
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 619 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The visuals, sound design, gun handling, story, everything is absolutely fantastic. My only problem is the PvP. Say skill issue if you want, but I'm done with sweats man. These TernsCheese Juniors consistently clearing every squad just for the kills ruins my experience. Would I play more if sponsored survival was always up and rotating between the maps? Yes. Would I play if there was more exclusive PvE options? Yes, I would. If the sweats cry about no longer having easy pickings in PvP, they're the reason why people are hating PvP. My days of doing PvP is voluntarily over, I'd rather have a tough challenge that makes me adapt and strategize without the overwhelming amounts of cortisol (yes, it exists, try it out sometime).
D2 didn't deserve to die for this
DO NOT BUY THIS GAME IF YOU ARE A SOLO PLAYER OR LIVE IN EUROPE, AND ESPECIALLY IF BOTH ARE TRUE. I have never been f**ked with this much while trying to play a game. For a whole week I've been trying to play this game and this is the experience: 1. Get home from work, try to play in the evening - 3 hour maintenance in the evening, exactly when people will want to and be able to play, for a small bug-fixing update. Can't play. 2. Get home from work, try to play - the "bug-fixing update" adds a bug where you can no longer queue for Solo. Can't play. 3. Get home from work, try to play - another 3 hour maintenance to fix the bugs introduced with the previous 3 hour maintenance. Can't play. 4. Get home from work, try to play - all of my Contracts are for Dire Marsh, but Dire Marsh is locked for 2 hours. Can play, but couldn't progress my Contracts. Did some generic ones on Perimeter - not what I wanted to do, but finally got to play. 5. Get home from work, try to play - Dire Marsh is available, but Solo is locked on it for 2 hours. Don't bother playing, cuz I want to do my Contracts instead of the boring, repeating generic ones. 6. Get home from work, try to play - Dire Marsh is locked, but only for 30 min. Wait for it to unlock. It unlocks, but Solo is locked for 2 hours. Can't play. 7. Decide to try playing in the morning, because playing in the evening is seemingly impossible. Dire Marsh is open, Solo is also open. Queue for solo, wait 2 minutes - queue fails and gives an error. Ok, no problem, it happens. Go to queue again - Solo is now locked for 2 hours. Uninstall the game. This is the treatment I got for looking past all the drama with Sony and Bungie, with the art theft and delay, with the dwindling player numbers etc. etc. I played this game in the server slam and loved it, but the lack of Solo put me off it (I played only solo without crew fill). When I heard they added Solo I was thrilled and instantly bought the game, hoping I would get at least a year's worth of enjoyment before it died. I was fooled. If you are a solo player, you're like a little slave the developers get to f**k around with - they decide when and what you can play, not you. The bull**** reaches new heights if you are european, since they've decided to always update the game in the evening in Europe, except they apparently don't know how to update a live service game, so they take it down for 3 hours every single time, even for small bug-fixing updates. Never in my life have I seen this. Every other live-service game I've played, it tells you theres an update in the menu after you finish your match > you exit the game > update (less than 1 min for bug fixes, no more than 30 for huge ones) > relaunch the game and start playing again. Do not let Bungie scam you like they did me - I am past my refund window, and like they scammed Sony, who paid 3.6 billion for live-service "experts" who don't know how to update a live-service without taking it down for 3 hours. The people that made this game do not deserve to get the opportunity to make another game ever again, if this is how they treat the players of their already-dying game. Maybe they got bullied in school and this is their opportunity for revenge, or maybe it is sheer incompetence. Whatever the case, good riddance Marathon and Bungie.
Just save your money games already dead to be honest.
this game ass
If Destiny 2 is still alive I would have given it a positive review.
good luck with the matchmaking in this game...after you get past lvl 10 expect to find in your lobbies players that have wayyyy more hours than you with better gear of course...
Marathon would like you to believe you have freedom of choice with how to enjoy the game. Spent a majority of last 10 hours of my Marathon career as a solo crew fill, and I have ran out of patience finding any fun in this game as a primarily solo player.
The visuals are jarring, all of them, in every way possible. Looting for 10 minutes and then dying to some campers is not fun. There is no suspense or tension, cause whatever loot you have is worthless, even if it is rare, what incentive do I have to want to keep it? Shooting feels heavy, the music is just bad, everything looks either too foggy or too bright and plastic-y, the characters look bad, honestly, but that might be subjective. Also, it takes too long to find a game. To keep it short, it needs a lot of work, it's like a bastard born from Destiny and Escape From Tarkov, but it only managed to inherit the bad traits in addition to its own original, short-comings.
If you do not have the time to get on every day and a crew to play with, you will rapidly fall behind the power curve of other players and be unable to compete until the next wipe. I will give it props for both an excellent artstyle and a great narrative direction, but unless you're a hardcore fan of the extraction shooter genre and are willing to wait until reset to even start playing, I wouldn't pick this up casually.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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