
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
They hired human skidmark Zoe Quinn(who killed a man by falsely accusing him of rape, leading to him taking his own life) to help with State of Decay 3. How to kill your studio 101.
State of Decay is such an amazing game, and while I'd recommend it for the most part, I'm listing this specific review as Non-Rec for these reasons. Additionally, throughout my review I want you to remember this phrase and basically my entire argument when it comes to this game… "There's making a game difficult, and then there's just adding BS." On Xbox I have 531 hours, and on PC I have 33 hours. By no means am I a know-it-all when it comes to this game, but I've had my fair share of experience and frustrating moments. This game really does offer the community-based apocalypse survival game you've been craving; there's no doubt about that. However, given how much time I have, I only feel there's really any challenge at LETHAL difficulty. And before you think, "Oh wow, no kidding you have these issues—you're playing on the hardest difficulty," I just want you to think about my phrase up above. VEHICLES—Why is it like I'm driving on ice? Every turn I take, I'm drifting and always feel like I have little to no control. On lethal difficulty, finding a decent car in itself can be a challenge. Upgrading it can even be harder, but certainly it's doable. But tell me, if I can upgrade my car to the point it looks nothing like the original (sheet metal, bulletproof glass, and spiky wheels) and it's all buffed out? There should be absolutely no freaking reason why a zombie can bang on my hood for any amount of time and the car COMBUSTS INTO FLAMES AND EXPLODES. W H A T ??? It's just BS and annoying, and spending the time and resources to even make your car "stronger and better" always feels like a waste in those moments. Furthermore, the same argument can go for doors. I have rebar welded to the door and reinforced it with steel, yet what I imagine is a 140 lb zombie hanging off the side (while the door is shut) will RIP IT OFF ENTIRELY. Does the zombie have the strength of an E4 tornado? You need vehicles to play this game, or otherwise you're fighting conveniently placed hordes that are spaced out every 25-50 m, but holy cow do cars feel like they're from Temu. Zombie Combat—Man, do I have a lot to say about this. First of all, why do zombies and hordes tend to spawn out of nowhere? If I clear out a plague heart, I obviously made a bunch of noise—which means any zombies in the area SHOULD have investigated. So I clear out the area, call it a day, and go inside to get the somewhat worth-it gear from the destroyed heart, and to my dismay, what do I see when I come outside? ANOTHER HORDE? Which, of course, will only magically attract more freaks and other things—then the fight starts over again! Additionally, why do zombies suddenly get the spirit of Usain Bolt? I can't tell you how many times I've had a fat zombie jog at me, then, like the fox in FNAF, lunge at me with such a force that it's an unavoidable attack and I'm screwed? Why do armored zombies have 100% resistance to fire? I don't even have a joke or reference for this one; this is just an unnecessary buff that's BS for no reason other than to give you the finger during your playthrough. Allies / Enemy Factions - Probably the most unrealistic aspect in this game. You could offer free materials, kill groups of hostile strangers for someone, and defend their home from a zombie attack, and what does that get you? Radio Encouragement. Wow… thanks, I guess? But don't worry, it gets better! If they need help again when they have an allied status and you DON'T help them, forget all the things you did to help them because they're out of here! Off to a new town they go. Don't forget the witty, condescending comments your community will give you too; always a nice rub of salt in the wound. Communities—Speaking of communities, holy crap, why can characters sometimes just be miserable for the sake of being miserable? Sometimes they'll have traits that'll make them more aggressive, which is fair—there are people like that IRL too. But when things are stable, nothing too bad going on, they just fight to fight. Now everyone is upset. Why??? You have food, water, shelter, and power, even? But no, the 2 infestation sites 2,000 meters from our base made you upset, and you beat Johnny up. Or better yet, you ate all the food. Day / Night Cycle - According to the Holy Google, the daylight cycle is supposed to be 50/50, with dawn and dusk included. But it feels like it's dark more often than not, and you can't sleep through the night either. The sun is actually out for maybe 30 minutes, then it's dark again. There's so much more I could add, but not enough space on Steam to talk about it. The game is fun, but man, did the developers pack a lot of BS into this game to give you the illusion of "difficulty," which is not at all true. It's just annoying, and when stuff hits the fan, you're never saying to yourself, "Oh yeah, that's fair, I should've prepared more," and instead will leave you thinking, "Why did my 5 fire bombs do nothing to those armored zeds?" or "Why were there 7 ferals out of nowhere in the middle of this open field?"
I don't even care about the bugs, this is my favorite zombie game and I CANNOT WAIT for State of decay 3 to come out.
这游戏的女角色长得比女丧尸更吓人,所有女角色聚一起都能组建一个畸形马戏团了
丧尸游戏界的3a大作,太夯了,除了联机的优化我给不出任何扣分的理由。打丧尸爱好者无脑入😋
After logging into my Microsoft account , then text verification followed by puzzle #3, I had enough and refunded it. Not even for as cheap as it is for this sale, is it worth acting like a circus clown for the overlord's at Microsoft!
Enjoyed this game way back when I first got it, wanted to hop back in and play for a bit, then immediately run into a MANDATORY Xbox Live signin window. Microslop can ♥♥♥♥ right off.
Good game but needs an xbox live account which makes it a do not recommend to me
At it's essence it's a looter-shooter skinnerbox of fetch quest content. It's fun to build up a base and characters for a while, but it gets real tiring to drive from point A to point B, kill a few zombies, and loot some dinky equipment or kill a plague heart or two. It's especially bad since you need to be hyper vigilant of random feral zombies that will permadeath both of your survivors and leave you in an even worse situation than before. Most of the game is just finding the simplest way to cheese the challenge, and it typically involves just grinding even more. Worth a try, but definitely not for everyone.
Deserves a thumbs down for making me have to sign into a microsoft account and then get my phone and enter a pin I just want to play the game bro
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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