
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
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Prices
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2301 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Werewolves? Where? Wolves? Men that are wolves? Many wolves. Everywhere. Many men. That is enough for M'aiq." I usually wait until I've finished a game before writing a review, but this time I couldn't resist. If you believe Oblivion is better than Skyrim, play this. My Khajiit instincts immediately took over, and I went straight for the stealth archer build. I swear I felt like a kid again, playing Oblivion, eating Cheetos, with System of a Down blasting in the background. I'm absolutely in love with this game already. It's well worth your money.
Like skyrim but with good combat and writing, and an even cooler world. Imagine if when you were wandering around the map and found an odd location, it was an actual unique event instead of just another dwarf ruin. That's what this game is like, I can't believe how many cool unique things they have managed to create and scatter everywhere. There are bits and pieces in elder scrolls that gets good writing, this is much more consistent. The combat isn't a trash pile (although it's not perfectly balanced). Just a great game all around, loving getting lost in it. This is what a modern elder scrolls game should look like, these devs got it done when bethesda couldn't.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $31.49−30% |
| 608ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Good: Skyrim/Oblivion Combat that does a good job of making melee feel meaty and spellcasting feel shooty. The world is wonderfully screwed a la Diablo II style mood of doom and gloom and giving up hope. I'd pay $9.99 or so and feel ok about this game. Gothic Arthur makes a great world for the story, but ... The Bad: Extremely questionable "FIght at Night for Bonuses so or you are penalized for fighting in the day when you can see any of the environment." You fight at night for a chance at bonus loot. You can't see much or get lost in the world because - why fight in the day for useless loot when night offers the only useful loot? Especially when the enemies randomly switch from fodder to damage sponges at certain spots in the story. I never found any happy medium - I either found it really easy or frustrating. I never felt progress. When enemies suddenly became massive damage sponge murderbots the illusion of progress is smashed to bits. If there was a ramp up to this it would make sense and feel good, but no, there's shortcuts and artificial difficulty. In addition, after a certain part of the game the game griefs you by putting a damage sponge, teleporting, always coming after you like Nemesis in RE3 but ALWAYS THERE at night enemy. This coupled with jagged difficulty spikes that don't make sense and remove you from the immersion make the rest of the game an unappealing chore compared to other open world games.
Good game ? Yes. Would I reccommend it ? Yes. But it has it's flaws ? Also yes. Things why you should play: * Very good story, myterious and it's slowly revealing, not cliche. * There are some good hit mechanics, you feel that you hit enemy and dodging feels fun (at first) * There is both parry and block mechanic * There are so many different classes instead of just 3-4 old main rpg classes like mage-warrior-assasin. * Animations are okay. * Some of the side quests are really cool, it's not like just go and kill this, they're nice and interesting. Things which has bothered me (does not have to bother you but probably will): * Dodging mechanic is a bit broken and op, reducing fights into dodge dodge dodge because why would you try to risk parrying or why would you block when you can easily dodge ? * You can almost dodge forever, maybe also i played mage, dodge dodge, firebolt, dodge dodge firebolt feels a bit clunky after a while. * Shield spell is not good enough to make you stop using dodge plus why would you use shield when you can dodge free * Conjuration is cool at first but later it gets keep conjuring 321312 times to defeat a boss. * Map is cool but not great. It doesn't have good details, mostly simple. * Interior design is ok but not great, gets a bit repetitive. * At last map with snowy part, it's a bit hard to travel, I know this was probably an intended design choice, where they could simply made easier to travel but I just don't like spending 30 min to find a single giant's location. * Enemies are bulletsponges most of the time but if they were not, this game would have ended much more quickly, and it's also challenging so it may be nice or bad depending how you look. as for me it's kinda ok. It was good overall, but i couldn't finish the game due to me getting bored after a while but don't take this as a game is bad, i am a bit weak on the patience side. if you like these type of games, it's 6/10 or so. Worth of buying and playing.
