
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Join millions of players in an online, fantasy RPG set in a vast living Elder Scrolls world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Jul 30 → 15.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Includes The Elder Scrolls Online base game plus the Morrowind, Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood adventures.
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Write your story into a vibrant chapter of Tamriel’s distant past that takes place nearly 1,000 years before the iconic TES V: Skyrim, and discover a world steeped in adventure and possibility.
WELCOME TO SEASONS - Step into new stories and experimental content inspired by classic TES history, delivered every three months. Play and unlock epic rewards with Tamriel Tomes.
A DIVERSE FANTASY WORLD – Travel Tamriel and discover a world of adventure. Explore mushroom forests in Morrowind, battle Daedra in Oblivion, or duel other players in PvP combat.
RICH STORIES ON A SHARED CANVAS - Immerse yourself in storytelling crafted with the same spirit as your favorite Elder Scrolls games. Discover an ever-growing world with friends or solo.
PURPOSE IN EVERY PATH - Choose from an array of quests and challenges that fit your desires and ambitions. Make this Elder Scrolls world your own - you belong here.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1576 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In all honesty, I wasn't expecting much from this MMO. But I was pleasantly surprised. I haven't really enjoyed an MMO for years. I been on and off of WoW since 2007. But this game is insanely pleasant and very well made. Underrated for sure. Deserves a lot more attention. 10/10.
IF I WAS ROD WAVE I WOULD SURF DA WORLD IF I GET HOUNGRY ON DA MOON I WOULD EAT CHEESE CURLS IF I WAS DRAKE AND EATING CAKE I WOULD USE DA GLOCK IF IM YOUNG THUG IM TIRED OF GUNNER TRYNA TAKE MY SPOT
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.1M | 66.9K | 84% | $39.99 | |
| $40.9M | 380.1K | 97% | $8.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
| $40.6M | 35.7K | 88% | $44.99 | |
| $41.5M | 20.5K | 79% | $49.99 | |
| $40.5M | 35.8K | 54% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 306 | 72% | — | |
| $0 | 1.6K | 69% | Free | |
| $0 | 27.3K | 82% | Free | |
| $31.5M | 85.8K | 87% | $19.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $0 | 1.1K | 41% | Free |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #72, worst US #100 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian, Spanish - Spain, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a good game.
I love this Game, it's Immersive and very engaging. There are allot of Quests that will keep you busy, and many in game gifts and content to keep things interesting and competitive.
Amazing game, so much to do and never gets boring.
heart broken and homeless due to new world shutdown, this place was kind to me. great with friends idk about true solo road, thats seems like it could be more stressful. all in all i love the dungeons and pvp both are very interactive
muito bom
I started playing ESO since beta when it was still an RPG and ended up playing a couple of months on, several months off, and pretty much fully enjoyed my experience. I ended up not really enjoying it anymore and completely quit playing it around four years ago when the last time I played I subbed on plus and only played about 3 days of the time. Recently decided to try it again and found myself really enjoying myself once I realized that ESO is no longer really an RPG. There is no going to point 1-2-3-4-5 anymore. Once you start the game, you literally can open the map and click on a different zone as long as you have access to the zone dlc, and start that zone story to get access to that zone. Even before I decided to actually resub to ESO plus I pretty much was able to explore any place my account had access to as a free player with a brand new character. This is an open world, do anything, and go anywhere with no level limitations MMO. I am currently subbed and have been playing now for about two weeks and feel that so far I have no choice but to give a positive review. I highly recoment this game for new and returning players.
best game wana be an addict play this game :)
To start: ESO Has an amazing world, solid voice acting, and one of the most casual-friendly MMO combat setups I've played. The problem is that almost every system is built around friction: -Inventory management is absolutely miserable without ESO+. -The UI is so lacking that addons are essentially mandatory. I considered a minimap addon essential within my first week. -The game constantly buries information behind unintuitive awkward menus. I spent a solid 10 minutes trying to figure out how to leave a dungeon group. -Questing is often incoherent. Major characters can appear alive, dead, or meeting you for the "first time" depending on which storyline you happen to be playing. It is very jarring and breaks immersion. -Progression becomes increasingly about grinding currencies, collections, achievements and champion points (CP). Notice the absence of "gear" on that list. More on that later. -Endgame optimization effectively expects constant weapon/bar swapping to maintain buffs and access your full toolkit. -The "solution" is spending dozens of hours grinding Antiquities for Oakensoul, a ring that removes bar swapping by limiting you to a single six-button action bar. I'll be honest, I had choice words for ESO over both the swapping and the "fix". -Gear progression eventually becomes shockingly horizontal for the average MMO player used to continued vertical gear progression. Once you've assembled a competent endgame build, future upgrades often feel like minor percentage increases rather than exciting power spikes, and these are very few and far between. I reached 500+ CP, completed all 3 alliance storylines as well as several DLC stories, acquired Oakensoul, capped all tradeskills and have most of my tradeskill trait research done, fully geared my character in build appropriate legendary sets, and was soloing dungeons and world bosses without difficulty. Then I realized there wasn't much left except making numbers slightly bigger via CP grinding or collecting things for no apparent reason. If you love housing, achievements, collectibles, and grungy medieval fashion with a bunch of neon lighting tacked on, ESO can easily provide thousands of hours of content. I don't. After about 3 months, I felt like I'd seen everything the game actually wanted me to do. Instead of looking forward to logging in, I was working through a checklist of daily tasks and long grinds with very small rewards at the end. I cancelled ESO+ and have moved on. Great world. Good voice acting. Too much friction. A couple of broken systems that need love. Not enough meaningful long-term progression.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.