
GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 149 reviews with recorded playtime.
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun concept, BUT THE BOTS MAN! I just wanna play with my duo, not a 4 man, if we just go 2 in we don't have enough firepower, so we take the bots. but the bots are absolute dog water near the end of the round, EVERY SINGLE TIME!. they run out of ammo then respond by popping right in front of your gun the second you click to shoot an enemy, so instead you shoot your team, down them, then take the hit from the enemy. I cannot tell you how often this exact senario keeps playing out, and it is honestly killing the game for me.
Jumping from L4D2/DRG to this game was like replacing my reliance on caffeine with pure Colombian coke. I just can't stop thinking about it
this game is so ♥♥♥♥♥♥♥ sucky if you dont have friends, ♥♥♥♥♥♥♥♥♥ it wants you to die I love this game, play it play it play it play it play it
And here comes the moment: today we have beaten the game. main, secondary, overload of all levels. I don't even know what to say because by describing it as a journey through hell, getting lost in rundown labyrinths with abominations and having to die again and again and again and again ad-fcking-nauseum is just not doing it justice. it's grit, experience, observation, trial and error, failing better each time so you finally succeed and here we are with a 0.2% rare achievement of this triumphant dopamine spike of telling the game to shove it up its arse by winning--how I want to do the same in life. I like the atmosphere, the enemy types, multiverse references, brutalist architecture, etc. the bots suck but you can fix a lot of the problem with mods. you need at least one very patient friend or acquaintance to play with. it's tactical, stealthy hell, and the horror for me lies in hoping my wifi doesn't go out (it did) at a crucial moment (it did). someone needs to make a "I beat GTFO and all I got was this lousy T-shirt" print, because all you get is just cosmetics in the game and cool colors to your armor....so, give me a tee.
Rage loop. I don't have a problem with hard games. Some of the most fun games I've played are difficult because they make you fail, learn, and eventually improve. That feeling of "I was so close, let me try again" is what keeps people coming back. GTFO doesn't really give me that feeling. Instead, it puts you into a rage loop. You spend a long time preparing, sneak around carefully, make one mistake, and suddenly everything falls apart. Then you restart and do it all over again, except now you're still not sure what you were supposed to do differently. The game feels like it expects you to already know everything. Enemy behavior, weapon choices, when to fight, when to run, how to coordinate with your team, all of it feels like knowledge you're supposed to have before you even start playing. I get that GTFO is meant to be brutal, and I know some people enjoy that kind of challenge. But there's a difference between a game being hard and a game constantly beating you down without giving you a satisfying way to improve. Games like Geometry Dash can make you fail hundreds of times, but every attempt feels like you're getting closer. GTFO often feels like you're just repeating the same failure until you either get lucky or someone experienced carries you through it, which isn't likely because the matchmaking system is also horrible and you need 15 minutes to find a lobby with people willing to play your level, just for them to leave. Maybe it's great if you have a full group of friends who already know the game, but for new players it feels less like overcoming a challenge and more like being thrown into a wall over and over again.
Very repetitive and boring, all the levels are the same thing. Played for a couple of hours with some friends and ended up uninstalling. Everything we did was sneak and stay quiet until someone ripped a fart or something, then all the sleepers woke up, we would end up with empty weapons and not find enough refills for the whole level and then end up dying and having to restart again. Safe to say it´s not what we were looking forward to play and wouldn´t recommend it. Maybe we´re just awful at it, but it just wasn´t any fun at all.
Honest Review ig Negatives first: (Edit; also the server is nearly dead cuz everyone's beaten the game and moved on) a) Buggy b) sometimes unplayable stuff happens (Liquid bug, Terminal bug, Interact bug) c) Steep learning curve (Lots of stuff to know if you want to actually play optimally d) Public lobbies (through discord server) are sometimes unplayable or unbearable >.< (better with friends) e) some that can only be found after 100s of hours or through reading the wiki). Positives: a) Fun with friends, call ur friends blyats for playing like a pub b) kinda cool when synchronize c) good fps shooter (Scratches the itch of FPS) Advice Have a group of friends to play with. or find a group that you can party with often. Try to adapt and be more open minded. Many ways you can clear content, not just one (some people wanna clear the level the same way everytime). Shooting well is mostly good enough to clear most levels. "QoL mods" are not needed for the base game, if u r good enough. Watch a hanimoon guide if stuck. (or Prof Scaler <- the actual normal guide) Thank h00man for Desync.
games kind of bad. weapons feel extremely weak and gunplay is is pretty bad, it is suppose to be a stealth game, which feels odd since you cannot see a thing in game and the enemys will get alerted to you pretty much no matter what you do. iv tried it multiple times since release and could never bring my self to try more then a couple matches at time so im sure im missing key stuff that you get later on but it just feels like it wants you to be a stealth player but has a bunch of defense areas where you have to waste all your ammo holding a position for a few minutes which would be fun to actually mow through these creatures but the gunplay just doesnt make satisfying. its also kind of a dead game. this is the first time i seen theplayer counter around 1k in years so i figured id try my luck in finding a match and was able to find 1.
♥♥♥♥ so difficult on purpose, my friends and I constipated (get it? ♥♥♥♥, constipate = stuck) and never finished the game in its entirety. Really fun nonetheless!
Не поняла, не оценила. Всратой уже показалась с самого главное меню - не интуитивно, не понятно, все куда то движется, рябит, плывет за мышью. Кооператив какой то не адекватный, больше часа пытались собраться в пати - постоянно кто то у кого то не отображался и не могли запустить катку. Короче, сгорели жопой, очевидно, еще на этапе сбора. Так еще и катка сама для любителей страдания. Вроде тактика, вроде все дела обещались... но в итоге на дверях на тебя банально выпускают тьму мобов, от которой х.з вообще как отбиваться. И даже если от одной волны ты отобьешься, на вторую у тебя банально не хватит пуль. Это надо задрачивать как дарк солс какой то, но в дарк солс ты можешь хотя бы тайминги заучить, а здесь что? На тебе 100500 миньенов, которые убивают с 3х ударов, и держи 4 пули, для себя и для друзей. Ну чет как то такое...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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