
Discover the award-winning game that inspired the critically acclaimed television show. Guide Joel and Ellie through a post-apocalyptic America, and encounter unforgettable allies and enemies in The Last of Us™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Experience the emotional storytelling and unforgettable characters in The Last of Us™, winner of over 200 Game of the Year awards.
In a ravaged civilization, where infected and hardened survivors run rampant, Joel, a weary protagonist, is hired to smuggle 14-year-old Ellie out of a military quarantine zone. However, what starts as a small job soon transforms into a brutal cross-country journey.
Includes the complete The Last of Us single-player story and celebrated prequel chapter, Left Behind, which explores the events that changed the lives of Ellie and her best friend Riley forever.
The Last of Us Part I PC release brings with it plenty of PC features to bring Joel and Ellie’s tense and unforgettable journey to life. This version of The Last of Us Part I is optimized for PC with PC-centric quality-of-life enhancements. Part I will feature AMD FSR 2.2 support*, Nvidia DLSS Super Resolution support*, VSync and frame rate cap options, and a host of features designed specifically for PC, including adjustable Texture Quality, Shadows, Reflections, Ambient Occlusion, and more.
Through the experiences of Joel and Ellie, PC players can fully immerse themselves in beautiful yet haunting environments in stunning detail with true 4K resolutions**. From the harsh, oppressive streets of the Boston QZ to the overgrown and abandoned homes of Bill’s Town to so much more, embark on a beautiful journey across the United States of America with Ultra-Wide Monitor Support for both 21:9 Ultrawide and 32:9 Super Ultrawide aspect ratios.
Experience all these locations, stealthily sneaking through abandoned homes and cities (and picking their drawers and cabinets clean looking for supplies) or engage in tense, captivating action with 3D audio support to better hear the rustle of leaves, the crack of glass, or the footfalls of enemies trying to ambush you***.
Supercharge your framerates and fight for survival as Joel and Ellie with next-level temporal upscaling technology from AMD. FSR 2 uses cutting-edge algorithms to boost your framerates and deliver high-quality, high-resolution game experiences in The Last of Us Part I across a wide range of compatible graphics cards.
The Last of Us Part I on PC features DualSense support through a wired connection so players can feel the impact of battle, the rumble of a tank rolling by, and so much more through haptic feedback and dynamic triggers. With support for the DualShock 4 controller, a wide range of other gamepads, and keyboard and mouse, players can adjust their playstyle to suit their preferences. The PC release includes a number of new control customization options including full control remapping, primary and secondary bindings for keyboard and mouse control, an adaptive mode that allows players to combine keyboard and controller inputs, and more. Part I’s PC launch will also include The Last of Us Part I’s suite of accessibility features so that players can adjust the experience to suit their needs and preferences.

* Compatible PC and graphics card required for enhanced graphics.
** Compatible PC, graphics card, and 4K display device required.
*** 3D Audio requires stereo headphones or compatible speakers.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 109.2Kreviews | 84% | — | $88.1M |
| $69.99 | 138.8Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
zombie
Ey bandita el Juego es increíble una obra maestra 20/10 y god. La primera vez que lo jugué fue en PS4 el remaster y ahora lo redescubro en steam y wow parece un juego totalmente distinto (recomiendo jugarlo con el mando Dualsense de PS5)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $87.3M | 56.8K | 88% | $59.99 | |
| $87.2M | 154.1K | 98% | $19.99 | |
| $89.3M | 395.2K | 97% | $13.99 | |
| $90.4M | 105.7K | 86% | $39.99 | |
| $85.7M | 71.5K | 86% | $29.99 | |
| $85.3M | 127K | 97% | $32.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.6M | 117.1K | 93% | $39.99 | |
| $44.6M | 55.5K | 91% | $49.99 | |
| $35.4M | 277.6K | 97% | $9.99 | |
| $759.5K | 1.5K | 90% | $19.99 | |
| $170.6K | 587 | 86% | $14.99 | |
