
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 33.7Kreviews | 85% | — | $15M |
| $19.99 | 38.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1163 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego se ve que es bueno y me lo han dicho pero es el colmo que las desarrolladoras saquen los juegos rotos y lo no lo solucionen nunca, el juego no inicia y si buscas una solución inicia y luego se crashea, 1 hora tratando de buscar solución y ninguna funcionó, lo peor?, el juego ya tiene tiempo que lo compre y ya no podré recuperar ese dinero pero la lección ya está aprendida, si lo piensan jugar descarguélo y prueben si puede solucionar si no pidan reembolso, lo mismo con otros juegos para que no les suceda
https://www.youtube.com/watch?v=VFkk0IcG2t0 Harika bayılarak oynadım, herkese tavsiye ederim Resident evil oyunlarında bu kadar korkmadım.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
| $4.99−75% |
| 13.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 306ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真牛逼的游戏
Hikaye: 10/11 Oynanış: 8/10 ( Bazı kamera hataları ve ilginç buglar silahların istenilen yeri vurmaması gibi gibi ) Sesler: 10/10 (Peşinize o sekiz bacaklı şey takılınca sizi çok geren müziği duyunca ve ambiyans hissedince anlarsınız ) Grafik: 10/15 ( Silent Hill oynuyormuş gibi hissedebilirsiniz, psikolojiyi alt üst eden şeyler var) Resident Evile benzeyen ancak kendini çok iyi bir şekilde kopyalardan ayıran bir baş yapıt. Yaratıklardan tutunda hikayeye kadar çok etkileyici verdiğiniz paranın her kuruşunu hak ediyor, sonuna kadar öneriyorum
Muito bom, é extremamente ambicioso como uma grande odisseia psicodélica de terror, ainda mais pra época que lançou, é tipo uma montanha russa de survival horror, não porque você varia de emoções ou genero mais pelo quanto ele nunca fica estagnado e sempre te jogar pra cenários e momentos diferentes, mesmo que mude pouco o importante é que muda. Claro que não envelheceu muito bem em algumas partes, os gráficos não são tão impressionantes quanto foram mas tem seus momentos porque a direção de arte carrega demais, e as expressões faciais são muito boas. A trama no geral é Engajante o suficiente pra te carregar até o final, e unica o bastante pra não ser previsivel, mas deixa muito a desejar nos personagem e dialogo no geral que é mais utilitário e simples, não tem muita quimica ou desenvolvimento de quase ninguém, (Um pouco de Spoiler) o que devia ser um foco maior para um jogo que tem como tema principal a psíque humana, e viver meio que uma matrix que todos os pensamentos se juntam, o final é aberto mas é de um jeito legal apesar de ter muita coisa que não se explicou que talvez poderia. A gameplay é divertida o suficiente pra época e não é a melhor coisa do mundo, tem muitas partes que são bem tosquinhas e set pieces que da pra ver a idade do jogo de tão mal fabricado que acabaram sendo, ou tão só pra encher linguiça mas no todo, acaba sendo um jogaço que devia ser mais falado e um survival horror que vale muito a pena ser revisitadao
The Evil Within feels like a nightmare remembered through a fever dream. Every corridor, every distant scream, every impossible shift in reality carries a strange beauty that few horror games ever achieve. It does not rely on fear alone. It buries itself deeper, creating a lingering sense of unease that follows you long after you close the game. There is something hauntingly unique about its world. A world where madness blooms like art and every shadow seems to hide a forgotten memory. The line between reality and delusion dissolves until you no longer know which one is more terrifying. Many horror games are frightening. The Evil Within is unforgettable. It is a beautiful descent into insanity, and I loved every second of it 9.5/10
muito paia, historia pra retardado
"Motion sickness ? Never met the guy!" - some developer Seriously, tons of comments about the fact that there is no way to stop the camera bob and it makes people puke in the first few minutes of gameplay.
说一句恐怖游戏天花板真的毫不为过,不敢想这个系列要是也能出到9会有多好玩。洋馆古董花瓶打字机等等要素具备,生化危机粉狂喜了反正,喜欢生化危机系列而且接受比较恐怖内容的一定要入!!!
Stephen King dijo una vez que las pesadillas no están sujetas a la lógica, no tiene sentido explicarlas. La explicación es la antítesis de la lírica del miedo. En una historia de terror la víctima no deja de preguntarse “¿por qué?”. Sin embargo, no hay respuesta, no debería haberla. El misterio sin respuesta es el que perdura, el que siempre acabamos recordando. — Alan Wake (2010) De la mano de Shinji Mikami, The Evil Within fue la vuelta a lo que podemos considerar un survival horror al 100%. No era para menos, Mikami había dirigido Resident Evil, Dino Crisis, la remake de RE1 y… Resident Evil 4, un juego tan difícil de olvidar que inevitablemente se siente presente en The Evil Within. La historia de TEW es rara. Sos un detective que va tranqui a investigar qué pasó en un psiquiátrico y de repente terminás en un mundo de pesadillas, donde sobrevivir es la única opción. En papel suena bárbaro, pero al jugarlo se siente alargado a propósito. Hay escenarios que parecen puestos porque “tenían que estar”, y la trama, por su naturaleza tipo Inception, se presta a cambios de contexto, pero los pega de manera forzada, metiendo jefes malísimos para dar sensación de avance o desafío. La ambientación también es intermitente, pasás de entornos opresivos como hospitales o psiquiátricos, a un bosque, y después a una ciudad. Para mí no es coherente con el género que intenta representar y parte del miedo o terror viene de la ambientación. El tema que menos me gustó, The Evil Within es RE4. Es imposible jugarlo sin recordar a Leon hinchado las bolas en el pueblo español. Hay varios pueblos y zonas idénticas a RE4. La trama lo justifica, pero en esas partes más “residentevilescas” el ritmo se cae mal. El juego arranca impulsándote al sigilo, pero después se convierte en un título de acción donde lo único “survival” es que una caja de municiones trae tres balas, que te persiga un Dr. Salvador y un Pyramid Head medio trucho. Fuera de eso el juego no tiene tanto para ofrecer y me quedo corto con las comparaciones, cualquier enemigo de RE4 está emulado a un en TEW. En cuanto al gameplay y combate, es divertido. Si te gustó RE4, te va a gustar TEW. Podés mejorar al personaje, explorar para obtener recompensas y eso le da un plus. En definitiva, es entretenido. La verdad, no da tanto miedo. En su momento pensé que iba a ser una experiencia tipo Silent Hill, pero de la mano del creador de Resident Evil. Lo que recibimos fue más bien un RE4 Remake antes del remake original, divertido, sí, pero que deja la sensación de lo que pudo haber sido… 7.2/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6M | 19.8K | 92% | $39.99 | |
| $760K | 1.4K | 90% | $19.99 | |
| $4K | 29 | 62% | $9.99 | |
| $23.5M | 223.1K | 97% | $7.99 | |
| $16.9M | 45.7K | 90% | $14.99 | |
| $2M | 19.8K | 80% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15M | 30.9K | 93% | $14.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $14.9M | 40.3K | 98% | $14.99 | |
| $14.9M | 143.5K | 98% | $4.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $15.1M | 18.6K | 81% | $17.49 |