.. And when a skill says MAX, and you can still pick it? It's weird yo give you the choice. Will it work or just be a waste? Needs more skills and levels on those skills. Mana seems weird to have in this, unless it's for fireball or dark orbs. Or unless the character class is magic-like. Also maybe make the exp dots in different colors instead of saying how much exp you get? And keep them the same color as your XP-bar, you know.. For convenience and "easy to understand". I also had some start-issues with starting the first map the first time, didn't know who to talk to. So a quick tutorial or "easier to understand what to do" would be nice. More quests, non-repeatable ones would be nice. I never found anyone out in the field either, to rescue. I see huge potential in this game. Love having meta progression, and maybe also have several hubs and acts as you go? Game needs more work for sure, so I'm a little confused as to why this isn't in early access. So I can see why it's "mixed" as of now. I hope the developer keeps adding and changing the game up!
卡的一批,也不知道怎么优化的,进去卡,开背包有时候也会卡住,整个画面看起来就非常的不顺畅。
游戏还是不错的,值得推荐,但是有很多方面需要优化:1、购买物品时容易被吞金币,也就是钱扣了东西没买成,最夸张的一次是无尽模式出来后包裹清空攒了8金准备买4个升级药水,除了第一次购买成功,剩下三次都是金币扣了药水没进包裹,搞得心态炸裂,因为这个BUG好几次想删游。2、人物作为佣兵时,自身的被动技能是否生效模糊不清,比如第四个女性角色的双枪扫射是可以眩晕僵尸的,但是当她作为佣兵时,眩晕效果不生效只有单纯的物理伤害。3、游戏时升级选择的技能共享信息模糊,是只有主角色能使用还是佣兵都能使用。比如扔手雷,有好几局只有主角色在扔,佣兵只是普通攻击,而有几局发现佣兵也在扔手雷。总得来说游戏是非常推荐的,不像其他肉鸽游戏到后期无脑刷怪犯困,这个要时刻保持清醒,非常有挑战性。作者的每次更新也能解决游戏内的问题,比如更新的拾取物品的筛选机制在无尽模式下太好用了。相信作者会把游戏越做越好。
我是11700k+3090显卡,64G内存,全部开最低效果一旦选了某些技能比如风,就卡的要死,东西没用的也乱捡丢了还会自动捡,导致真正要的没法拿,通关了地上没捡的装备就没了!另外现在玩到6小时,已经没法玩下去了,购买技能药水游戏就未响应,只能强制关闭!大家别踩雷!
Not sure why people give this game negative reviews. This is a fantastic vampire survivor style looter shooter. I’m on a 9950x3d with a 5090 and the game crashes when using dlss/frame gen sadly. Without it the performance is alright but it’s definitely unoptimized. If you like diablo loot games + survivor games this is one of the most fun and simple ones out there. Absolutely recommended! To the dev: Currently I only noticed 2 loot rarities, would be awesome if there are more (maybe there are haven’t seen yet).
ハクスラ要素有りのヴァンサバライクな作品、普通に面白いしお値段以上(この二つが合わさってて面白くないわけないよね。 最初は敵が見えずらいのと敵が歩きながら攻撃してくる為か死んで「???」でどこで何を食らったかが非常に分かりにくく若干理不尽に感じた部分もあったが慣れたらそんなこともなくプレイできるようになった。 ヴァンサバライクゲーに大体ある永続バフは無いがその代わりに「装備」があって武器や防具、MODみたいな能力をプラス出来る追加装備のようなものでどんどん強くなっていくスタイルで非常に良き。 装備に遠距離用と近距離用に一つづつ装備出来るけどキャラクター的なものなのか現状のバランスだと近距離武器がほぼ使い物にならないのがちょっと残念。 ゲームパッドに対応してくれてありがとう、スチーム入力が有効になっているとうまく動かないので必ず無効にすること。 エイムがツインスティック式ではなく右スティックでマウスカーソルを動かすタイプなので非常にやりづらくオートエイム使用でプレイしてます。
Положительная оценка авансом, на данный момент игра на 3/5 и проблем достаточно много. Плюсы: +Можно пауза в любой момент, играть практически одной рукой и без наушников/звука в целом, т.е. подходит для времяпровождения где-то, где играть не положено (на вахте ночью, на работе и т.