
Think in reverse. Outsmart the impossible. A mind-bending first-person adventure where you solve ingenious and complex puzzles by rewinding objects through time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
The Entropy Centre is a mind-bending puzzle adventure where you reverse objects through time to overcome seemingly impossible obstacles and conundrums.
Manipulate time to your will and solve ingeniously challenging puzzle rooms, each one taking you closer to the heart of a colossal space station in orbit of Earth.
An extinction level event has set the world ablaze. You appear to be the last remaining person alive. Mankind’s only hope lies at the core of the Entropy Centre.
Meet ASTRA, The Entropy Centre’s most advanced technical marvel. ASTRA is an AI-powered device that can scan an object’s spacetime chronology and move it through the past. Powers include rebuilding collapsing pillars to reheating cups of tea. She’s pretty chill.
The truth behind The Entropy Centre’s imminent collapse, and the Earth’s demise, can be found at the heart of this sprawling dangerous facility. But will you accept the unfortunate truth that awaits?
Deviously challenging with razor-sharp witty writing and outstanding voice acting performances, The Entropy Centre merges a brilliant puzzle game with an epic adventure.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.5Kreviews | 89% | — | $1.2M |
| $5.74−77% | 410ratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i] Pew Pew [/i]
really fun
O ponto alto sem dúvida é a história. O jogo vai te entregando pequenas pistas nos emails e apresentações que você encontra pelo caminho e, a partir dos capítulos finais, quando você já entende praticamente tudo do que está acontecendo, fica ainda uma dúvida sobre como será o final: se será do jeito que você já sabe ou se terá alguma surpresa. Além disso, por ser um história que se torna cada vez mais triste, você passa a desejar um final feliz, então isso me manteve bastante interessado na história até o fim. Os puzzles só começam a ficar complexos a partir do ato 10 ou 11 e isso se dá, basicamente, porque passam a ser cenários grandes. O jogo falha em incorporar toda a complexidade que poderia alcançar se usasse todos os elementos apresentados. Apesar disso, eu achei os puzzles divertidos, sobretudo a mecânica principal de retroceder o tempo. Os momentos entre atos entregam uma ação interessante, se você entrar no clima. Eu achei muito legal reconstruir o cenário em tempo real enquanto você está fugindo de algum perigo. O combate é a pior coisa que tem no jogo e é totalmente desnecessário. É um combate extremamente simples e não exige que você use a cabeça pra lidar com os inimigos, o que não combina com um jogo de puzzle.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Portuguese - Portugal +1 more
| $24.99 |
| 207ratings |
| 92% |
| — |
| not modelled |
| $24.99 | 44ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 81%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 123 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
хорошая игра с отличным сюжетом но видно что авторы сильно вдохновлялись портал
Well, it's more of a "meh..." but there isn't an option for that. It desperately wants to be Portal, but it's miles and miles away. The problem isn't the story, even though it's a tonally inconsistent knockoff. The real issues are: Puzzles that rarely make you think. Annoying action sequences where you often have to die a few times just to learn the exact sequence of actions you're supposed to take. Mechanics that aren't polished enough, forcing me to replay the same puzzle multiple times even though I already knew the solution. Graphics is very nice. Sound is fine. If you get it with a discount it's fine to pass a few evenings.
Its the BEST game ever! I enjoyed every SECOND of it. Daniel is the best developer , he make such EPIC games like this and VOID\BREAKER eeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeee eeeeeeeee ! eeeeeeeee ! eeeeeeeeeeeeeeee ! eeeeeeeeeeeeeeee ! eeeeeeeee ! eeeeeeeee ! eeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeee
The puzzles aren't that hard, but the story is good.
Muy buen juego de puzzles. Hacer, diseñar y crear puzzles es bastante complicado, y sin embargo han hecho un muy buen trabajo; similar al que logró Portal 1. 9/10
portal but time-focused, I love both :)
In the realm of Portal-like, room-based puzzle adventures, I'd say The Entropy Centre reaches about seven-tenths of the way to Portal 2. The basic premise is trying to avoid the Earth exploding by way of solving puzzles. The puzzle solving itself is diegetically helping save the Earth. An odd premise, but it mostly makes sense within the world's logic. The main tool is a gun that rewinds objects to previous states, be that state moved, falling, rising, or even crumpled or expanded. The writing feels quirky and a bit random = funny at times, so I didn't really care for it, but that doesn't actually matter because the puzzles are terrific. Rewinding and progressing objects in physical space and learning to think in reverse has been done before, but not as well or consistently as this. The puzzles rarely felt unfair* and when I discovered a sequence break or a cheat, I wasn't arbitrarily punished for it. Rather, it felt satisfying both to solve and to outthink the puzzles. If you've already done all the Portals and The Talos Principles and... I dunno... Braid... then buy this. It likely won't constitute a massive challenge, but there's a lot of puzzle for the already meagre asking price, and I had a lot of fun with it. Footnote: (extremely minor spoilers.) *The least fair puzzles involved either... A: Accurate jumping on movable boxes, which lacks the tightness that a game like this demands. Also includes a dreadful hop, skip, triple jump, which took me so many attempts that I had to check if I'd found a convincing but wrong solution. B: Respawning enemies, though these are extremely rare and are meant as speedy parkour gauntlets, not as puzzles you're meant to stand around and solve. C: Extremely long puzzle chains with a twist at the end that demands you go back to the beginning.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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