| $4K | 29 | 62% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Spanish - Spain*, Czech, Dutch, Greek*, French*, German*, Danish, Finnish, Hungarian, Japanese* +13 more
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌긴한데 너무 짧음;; 내용이 짧은것도 문제인데 다회차를 강요하는 업그레이드량 약물 업글 수치는 진짜 장난하나;; 고생해서 업글했더니 총알을 그때 주는 신총 총알만 주구장창 줘서 얼마 쓰지도 못함 총2개 업글하니깐 게임 끝나있음 너무 감질맛남 다회차는 굳이 안하는 성격이라 많이 아쉬움
Шедеврище. 10/10
no es un juego es una experiencia
it is such a good story game i personally recommend it
:)
Story - Gute Atmosphäre und starke Inszenierung, die leider durch die Technische Umsetzung öfter gestört wird - Ellie ist ein nerviges Gen-Z Gurl, das keinerlei Respekt hat und die Ernsthaftigkeit der Situation oft durch ihre Lautstärke ins Lächerliche zieht - Story hat potential, wird aber mit flachen Charakteren und wenig ausgeklügelten Zwischenpassagen erzählt (3 Worte: "16 Stunden Spielzeit" und man ist durch) - Teilweise wenig glaubwürdige Charakterentwicklung - Keine echten Entscheidungen oder Einfluss auf die Handlung, was per se nicht schlecht sein muss aber wenn man diesen Weg geht sollte der Rest phänomenal sein Gameplay - Extrem linear – klassische Schlauchlevels (was ok wäre, würde alles andere passen) - Die schöne Welt ist größtenteils nur Kulisse und kaum interaktiv - Oft läuft man eigentlich nur zum nächsten vorgegebenen Event - Gameplay wiederholt sich schnell: laufen, looten, schleichen/kämpfen, weiter - Wenig spielerische Freiheit und kaum unterschiedliche Lösungswege - selbst das craften wird durch die notwendigen Materialien linear eingeschränkt - Zielen, Waffenwechsel und teilweise auch Treffererkennung fühlen sich unpräzise an - Gegnerverhalten und Ressourcenlogik wirken stellenweise künstlich Technische Umsetzung - Grafisch sehr schön und vom Artwork aufwendig inszeniert - PC-Port weiterhin SCHLECHT. Spiele ich mit RTX4090 beschränkte sich der Durchgang auf einen Absturz, spiele ich zwischenzeitlich mit dem Handheld (XAX - Bazzite) nur Probleme insbesondere was das korrekte Laden der Texturen angeht. - Es gibt wie heute sooft keine nennenswerten Unterschiede für die PC-Anforderungen zwischen Grafikstufe LOW und ULTRA - Menschen mit weniger starken oder älteren PCs dürfen wieder ins Leere schauen und mit 30 FPS und weniger rumdümpeln bis zum nächsten Crash. Sonstiges - Qualität der deutschen Sprecher eher durchwachsen und insgesamt nicht authentisch (Uncharted war überzeugender) - Für den gebotenen Umfang und Wiederspielwert zu teuer (19,99 Euro sollte es kosten) - Left Behind interessiert mich persönlich null, weil selbst die Main Story vorhersehbar und langweilig war - LGBTQ+ wird förmlich an JEDER ECKE in dieses Spiel gepresst und scheint ein Vorgeschmack auf die ultimative Exposition in Part 2 zu sein. ES NERVT LANGSAM. Fazit: Insgesamt gut inszeniertes Story-Spiel mit schöner Grafik und mäßiger Atmosphäre die hauptsächlich durch das Artdesign lebt, aber spielerisch sehr linear, eingeschränkt und für meinen Geschmack deutlich überbewertet. Dazu kommt ein weiterhin schlechter PC-Port. Ich würde es nicht mal mehr für 19,99 Euro holen und Part 2 schaue ich mir in einem 10 min YouTube-Video an.
[b]Great game trapped in a technically compromised port.[/b] - The game refuses to work properly with my soundcard, creating distorted audio throughout. My workaround was to switch to the in-game audio setting from the default "spatial" to "traditional," setting Audio latency to "High" and using 5.1 instead of the full 7.1. I still had to restart the machine BEFORE EVERY session though, this is ridiculous and never had this bad of an experience with a game before. - The shader build process takes 30–40 minutes, during which the CPU is capped at 100%, making the machine completely unusable. This is only required after every driver update, but the experience is deeply unpleasant since your PC is effectively held hostage for half an hour. - Crashes and the game freezing before a cutscene are not as common in 2026 but, I had at least 4 times where I had to Alt+F4 because the game either froze or got stuck. As most PS games on PC, wait for a sale, not worth the full price. Then make sure your drivers are up to date before starting the game and prepare to let your PC sit idle for 30-40 minutes while shaders compile (maybe more or less depending on your machine).
daddy joel
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.