
Think in reverse. Outsmart the impossible. A mind-bending first-person adventure where you solve ingenious and complex puzzles by rewinding objects through time.
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About
The Entropy Centre is a mind-bending puzzle adventure where you reverse objects through time to overcome seemingly impossible obstacles and conundrums.
Manipulate time to your will and solve ingeniously challenging puzzle rooms, each one taking you closer to the heart of a colossal space station in orbit of Earth.
An extinction level event has set the world ablaze. You appear to be the last remaining person alive. Mankind’s only hope lies at the core of the Entropy Centre.
Meet ASTRA, The Entropy Centre’s most advanced technical marvel. ASTRA is an AI-powered device that can scan an object’s spacetime chronology and move it through the past. Powers include rebuilding collapsing pillars to reheating cups of tea. She’s pretty chill.
The truth behind The Entropy Centre’s imminent collapse, and the Earth’s demise, can be found at the heart of this sprawling dangerous facility. But will you accept the unfortunate truth that awaits?
Deviously challenging with razor-sharp witty writing and outstanding voice acting performances, The Entropy Centre merges a brilliant puzzle game with an epic adventure.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Portuguese - Portugal +1 more
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muy bueno!
This is like Portal. Very obvious main inspiration, and it wears it well. Intriguing level design.
na, juegazo de verdad que tienes que resolver rompecabezas y acertijos y tu mision es rebobinar la tierra.
If you are comparing it to Portal, you will be disappointed, so just take it as a fun puzzling solving game with cubes, robots, and time-rewinding capabilities.
Looking to scratch that Portal itch, this does the job.
A faithful adaptation of the Portal game loop with enough innovation to stand on its own. The graphics, physics, voice acting, optimization and puzzles were excellent while the soundtrack although serviceable was lacking in memorable tunes. I loved how the story and world-building were developed through corporate e-mail exchanges which frequently explored the fascinating consequences of the entropy technology or delivered clever visual gags.
At first, I was worried this would just be another Portal clone with a mediocre story. Thankfully, the game proved me wrong almost immediately. One thing that sets it apart from many other puzzle games is how much freedom it gives you. Instead of having only one or two obvious places where puzzle pieces can be used, most objects can be moved and placed in multiple locations. Many puzzle games feel too restrictive, making the solutions obvious after a few seconds. Here, the variety of puzzle elements and the freedom to experiment made solving them genuinely enjoyable, and I liked the vast majority of the puzzles. The game is also beautiful and tells a genuinely engaging story with a message that really resonated with me. That said, some environments felt a little too simplistic. While everything looked massive and impressive at first glance, many areas lacked the smaller details that make environments feel alive. Large, plain walls and wide open seascapes with only a few mountains occasionally made parts of the world feel a bit empty. My biggest complaint, however, was the repeated "mini-boss" encounters. The game tried to keep them fresh by introducing new mechanics, such as explosive crates, but the core strategy never really changed: wait for the attack, reflect it back at the robots, and repeat. That wouldn't have been a problem if there had only been a few of these encounters, but there were so many that they eventually became repetitive. The game also had few bugs. None of them were game-breaking, but they occasionally made solving puzzles more frustrating, especially toward the end. For example, some blocks would randomly refuse to rewind all the way back to their starting position, so you hade to solve the puzzle two times. One thing I especially want to mention is the chase sequences. For some reason, they always felt incredibly refreshing and were a welcome change of pace between the puzzle sections. Overall, I can strongly recommend this game. It's genuinely impressive that it was created by a single developer. The price, the length, and the overall experience all felt well balanced, making it well worth playing.
Reminds me of playing portal for the very first time all those years ago in the best ways possible
This was a triumph I'm making a note here; "Huge success" It's hard to overstate my satisfaction
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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