
Think in reverse. Outsmart the impossible. A mind-bending first-person adventure where you solve ingenious and complex puzzles by rewinding objects through time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
The Entropy Centre is a mind-bending puzzle adventure where you reverse objects through time to overcome seemingly impossible obstacles and conundrums.
Manipulate time to your will and solve ingeniously challenging puzzle rooms, each one taking you closer to the heart of a colossal space station in orbit of Earth.
An extinction level event has set the world ablaze. You appear to be the last remaining person alive. Mankind’s only hope lies at the core of the Entropy Centre.
Meet ASTRA, The Entropy Centre’s most advanced technical marvel. ASTRA is an AI-powered device that can scan an object’s spacetime chronology and move it through the past. Powers include rebuilding collapsing pillars to reheating cups of tea. She’s pretty chill.
The truth behind The Entropy Centre’s imminent collapse, and the Earth’s demise, can be found at the heart of this sprawling dangerous facility. But will you accept the unfortunate truth that awaits?
Deviously challenging with razor-sharp witty writing and outstanding voice acting performances, The Entropy Centre merges a brilliant puzzle game with an epic adventure.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.4Kreviews | 89% | — | $1.2M |
| $5.74−77% | 410ratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buen juego de puzzles. Hacer, diseñar y crear puzzles es bastante complicado, y sin embargo han hecho un muy buen trabajo; similar al que logró Portal 1. 9/10
The puzzles aren't that hard, but the story is good.
A complete rip-off of Portal down to every little detail, but using time mechanics for the puzzles. Fun in many way, loved the AI gun companion. But the puzzle design is awful, jumping from simple to incredibly complex with nothing in between, and throwing far too many variables at you. I gave up in frustration when I encountered a broken puzzle that couldn't be properly solved even after following video walkthroughs.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Portuguese - Portugal +1 more
| $24.99 |
| 207ratings |
| 92% |
| — |
| not modelled |
| $24.99 | 44ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 81%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ta weno
Holy ♥♥♥♥♥♥♥ ♥♥♥♥ if you loved portal buy this immediately
没必要
Intriguing reverse logic required. A lot like Portal, but in reverse, sorta.
Overall, quite good experience. Not a masterpiece, just good. Puzzles were quite enjoyable, however some were a bit frustrating, id say in the middle of a game. I found the last ones to be the most satisfying to solve, they weren't the hardest on brain but required cleverness. Writing is... just OK. I didn't connect to Astra. I liked E more. One can only wish there was more ...something between Aria and Astra, but too bad. It felt like there is no arcing, no development. Static characters, no change. Plot progression kinda stops in the middle of a game where you just plow through puzzles. I found that a bit boring, and i couldn't get enough lore emails to real in-between. I missed quite a few apparently. Bot encounters i found frustrating more than anything... Everything else about this game is pretty much good. Graphics, lore, etc. There is a location in the latter half of a game which felt just colossal and profound, damn I loved that one that's for sure!
It's good, I suppose..? The puzzles and overall polish are relatively basic compared to the giants in the genre. Far too many puzzles are easily cheesed, which is unfortunate since you can tell the developer sometimes thought of protecting against cheese, and at other times I finish the puzzle with cheese while goofing off while exploring the puzzle area, only to spend another 10-15 minutes to actually do the puzzle and solve it as it is intended to be solved. Achievements-wise, I kept expecting there to be some achievement involving vending machines, which wasn't the case. I kept expecting easter eggs to pop up if only I checked every single door I came across, but no such luck was had. The overall levels are simultaneously impressive and disappointing. It's always the same trash, desks and tables and stuff, just slightly reoriented. Vending machines that (if they work) dispense 6 times, but you can't do anything with what they dispense. Many of the walls glow around their edges in a lighting-glitch kind of way. I came across some weird stuff that I feel might have been of note on another platform (like a random toilet I cannot interact with facing a sunset, or being able to reach a very interesting-looking neon-lit water pool) but end up nothing burgers. I've softlocked several times while trying to skip certain elevators by climbing over or out of them. Yet at the same time, the interiors actually feel varied, and some areas are absolutely massive. Every place feels like a unique space rather than just another box. This unfortunately also leads to a lot of OOB exploration, but hey, at least I discovered some evidence of a cat cult and cat food while doing so. And the story? While it is very predictable in a way (I pretty much called it in one of the first few acts after I got some story nuggets) I must commend the developers on going above and beyond with actually doing the atmosphere during some of the story-heavy sequences. It honestly feels like the story parts and the actual game had two very different teams with different budgets working on them, and that is a shame. Despite my disappointment in some ways, it is worth what I paid for it. It's biggest flaw is genuinely that there is so much potential that has gone unexplored. While the main mechanic is nothing special, it can carry the game, but it just needs so much more consistent investment. Why can some broken things be rewound, yet others cannot? Why do some things break and others do not? Why is it so trivially easy to follow E when it pops in and out to guide you, only to see it mysteriously disappear in ways that make no sense in regards to the storyline? While can't I crouch a little to fit through this huge hole? How did I manage to softlock myself in a hole right after a checkpoint? Etc. It is the lack of consistent quality in all of its facets that makes it so regrettable. Despite that, I had fun playing a competent game. It's not highly refined art, nor is it AI slop. It entertained me, even if all my attempts to break the levels before ever solving them might not be what the creators intended.
Fun puzzles and likable characters. Works fully with Dualsense controller after disabling/enabling some setting on steam though it wont display the proper inputs. (Game was played and completed with Dualsense controller)
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