
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Join millions of players in an online, fantasy RPG set in a vast living Elder Scrolls world.
Modeled estimate, not a reported figure. How we estimate →
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About
Includes The Elder Scrolls Online base game plus the Morrowind, Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood adventures.
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Write your story into a vibrant chapter of Tamriel’s distant past that takes place nearly 1,000 years before the iconic TES V: Skyrim, and discover a world steeped in adventure and possibility.
WELCOME TO SEASONS - Step into new stories and experimental content inspired by classic TES history, delivered every three months. Play and unlock epic rewards with Tamriel Tomes.
A DIVERSE FANTASY WORLD – Travel Tamriel and discover a world of adventure. Explore mushroom forests in Morrowind, battle Daedra in Oblivion, or duel other players in PvP combat.
RICH STORIES ON A SHARED CANVAS - Immerse yourself in storytelling crafted with the same spirit as your favorite Elder Scrolls games. Discover an ever-growing world with friends or solo.
PURPOSE IN EVERY PATH - Choose from an array of quests and challenges that fit your desires and ambitions. Make this Elder Scrolls world your own - you belong here.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian, Spanish - Spain, Simplified Chinese, Japanese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 649 reviews with recorded playtime.
Reviews
Themes across 644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I started playing ESO again after few years and I couldnt remember why I stopped. After 14 days I am sure I know why. So many downtimes. There are maintanance days (literaly). I had multiple login server issues (EU) during that 14 days. I don't mind paying for mmo with so much content but this is just unacceptable. There are MMOs with basicaly zero downtime (looking at you Guild Wars 2 - not a single downtime in like 14 years) and no subscription. If you are looking at stream with developers, there is no metion about this so I am sure they don't want do anything about downtimes. So happy they are reworking classes when you cant even play a game. Fix your servers. This is a joke.
its fun challenging and hard and you can play with friends!!!
Неплохой геймплей, для тех кто любит экшеновое управление. Неплохой сюжет. А для тех кто любит мир древних свитков TESO просто подарок.
确实挺好玩的
To start: ESO Has an amazing world, solid voice acting, and one of the most casual-friendly MMO combat setups I've played. The problem is that almost every system is built around friction: -Inventory management is absolutely miserable without ESO+. -The UI is so lacking that addons are essentially mandatory. I considered a minimap addon essential within my first week. -The game constantly buries information behind unintuitive awkward menus. I spent a solid 10 minutes trying to figure out how to leave a dungeon group. -Questing is often incoherent. Major characters can appear alive, dead, or meeting you for the "first time" depending on which storyline you happen to be playing. It is very jarring and breaks immersion. -Progression becomes increasingly about grinding currencies, collections, achievements and champion points (CP). Notice the absence of "gear" on that list. More on that later. -Endgame optimization effectively expects constant weapon/bar swapping to maintain buffs and access your full toolkit. -The "solution" is spending dozens of hours grinding Antiquities for Oakensoul, a ring that removes bar swapping by limiting you to a single six-button action bar. I'll be honest, I had choice words for ESO over both the swapping and the "fix". -Gear progression eventually becomes shockingly horizontal for the average MMO player used to continued vertical gear progression. Once you've assembled a competent endgame build, future upgrades often feel like minor percentage increases rather than exciting power spikes, and these are very few and far between. I reached 500+ CP, completed all 3 alliance storylines as well as several DLC stories, acquired Oakensoul, capped all tradeskills and have most of my tradeskill trait research done, fully geared my character in build appropriate legendary sets, and was soloing dungeons and world bosses without difficulty. Then I realized there wasn't much left except making numbers slightly bigger via CP grinding or collecting things for no apparent reason. If you love housing, achievements, collectibles, and grungy medieval fashion with a bunch of neon lighting tacked on, ESO can easily provide thousands of hours of content. I don't. After about 3 months, I felt like I'd seen everything the game actually wanted me to do. Instead of looking forward to logging in, I was working through a checklist of daily tasks and long grinds with very small rewards at the end. I cancelled ESO+ and have moved on. Great world. Good voice acting. Too much friction. A couple of broken systems that need love. Not enough meaningful long-term progression.
玩了4个小时刚从新手村出来,无缘无故被封了,发了好几天邮件也没用,SB游戏
Zenimax refuses to combine accounts or allow character trabsferr. It's a good game but I doubt I'm going to invest hundreds more hours into it.
要是开个亚服就神了
it fun if u like elder scrolls or mmorpgs. its great if u like both i am vv depressed
Holy F**** Get it off the website if you want too play it, so many issues through steam
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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