Honestly i do not even know what to say, it´s a masterpiece. Bethesda, Fromsoft and H.R. Giger had some sort of a threesome baby and it bloody works. Arthur and the myths are damn overused and yet it works so friggin well in this game. The Dark Souls/Giger like atmosphere is amazing. The nordic style music while kind of out of place strangely enough works well. Friggin "aliens" in Arthur legends is actually damn fun. Gameplay is basically Skyrim (or TES in general) but maybe even better, tho combat is kinda janky sometimes. The world/story/quests are actually really interesting and the more time you spend with the game, the more you want to sink in. I don ´t really have any real complaints. Sure the combat is pretty bare bones, but ehh it has it´s charm but within the entirety of the game it´s such a minor thing you will forgive it. Maybe only thing that comes to mind is Act 2. Act 1 is "amazing standalone game worth". Act 2... Something went wrong, it feels like tech demo rather than continuation of the godlike A1. It feels empty/dead/boring compared to not even Act1 but A3 and even Sarras. (Sarras was rad btw) Overall this is one of those "once in a lifetime" games that just earn a permanent place in your overworked adult heart. If the devs decide to make another game like this, i honestly don´t even care if it´s overused ♥♥♥♥ like ancient rome / egypt because ♥♥♥♥ did they put some serious twist on otherwise boring Arthur and made it bloody work! Tho i´d appreciate Slavic legends if i can be cheeky, they are pretty interesting and sadly nobody really uses them. Also why are you still here mate? Go bloody buy it and sink your marriage into this legend.
Good, but not great Graphics and Visuals (9/10) The graphics look a bit outdated, but the visuals really pull everything together-the graphics, the animations, basically everything related to the game’s appearance. It’s stylish, unique, and conveys a sense of gloom and hopelessness. Music (9/10) I personally liked the music in the menu, though I admit it’s an acquired taste. The English voice acting is good, and the in-game music is good too-you can even add some of the tracks to your playlist. Story (7/10) The premise seems interesting, and you find yourself following the plot-it’s dark fantasy. But still, there’s no real depth to it. The narrative drags, and toward the end of the game, it even gets a little tedious to keep up with everything-I started skipping dialogues and such. I’m not sure if it’s the story or the gameplay that’s the problem. Overall, the game drags toward the end and starts to get boring. Gameplay (8/10) At first, it’s just a blast. A full-fledged, stylish first-person RPG-it’s been a long time since we’ve seen a quality product like this. Probably not since Skyrim. But right from the start, you notice some minor rough edges. For example, monsters fly away when hit by an arrow, like mannequins. There’s no sense of impact, and it doesn’t matter whether you’re wielding a sword or a bow. There’s no sense of high-quality combat. It’s just primitive, that’s all. But the leveling up is a joy-there are tons of skills and builds, plus plenty of gear for different builds. There’s a huge variety of armor and weapons in the game. And everything looks absolutely stunning. Plus, you can customize the appearance of any piece of armor. For example, if you find a helmet with critical hits but it looks super dull and doesn’t match your outfit, you just head to the blacksmith and change its look. You can put together some really beautiful sets. I also like that skill points come pouring in, and you can spend them however you want. I just kept my skill points as-is until I saw a check in a dialogue (which rarely happens) or requirements for weapons or armor (which happen often). Then you reallocate the points to the stats you need. There’s a lot of freedom in skill allocation here. And it’s hard to end up with stats in the wrong places. Then again, if you’re not really sure what you’re doing, there’s alchemy and potions-you can reset all your stats. There are also hidden skill trees that unlock after completing certain quests. I didn’t come across any spoilers, so I was sometimes pleasantly surprised when, after a quest, I was given a new skill tree to unlock. You can even build a character around that. Overall, it’s all pretty fun. Cons: The combat isn’t very engaging; it’s not interesting to hack at or shoot monsters, and there’s no sense of impact when arrows hit or weapons strike. Add to that the overleveling toward the end of the game, and it becomes downright boring. In theory, the story should carry the game. But it didn’t hook me. Final score: 8.25-I’ll throw in an extra 0.25 of my own. I’ve beaten the game and will definitely play through it again someday. The game does have its downsides, but on the other hand, there’s room for improvement. If they make a sequel, they could make it even better. The main thing is that it shouldn’t drag on as much, and the narrative shouldn’t lose steam toward the end of the game. I highly recommend it to everyone.
