
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Sep 1 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 70.1Kreviews | 83% | — | $49.1M |
| $29.99 | 101.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1424 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They hired human skidmark Zoe Quinn(who killed a man by falsely accusing him of rape, leading to him taking his own life) to help with State of Decay 3. How to kill your studio 101.
Bought the game, downloaded it and microsoft wouldnt let me log in using my password or my phone so refunded simply because microsoft doesnt have their ♥♥♥♥ together but they sure do when it comes to selling your data. Having to log into another account to play a game is absolute lunacy and is peak retardation.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 64.2K | 77% | $39.99 | |
| $49.1M | 43.7K | 65% | $59.99 | |
| $49M | 45.4K | 94% | $59.99 | |
| $49M | 85.7K | 78% | $29.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.8M | 134.7K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| — | 17.5K | 85% | — | |
| $2.7M | 20.6K | 77% | $5.99 | |
| $2.7M | 7.8K | 64% | $16.99 | |
| $1.5M | 3.1K | 64% | $19.99 | |
| $391.3K | 899 | 54% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
State of Decay is such an amazing game, and while I'd recommend it for the most part, I'm listing this specific review as Non-Rec for these reasons. Additionally, throughout my review I want you to remember this phrase and basically my entire argument when it comes to this game… "There's making a game difficult, and then there's just adding BS." On Xbox I have 531 hours, and on PC I have 33 hours. By no means am I a know-it-all when it comes to this game, but I've had my fair share of experience and frustrating moments. This game really does offer the community-based apocalypse survival game you've been craving; there's no doubt about that. However, given how much time I have, I only feel there's really any challenge at LETHAL difficulty. And before you think, "Oh wow, no kidding you have these issues—you're playing on the hardest difficulty," I just want you to think about my phrase up above. VEHICLES—Why is it like I'm driving on ice? Every turn I take, I'm drifting and always feel like I have little to no control. On lethal difficulty, finding a decent car in itself can be a challenge. Upgrading it can even be harder, but certainly it's doable. But tell me, if I can upgrade my car to the point it looks nothing like the original (sheet metal, bulletproof glass, and spiky wheels) and it's all buffed out? There should be absolutely no freaking reason why a zombie can bang on my hood for any amount of time and the car COMBUSTS INTO FLAMES AND EXPLODES. W H A T ??? It's just BS and annoying, and spending the time and resources to even make your car "stronger and better" always feels like a waste in those moments. Furthermore, the same argument can go for doors. I have rebar welded to the door and reinforced it with steel, yet what I imagine is a 140 lb zombie hanging off the side (while the door is shut) will RIP IT OFF ENTIRELY. Does the zombie have the strength of an E4 tornado? You need vehicles to play this game, or otherwise you're fighting conveniently placed hordes that are spaced out every 25-50 m, but holy cow do cars feel like they're from Temu. Zombie Combat—Man, do I have a lot to say about this. First of all, why do zombies and hordes tend to spawn out of nowhere? If I clear out a plague heart, I obviously made a bunch of noise—which means any zombies in the area SHOULD have investigated. So I clear out the area, call it a day, and go inside to get the somewhat worth-it gear from the destroyed heart, and to my dismay, what do I see when I come outside? ANOTHER HORDE? Which, of course, will only magically attract more freaks and other things—then the fight starts over again! Additionally, why do zombies suddenly get the spirit of Usain Bolt? I can't tell you how many times I've had a fat zombie jog at me, then, like the fox in FNAF, lunge at me with such a force that it's an unavoidable attack and I'm screwed? Why do armored zombies have 100% resistance to fire? I don't even have a joke or reference for this one; this is just an unnecessary buff that's BS for no reason other than to give you the finger during your playthrough. Allies / Enemy Factions - Probably the most unrealistic aspect in this game. You could offer free materials, kill groups of hostile strangers for someone, and defend their home from a zombie attack, and what does that get you? Radio Encouragement. Wow… thanks, I guess? But don't worry, it gets better! If they need help again when they have an allied status and you DON'T help them, forget all the things you did to help them because they're out of here! Off to a new town they go. Don't forget the witty, condescending comments your community will give you too; always a nice rub of salt in the wound. Communities—Speaking of communities, holy crap, why can characters sometimes just be miserable for the sake of being miserable? Sometimes they'll have traits that'll make them more aggressive, which is fair—there are people like that IRL too. But when things are stable, nothing too bad going on, they just fight to fight. Now everyone is upset. Why??? You have food, water, shelter, and power, even? But no, the 2 infestation sites 2,000 meters from our base made you upset, and you beat Johnny up. Or better yet, you ate all the food. Day / Night Cycle - According to the Holy Google, the daylight cycle is supposed to be 50/50, with dawn and dusk included. But it feels like it's dark more often than not, and you can't sleep through the night either. The sun is actually out for maybe 30 minutes, then it's dark again. There's so much more I could add, but not enough space on Steam to talk about it. The game is fun, but man, did the developers pack a lot of BS into this game to give you the illusion of "difficulty," which is not at all true. It's just annoying, and when stuff hits the fan, you're never saying to yourself, "Oh yeah, that's fair, I should've prepared more," and instead will leave you thinking, "Why did my 5 fire bombs do nothing to those armored zeds?" or "Why were there 7 ferals out of nowhere in the middle of this open field?"
I don't even care about the bugs, this is my favorite zombie game and I CANNOT WAIT for State of decay 3 to come out.
这游戏的女角色长得比女丧尸更吓人,所有女角色聚一起都能组建一个畸形马戏团了
丧尸游戏界的3a大作,太夯了,除了联机的优化我给不出任何扣分的理由。打丧尸爱好者无脑入😋
Honestly never got the chance to play the game because it insisted that not only you login with a Microsoft gaming account but it needed to be an established account. So an attempt to create a temporary account, so to avoid all the marketing emails or data theft was not possible. Shame really, would have liked to have tried the game without the need to sign my consent away.
My expereince on this game for pc was this (Game if fun on xbox but the issue on pc is annoying to a point i wish not to deal with it, rather play any other game than deal with this) > Get game > Launch it > Microsoft account asked to play, puts in account > "Error on log in" > Looks on internet for solutions > See's solutions and see's this error can keep happening at any other time too and game saves will be lost each time > Not gonna deal with that, Uninstall
After logging into my Microsoft account , then text verification followed by puzzle #3, I had enough and refunded it. Not even for as cheap as it is for this sale, is it worth acting like a circus clown for the overlord's at Microsoft!
Have to sign in to Microsoft account to play single player game. Signing in doesn't work. The future is now.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.