
PUBLISHER UPDATE - This is the product page for The Elder Scrolls IV: Oblivion Game of the Year Edition, released in 2009. ---The Elder Scrolls IV: Oblivion® Game of the Year Edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PUBLISHER UPDATE - This is the product page for The Elder Scrolls IV: Oblivion Game of the Year Edition, released in 2009.
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The Elder Scrolls IV: Oblivion® Game of the Year Edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges.
Also included in the Game of the Year edition are Knights of the Nine and the Shivering Isles expansion, adding new and unique quests and content to the already massive world of Oblivion. See why critics called Oblivion the Best Game of 2006.
Key features:
Live Another Life in Another World
Create and play any character you can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer.
First Person Melee and Magic
An all-new combat and magic system brings first person role-playing to a new level of intensity where you feel every blow.
Radiant AI
This groundbreaking AI system gives Oblivion's characters full 24/7 schedules and the ability to make their own choices based on the world around them. Non-player characters eat, sleep, and complete goals all on their own.
New Lands to Explore
In the Shivering Isles expansion, see a world created in Sheogorath's own image, one divided between Mania and Dementia and unlike anything you've experienced in Oblivion.
Challenging new foes
Battle the denizens of Shivering Isles, a land filled with hideous insects, Flesh Atronachs, skeletal Shambles, amphibious Grummites, and many more.
Begin a New Faction
The Knights of the Nine have long been disbanded. Reclaim their former glory as you traverse the far reaches of Cyrodill across an epic quest line.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sem graça
GOTY Y QUÉ
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*languages with full audio support
Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Skooma brain damage fun
There Is No Remake.
𝙶⊔ɗ 𝙶ƌᨓ⋲ꭱ ƶơơᨓ
abjure the elderslop, embrace the old text
i don't know you, and i don't care to know you
So first a little bit of personal history. I played this game 20 years ago on a really crappy pc without knowledge on how to get it to work properly. And now i played it with max settings on a steamdeck. And what a nostalgic adventure it was. First things first. -PLay this version if you want a more streamlined and original experience. Not the remaster. It not only runs bad but the devs abandoned it and thought this is fine. And they changed so much that it looks weird. Not to mention that the AI was already questionable when it came out but it had its charm and it was still (for the time) very good. But now in the remaster it looks from the surface good (from a UE5 perspective) but the AI is still stupid. So you get a really weird almost horror style vibe. If you have time and like to dig further play it with mods. -I found in this case the steamdeck or steam controller perfect for this game. (my own created layout: Nostalgia Practical) - Heads up for video settings. When in game atleast in my case i could not change the settings. It would jump back to the original settings. What worked for me was change the settings in the launcher. And in this specific order: 1. Video quality presets ultra 2. resolution 3.antialiasing max ( you get a pop up that this setting can only be changed when hdr is off. This is a good thing because hdr sucks in this game.) 4.Then choose v-sync if needed 5. When in game go to settings and swipe the last sliders to max. (you can also do this in the main menu) And now i can talk about the game sorry for the long list of info but i had to get it of my chest. So i created my donkey looking character and got through the sewers. And this was already very nostalgic because back in the day every time when i got through that gate i knew my steady 30 minus fps would get slaughtered with all the textures and stuff. But even with that bad FPS i was wondered what i saw and precisly that moment i knew i wanted to explore everything. But this time i was speechless. I could wipe my thumb over the trackpad of my steamdeck and there was zero FPS drop. And i thought to myself. If i could show this to myself back when i was younger. I would probably snatch that steamdeck out of my own hands and never give it back until i was done playing. That moment back then was wonder and know i had a little part of sadness. I grew up and everybody knows that is hit with pure nostalgia knows this feeling. Getting older getting more responsibility etc.etc. But i didn't feel it was a bad feeling or something. Because this time i had knowledge. It was still a little retarded at times. But i wanted to have a proper build. And here is another tip or heads up. This time playing i actually learned something. Yes about the major and minor skills. You can find everything on the internet ofcourse but the short version is. If you make a character you want to have you MAJOR skills more or less not so major. So the donkey i am. I picked everything that i wanted to level. The problem is that if you do that you level extremely fast, and because you level fast the enemy is scaled to that level. So you can level yourself into a corner (found the term on the internet and loved it, because its precisly that) So before you go out the sewers and pick your skills and stuff. First make a save so you can always go back or start a new character from there. And for the skills. just think about what you gonna do and how much you gonna do that. But also just enjoy the game because i think the devs knew this and made a difficulty slider so you dont have to start al the way from the sewers. Also i think that level 17 was THE level because of the sigil stone and their max buffs they could provide. That aside i "screwed up" but later when i understood this i found it funny, that i was still learning things. Also this playthrough i focused on making potions what was really fun. And abused the duplicating glitch a lot when i was getting bored of grinding the ingredients of merchants and in the world. (For the lazy people out there: the glitch is simple. Have some scrolls And of my understanding the amount has to be more than the item you gonna duplicate. So first press TWO times on the scrolls and then go to the item and press the "discard/throw away" button. It is so easy, and also different then i remembered.) This revieuw is already way to long with nostalgic personal talk, and the only thing a wanted to add is the quest "knights of the nine" Back in the day i hated this quest because its a lot of talking and go here and there quest. But this time i found it perfect because it felt like a tour through Cyrodiil. Yes if you start with this whole quest the weapons and armor gonna be a little weak later on but there is so much stronger gear and gear you gonna make eventually. So...This game even to this day holds up and i was surprised. The iconic music (Yes also the music that became a meme) The sound effects the art direction. I found everything just so good. Thank you for reading this and sorry for any mistakes in language.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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