Utterly horrendous optimization that you won't discover until you buy the actual game and get out in the real open world. I do not understand why people are just ignoring the fact that this game is so clearly unfinished. People have gotten comfortable with accepting games stuttering and lagging while loading in assets throughout your playthrough. I for one am tired of it. Borderlands 4 runs better on my hardware than this game. And that is saying something.
Не думал, что когда-нибудь скажу это про игру, которая в начале мне реально нравилась, но Tainted Grail меня просто задушила.В первой главе игра действительно умеет заинтересовать. Хороший визуал, отличная работа художников, мрачная атмосфера, интересный лор. Некоторые локации приятно исследовать, сюжетные данжи и данжи рыцарей вполне неплохие. Есть необычные места вроде ткача, «матери», дриады с небольшим паркуром. Музыка и саунддизайн тоже хорошие. Пару квестов я даже запомнил — есть действительно интересные и смешные, а за один вообще открывается новая ветка прокачки. Но дальше игра начинает заметно сдуваться. Боевка сама по себе максимально средняя. Враги постоянно липнут к тебе, нормального менеджмента боя особо нет, а после прокачки персонажа большая часть противников просто перестает представлять угрозу. В какой-то момент ты убиваешь всё настолько легко, что уже совершенно неважно, какой у тебя билд. Зелья, благословения, сила Артура, перки — всё это вроде бы есть, но необходимости пользоваться большей частью этих систем просто нет. С лутом такая же история. Игра продолжает заваливать тебя оружием, броней, кольцами и прочим барахлом, хотя большая часть этого уже не нужна. Сначала еще сравниваешь характеристики, потом начинаешь собирать всё по привычке, а потом просто перестаешь обращать внимание. Квесты — отдельная боль. Хорошие встречаются, но их сильно меньше, чем всякого мусора в духе «сходи туда, убей этого, принеси то». При этом тут и там встречаются баги, незавершенные задания и странные маркеры, которые только путают. Особенно это начинает раздражать ближе к концу. Сам мир тоже постепенно перестает вызывать желание его исследовать. В первой главе интересно заглядывать в каждый угол, а потом начинаешь видеть одни и те же приемы. Подземелья становятся скучнее, окружение повторяется, в домах и замках полно одинаковых элементов. Иногда вообще встречается сундук посреди поля — просто сундук, без какого-либо окружения или объяснения, зачем он здесь стоит. Во втором акте это уже очень заметно, а в третьем совсем начинает бросаться в глаза. Путь за короной — отдельный разговор. Там просто навалили огромных мобов: великанов, предтеч и прочих «величественных» существ. Они стоят кучками практически без какой-либо логики, просто чтобы ты их побил. Выглядит не эпично, а скорее как попытка заполнить пустое пространство. Боссы тоже не особо впечатляют. Некоторые сами по себе выглядят неплохо, но сражения редко запоминаются. А катсцены перед ними временами выглядят так, будто их достали из игры 2005 года. Анимации вообще очень слабые. Особенно забавно выглядит третий вид от лица — его добавили, но сами разработчики позиционировали его как экспериментальный и не основной способ игры, и это действительно чувствуется. В итоге персонаж двигается так, будто ему забыли нормально сделать половину анимаций. И тут же всплывает еще одна проблема игры — куча механик, которые вроде бы должны быть, но непонятно зачем. Например, покупка дома. Зачем? Рядом с телепортами и так есть сундуки, возвращаться туда практически не требуется. Дом можно обставлять, потому что… ну, наверное, в Skyrim тоже можно было. В итоге получается механика ради самой механики. Сюжет при этом вполне неплохой. Лор интересный, история Артура написана хорошо, некоторые моменты действительно цепляют. Но с «серым» сюжетом, на мой взгляд, немного перемудрили. Игра слишком явно подталкивает тебя к мысли, что дикари хорошие, а рыцари Круглого стола плохие, а потом в третьем акте такая: «Ну ладно, дикари тоже не совсем хорошие, смотрите, у нас тут моральная неоднозначность». В итоге ощущение примерно такое: