
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Join millions of players in an online, fantasy RPG set in a vast living Elder Scrolls world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Jul 30 → 15.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Includes The Elder Scrolls Online base game plus the Morrowind, Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood adventures.
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Write your story into a vibrant chapter of Tamriel’s distant past that takes place nearly 1,000 years before the iconic TES V: Skyrim, and discover a world steeped in adventure and possibility.
WELCOME TO SEASONS - Step into new stories and experimental content inspired by classic TES history, delivered every three months. Play and unlock epic rewards with Tamriel Tomes.
A DIVERSE FANTASY WORLD – Travel Tamriel and discover a world of adventure. Explore mushroom forests in Morrowind, battle Daedra in Oblivion, or duel other players in PvP combat.
RICH STORIES ON A SHARED CANVAS - Immerse yourself in storytelling crafted with the same spirit as your favorite Elder Scrolls games. Discover an ever-growing world with friends or solo.
PURPOSE IN EVERY PATH - Choose from an array of quests and challenges that fit your desires and ambitions. Make this Elder Scrolls world your own - you belong here.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1580 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very good
Amazing game, so much to do and never gets boring.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #72, worst US #100 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian, Spanish - Spain, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To start: ESO Has an amazing world, solid voice acting, and one of the most casual-friendly MMO combat setups I've played. The problem is that almost every system is built around friction: -Inventory management is absolutely miserable without ESO+. -The UI is so lacking that addons are essentially mandatory. I considered a minimap addon essential within my first week. -The game constantly buries information behind unintuitive awkward menus. I spent a solid 10 minutes trying to figure out how to leave a dungeon group. -Questing is often incoherent. Major characters can appear alive, dead, or meeting you for the "first time" depending on which storyline you happen to be playing. It is very jarring and breaks immersion. -Progression becomes increasingly about grinding currencies, collections, achievements and champion points (CP). Notice the absence of "gear" on that list. More on that later. -Endgame optimization effectively expects constant weapon/bar swapping to maintain buffs and access your full toolkit. -The "solution" is spending dozens of hours grinding Antiquities for Oakensoul, a ring that removes bar swapping by limiting you to a single six-button action bar. I'll be honest, I had choice words for ESO over both the swapping and the "fix". -Gear progression eventually becomes shockingly horizontal for the average MMO player used to continued vertical gear progression. Once you've assembled a competent endgame build, future upgrades often feel like minor percentage increases rather than exciting power spikes, and these are very few and far between. I reached 500+ CP, completed all 3 alliance storylines as well as several DLC stories, acquired Oakensoul, capped all tradeskills and have most of my tradeskill trait research done, fully geared my character in build appropriate legendary sets, and was soloing dungeons and world bosses without difficulty. Then I realized there wasn't much left except making numbers slightly bigger via CP grinding or collecting things for no apparent reason. If you love housing, achievements, collectibles, and grungy medieval fashion with a bunch of neon lighting tacked on, ESO can easily provide thousands of hours of content. I don't. After about 3 months, I felt like I'd seen everything the game actually wanted me to do. Instead of looking forward to logging in, I was working through a checklist of daily tasks and long grinds with very small rewards at the end. I cancelled ESO+ and have moved on. Great world. Good voice acting. Too much friction. A couple of broken systems that need love. Not enough meaningful long-term progression.
best game wana be an addict play this game :)
Уберите мультикласс из ПВП
LYÓ
玩了4个小时刚从新手村出来,无缘无故被封了,发了好几天邮件也没用,SB游戏
muito bom
:D
Writing a review that may upset some people, but it needs to be said. If you are a literal casual/story lover, this game is definitely up your alley. If you want to get into end game stuff like veteran trials or pvp, unless you are already CP (Champion points) rank of 1,500-3,000+ range don't even bother (unless no CP PvP is your thing). PvP sets get changed quite regularly (half nerfs half buffs, but mostly nerfing what some considered OP or too good), then comes the legendary materials needed for the end game pve and pvp stuff. Chromium plates alone will eviscerate your gold (unless you are a competitive trader that re-sells stuff, very dedicated material farmer, or sells crowns for gold), then comes the other legendary materials for weapons and clothing, it adds up [b]REAL[/b] fast. Sure ESO has had quite a few updates since I played the game (some of those updates since I last played drove players away btw), doesn't change my opinion, and I haven't even gotten into the whole "forced" eso crafting bag subscription. With all the new chapters/areas in the game, unless you got 5-13 alts/mules to carry excess junk, items, materials, ect. Odds are you are likely either going to trash/sell stuff you can't keep/carry around or having to buy the crafting bag subscription whether you like it or not. Casuals may be able to get away with no crafting bag, even if they forget to make alts/mules. Having a big enough guild/enough houses could offset the need to store stuff, but that can only get you so far, and not everyone has such options either. Then comes the occasional bugs/glitches that can ruin 1's experience here and there (unsure if such issues keep occurring after leaving ESO). Imagine taking roughly a month to fix random dungeon/battleground que bug/glitch that prevented people from being able to enter dungeons randomly for their daily exp boost. Yes, that happened at 1 point, can only imagine the complains from those paying subscriptions alone, big company with how much revenue is generally expected to fix such bugs/exploits in 2 or 2 1/2 weeks tops, not around a month, even of the game has spaghetti code. As for the community itself, usually you can find chill, nice players for the most part. As for competitive parts like PvP, yeah be ready for "colorful" language depending on how serious your team mates are. Similar deal for ESO veteran trials, esp hard mode given ingame chat alone may not cut it, so I hope you got a headset/microphone for a group call. Alas, the only case where the pros *may* outweigh the cons is if you intend to play strictly casual. If you want to get into endgame pve/or pvp and you aren't even cp 800-1,200 range, prepare for a massive time sink of an investment to handle the issues I've mentioned previously, including having alts to further boost cp range with the possibility of being forced to have a crafting bag subscription despite the game being free to play after buying it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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