
Discover the award-winning game that inspired the critically acclaimed television show. Guide Joel and Ellie through a post-apocalyptic America, and encounter unforgettable allies and enemies in The Last of Us™.
Modeled estimate, not a reported figure. How we estimate →
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About
Experience the emotional storytelling and unforgettable characters in The Last of Us™, winner of over 200 Game of the Year awards.
In a ravaged civilization, where infected and hardened survivors run rampant, Joel, a weary protagonist, is hired to smuggle 14-year-old Ellie out of a military quarantine zone. However, what starts as a small job soon transforms into a brutal cross-country journey.
Includes the complete The Last of Us single-player story and celebrated prequel chapter, Left Behind, which explores the events that changed the lives of Ellie and her best friend Riley forever.
The Last of Us Part I PC release brings with it plenty of PC features to bring Joel and Ellie’s tense and unforgettable journey to life. This version of The Last of Us Part I is optimized for PC with PC-centric quality-of-life enhancements. Part I will feature AMD FSR 2.2 support*, Nvidia DLSS Super Resolution support*, VSync and frame rate cap options, and a host of features designed specifically for PC, including adjustable Texture Quality, Shadows, Reflections, Ambient Occlusion, and more.
Through the experiences of Joel and Ellie, PC players can fully immerse themselves in beautiful yet haunting environments in stunning detail with true 4K resolutions**. From the harsh, oppressive streets of the Boston QZ to the overgrown and abandoned homes of Bill’s Town to so much more, embark on a beautiful journey across the United States of America with Ultra-Wide Monitor Support for both 21:9 Ultrawide and 32:9 Super Ultrawide aspect ratios.
Experience all these locations, stealthily sneaking through abandoned homes and cities (and picking their drawers and cabinets clean looking for supplies) or engage in tense, captivating action with 3D audio support to better hear the rustle of leaves, the crack of glass, or the footfalls of enemies trying to ambush you***.
Supercharge your framerates and fight for survival as Joel and Ellie with next-level temporal upscaling technology from AMD. FSR 2 uses cutting-edge algorithms to boost your framerates and deliver high-quality, high-resolution game experiences in The Last of Us Part I across a wide range of compatible graphics cards.
The Last of Us Part I on PC features DualSense support through a wired connection so players can feel the impact of battle, the rumble of a tank rolling by, and so much more through haptic feedback and dynamic triggers. With support for the DualShock 4 controller, a wide range of other gamepads, and keyboard and mouse, players can adjust their playstyle to suit their preferences. The PC release includes a number of new control customization options including full control remapping, primary and secondary bindings for keyboard and mouse control, an adaptive mode that allows players to combine keyboard and controller inputs, and more. Part I’s PC launch will also include The Last of Us Part I’s suite of accessibility features so that players can adjust the experience to suit their needs and preferences.

* Compatible PC and graphics card required for enhanced graphics.
** Compatible PC, graphics card, and 4K display device required.
*** 3D Audio requires stereo headphones or compatible speakers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 693 reviews with recorded playtime.
Reviews
Themes across 688 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excelente Juego
Beautifully made, great graphics, 8/10 story only because it's a little cliché, but the journey through the story is 10/10. "It's all about the journey, not the destination." It ran pretty flawlessly for me, do keep in mind that DLSS may cause characters to have a blur while moving. The game kept me uneasy almost 100% of the time, made me cry at least once.
游戏不错 玩法和叙事都挺好 就是优化太差了 低画质只能跑六七十帧 有时候甚至会掉到四十多帧 不过总体来说质量还是可以的 值得一玩
神作
8.5 книжек с каламбурами из 10
I do not like The Last of Us, I do not like Naughty Dog, I do not like them Sam I am. The definitive artifact of "Prestige AAA First Party Over-the-Shoulder Narrative Theatrical Gaming". A polished, impeccably acted, and visually stunning experience that is seemingly embarrassed by the fact that it is a video game. A by-the-book linear storytelling exercise that actively resents player agency. The IP has such cultural ubiquity at this point, it needs no explanation. The contrivance of plot was played out and stale when it first released over a decade ago. The gameplay loop suffers from a similar severe lack of imagination. Too many instances of ‘plank and ladder’ searching and ‘pallet positioning.’ It serves only to pace the dialogue, reducing the player to a glorified stagehand moving props for the actors. You enter a kill zone littered with waist-high cover, you stealth-kill or shoot until the music stops, and you proceed to the next corridor. Perfect stealth or chaotic brawling, with little room for creative experimentation in between but this isn’t about the player, it’s about Eli and Pedro Pascal, I mean Joel.. The game demands you feel the weight of every life taken, yet requires you without hesitation to slaughter hundreds of faceless ‘THOMAS, MY FRIEND!’ and ‘RACHEL, NO!’ in gameplay without a second thought. The emotional logic of the story does not survive the body count of the gameplay. But this much is typical of Naughty Dog. More than anything you feel like a passenger in Joel’s body: At the game’s conclusion you’re forced into a shoe-horned scenario. The intent was a cinematic moment, but you are not making a difficult choice, you are merely pressing a button to advance the script. It plays out like a mini-series that requires you to press triangle to watch the next episode. If you value narrative above all else, what you get is just another zombie story. This version is the remaster, remake, re-re-release edition for PC. Seeing a hyper-realistic Joel crouch-walk in a perfect circle while an enemy stares blankly at him from three feet away takes you out of any graphical pore-rendering wrinkle shaded hyper fidelity. The world looks like 2022, but it behaves like 2013. TLOU2 introduced prone crawling, dodging, and a far more dynamic AI that transformed the combat from a chore into an engaging experience. TLOU Part 1 includes none of these. Some people claim the AI received the improvements of Part 2, but gameplay at least in my experience proves otherwise. Charging full price for what effectively feels like an asset swap and pretty lighting is a predatory industry standard. It offers no new narrative insights, no expanded levels, and no meaningful evolution of the gameplay. And for a game that is essentially a linear corridor shooter with no environmental complexity, the resource demand is unjustifiable. It demands the hardware of the future to render the level design and mechanics of the past. The more realistic the environments become, the more the player feels like an intruder interrupting a film set which ultimately feels like their intention from the start.
senjing들 그놈의 파트2 스토리 들먹이면서 억까질 ㅋㅋㅋ 기술력이나 그래픽 엔진 분야에서 이미 senjing 게임 싹다 올킬 인데 ㅎㅎ
顽皮狗技术力巅峰
Jogo extremamente maravilhoso, a história me prendeu muito e a gameplay é simplesmente fantástica
omg
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, Italian*, Spanish - Spain*, Czech, Dutch, Greek*, French*, German*, Danish, Finnish, Hungarian, Japanese* +13 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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