все вокруг психи, Артур со своим представлением о справедливости тоже далеко не самый адекватный человек, а к концу уже хочется просто оставить их всех разбираться между собой. Особенно странно выглядит ветка рыцарей. Если идешь за них, ожидаешь какого-то серьезного развития этой линии или хотя бы нормальных ответов на вопросы. Но вместо этого некоторые персонажи просто исчезают. Галлахад, например, просто уехал — ну и всё. Дальше сам разбирайся. При этом игра очень любит рассказывать про свободу выбора и «настоящую RPG». Да, свобода есть. В третьем акте ты даже можешь практически забить на квесты и сразу пойти за короной. Только иногда это ощущается не как свобода, а как недоделанность. И это, наверное, главная проблема игры. Недоделки видны практически во всех аспектах игры. Не настолько, чтобы она была неиграбельной — нет. В нее вполне можно играть, и временами она действительно хороша. Но постоянно натыкаешься на вещи, которые могли бы быть нормальными, если бы им уделили еще немного времени. При этом самое обидное — потенциал у игры реально был. Когда разработчики делают конкретную локацию, квест или сюжетный момент и действительно стараются, результат получается хорошим. Но рядом с этим обязательно находится что-нибудь кривое, скучное или просто существующее потому, что «так положено в большой RPG». В итоге получилось довольно странное сочетание: хорошая атмосфера, интересный лор, местами отличный визуал — и огромное количество проходных механик и контента. Первую главу я проходил с интересом. Во второй уже начал замечать самоповторы. В третьей просто хотелось закончить игру. Так что для меня это не плохая игра, но и хорошей RPG назвать её сложно. Скорее нормальная игра с очень хорошими отдельными моментами, которую не смогли довести до ума во всех остальных аспектах.
Посредственность. К сожалению, все аспекты этой игры я могу оценить лишь в диапазоне от "плохо" до "средненько". У игры огромный мир, но слабое и бессмысленное наполнение, с кучей криво расставленных объектов и строений, а также толпами врагов, которые просто ждут появления игрока, не замечая друг друга в упор. Есть куча механик, но нет глубины. Есть билдостроение, но первую половину игры ты заедаешь урон от противников, вторую половину - ничто не способно нанести тебе вред. Есть сотня второстепенных квестов, но запоминающиеся можно перечислить по пальцам одной руки, остальные утомляют своей однообразностью и тоннами пустых диалогов. Нет крутого арт дизайна, трудно найти симпатичный доспех или оружие, еще труднее найти доспех, элементы которого не левитируют или клипаются. Нет выдающейся графики, но ФПС падает до пятидесяти. Есть минимально интересный сюжет, но он размазан крайне тонкой линией, да и ходит вокруг одного и того же - "Так было надо, очень жаль, но иначе мы не могли". Все что есть в этой игре, уже сделано лучше в других проектах, которыми вдохновлялись авторы. Она пытается быть Скайримом, местами подтягивает фишечки из Дарк Соулс, добавляет наблюдателя/компаньона тебе в голову, в духе Сильверхенда, обмазывает это все коктейлем из несвязанных сеттингов(среди которых Артуриана, викинги, Рим, Гигер) но не преуспевает и выдает пустой симулятор забега кабанчика по "крайне важным заданиям" с возможностью долбить местную фауну для фарма опыта и лутбоксов.
I really enjoyed my first 5-6 hours of this game. I thought the environment was cool, the combat felt weighty, there was a good sense of mystery. But then the AI elements of the game began to disinterest me. There seems to be some debate about what exact parts of the game used generative AI, but, at least from my point of view, a significant amount of all text in the game is either entirely generated or aided by AI. THe result of that is that I don't feel drawn back in after 30 hours. This will be the least amount of time I've ever spent in an RPG like this. There's just nothing immersive. AI can write dialogue and characters and interactions, but it isn't human and can't make characters or notes or journal entries feel human.
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