д). +В целом, простой и не напрягающий геймплей, подходит для развлечения, когда думать не хочется вообще. +Периодически может генерировать развлекающие ситуации и подарить чувство удовлетворения успешной зачисткой или выживанием в напряжённом месте. +Несмотря на вакханалию эффектов и тонну объектов на экране - работает стабильно и не лагает (при включении видеокарты, разумеется) Плюсы звучат сомнительно, но это далеко не худшее, во что можно поиграть и в целом всё неплохо. А теперь о минусах. -При каждом запуске приходится включать видеокарту в настройках. Почему на настольном компьютере с полноценной дискретной видеокартой игра не использует видеокарту по умолчанию - загадка. Без этой настройки лагает страшно. -Перевода на русский язык можно сказать, что нет. Он очень корявый и машинный. Ещё и с проблемами шрифтов. Поэтому, для комфортной игры надо оставлять английский. Знания английского требуются самые базовые, однако, то, что перевод заявлен, но играть с ним неудобно печалит. -Не самый удобный интерфейс. Мелкие иконки модулей и чипов. Мелкий интерфейс в целом. Инвентарь, разбитый на страницы. Настройки клавиш, в которых не видно, какая кнопка назначена, если использовать что-то нестандартное (дополнительные кнопки мыши, нумпад) - у кнопок слишком длинное название, которое не помещается в поле. Сравнение модулей усиления (которых 10 штук) идущее поверх всего остального интерфейса (при сравнении в меню торговца может прятаться кнопка продать). Миникарта для галочки - нет ни границ карты, ни стен помещений и заборов, за которые можно зайти + небольшая дальность радара. -Отсутствие фильтра лута. Постоянно вычищать инвентарь от белых и синих редкостей на уровнях выше 20-25 надоедает. А выпадает очень много всего и часто. -Очень плохая читаемость поля боя. Всё в объектах (опыт, монеты, лут) и покрыто сверху эффектами. Таймерная взрывчатка+гранаты+зажигательные гранаты+способности = какофония на экране и банально не видно зон атаки боссов которые тоже где-то там отрисовываются (и это одна из самых частых причин ваншотов заодно). -То ли нелинейная, то ли сломанная сложность. Где-то до 15 уровня можно чуть ли не стоять на месте, выкашивая зомбей сотнями. А после начинаются пачки боссов, которые ещё и снижают хп в % от своей численности, а где-то с 20 уровня ещё и происходит ваншот, если попасть в зону их атаки. Хотелось забрать все достижения стима, но максимально доходил до 37 уровня и совершенно не понимаю, откуда взять ещё больше урона. По итогу: если игру брать со скидкой и нравится подобный жанр - то приемлемо, но ожидать какого-то вау-эффекта или чего-то нового не стоит.
卡都不算什么大问题 但依然是各种BUG 游戏中拾取的物资箱3选1 选了以后没有东西 使用药水获得属性 加点后属性不增加 甚至喝了蓝药水获得技能点 技能点有事也是不增加 装备里面芯片可以组成3件套 但是之后2个位置可以获取 如何组3件套 甚至用angela打的时候倒数第二关死活激活不了 只能打前面4个 想找个群反应下都没有 只能这里了
아직 많은 문제점이 있습니다. 1. 능력치나 스킬포인트 물약 구입시 골드는 줄어드는데 물약은 안들어오는 경우가 있습니다. 2. 여러종류의 칩을 비교하는 경우 fhd해상도 상에서는 한번에 구분이 불가능해 전의 칩을 해제 후 새로운 칩을 착용하여 비교해야 해서 불편합니다. 3. 사냥터에서 스킬 렙이 오르지 않거나 올라갔던 스킬이 다시 내려가거나 하는 경우가 잦습니다. 4. 사냥터에서 인벤토리 안의 장비가 버려지지 않아서 생기는 문제인지는 모르는데 그 이후로는 칩종류 이외에는 집어지지 않는 경우가 있습니다. 5. 아이템 강화시 설명란에는 1-3 무조건 성공 4-6 실패시 오르지는 않지만 하락하지 않음 7의 경우에는 하락이라는 문구가 있습니다만 1부터 실패하면 0이 됩니다. 6. 칩종류의 경우애는 강화재료만 소모되며 절대 강화가 이루어지지 않습니다. 7. 창고가 없으므로 모든케릭이 아무것도 없는 상태에서 키워야 하므로 관리가 어렵습니다. 여기까지가 버그나 불편사항입니다. 위 사항중에 사냥터에서 스킬렙 안오르거나 까이는 현상이랑 골드 소모되고 물약템 안들어오는 경우만 빨리 고쳐지면 즐길만 합니다. 참고로 스텟치는 취향대로 하셔도 됩니다. 콘 몰빵한 케릭이 뭐에 죽은지도 몰라서 살펴보니 데미지 2400정도가 연속으로 들어와서 죽은 경우도 있고 힘 몰빵해서 키운 케릭도 사냥속도 많이 빨라지지도 않으니까요.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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