
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 28.6Kreviews | 95% | — | $10.6M |
| $14.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a paradox. It's aged poorly, but still holds up. It's one of the best RPGs I've ever played, and it sucks as a game for playing a role. The reality is that it's probably too old and janky to be appealing to new players- it's from an era of gaming where you had to commit some time to learning HOW to play a game "correctly", and most players will be entirely turned off within minutes of walking into the starting town. To people who played this when it was still fresh, the scope of this game is still mind blowing decades later. It was made as Bethesda's dying breath- they knew this was their last shot before they were going to have to close their doors, so they poured their hearts and souls into it, taking every risk imaginable to make one of the most incredible pieces of media to exist. It's my favorite game of all time, and I'd recommend it only to people who are willing to: 1. Respect the game rules. You will have a bad time if you give a fighter magic-focused attributes- be sensical. 2. Enjoy the game rules. A low-level fighter type isn't going to cut it in the mage's guild- be intentional. 3. Absolutely disrespect the game rules. Wait, I can enchant a sword to let me levitate? Mage's guild here I come! You have to earn it, but the game DOES go from a hardcore RPG where class and gear choices matter into a total sandbox where anything is possible. I played one character who was a conjuration battlemage that liked to travel light. Just some robes and a ring or two, but as soon as combat started he would summon in heavy armor, a sword, a shield, and an ally to fight alongside him. It was a total blast. To the right person, Morrowind is an easy 11/10, but to most people this will be a 2/10 game. Which one are you?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is older than me and yes visually it's very dated now. I understand that there are more mods for this game for all kinds of things from graphics to bug fixes and quests. I've been playing the vanilla game as it was intended and I'm enjoying it so much. It doesn't hold your hand at all and this is exactly why it's hooked me in. The game world is awesome. Vvardenfell seems genuinely alien when compared to many other fantasy themed RPGs with giant mushrooms things, ash storms, strange cultures, and factions that don’t revolve around you. You’re not the center of the universe here, you're just a nobody. You’re just dropped in with some rudimentary character creation and expected to figure things out. There are no quest markers to speak of. You'll be finding your way around using directions that are written like actual directions (“head north past the river") etc, which sounds annoying I guess, but ends up making exploration feel real. When you do find something, it feels earned. Combat is the weakest part. Early on especially, it can feel like you’re missing hits for no reason and it's frustrating as hell. That is until it clicks and you understand how skills and dice rolls work. It's a strange mechanic to me, but I don't dislike it now. Movement feels slow at the start and animations are very stiff. The UI is the most clunky of clunky things ever yet it still manages to be better than a lot of modern RPG games. It just feels less scripted and more believable. Even full price this game isn't expensive, so if you've just moved here from another planet and have never heard of this game I recommend you play it. This will also run on the most basic setups too.
The Elder Scrolls III: Morrowind is a masterpiece that all gamers should play. Its only flaw is the bugs. Even if you are a purist like I am, please use at least a basic bug fix mod. This game, even with all the patches Bethesda released throughout 2002-2003, does not function correctly. For example, the entire pickpocketing mechanic does not work and will basically always fail even if you max out the stats for it, and this is clearly not intentional. If you are playing this game for the first time, I would recommend that you disable the two expansion packs, Tribunal and Bloodmoon, in the launcher before you start. Then, once you feel like you've got the swing of things, enable them. The expansions were clearly designed assuming that most players would have a lot of time in the game before installing them and as such they confused me as a newcomer since they didn't add any sort of level or story progress requirement to access expansion content. By enabling the expansions later in your file once you understand the game, you can prevent the expansion content from disrupting the onboarding of the game. These are really the only two things I recommend new players learn about this game before going into it. I genuinely believe it's a masterpiece despite all of the asterisks to have the most smooth experience. This game will require patience, it has a lot of friction, but it wouldn't be a masterpiece without that friction, and I think it's a required experience for anyone who wants to know what a pure role-playing game is like, and how to let the player have freedom without trivializing the world and without insulting the player's intelligence. Now buy the game and go have fun.
Suck it up, ignore the graphics, ignore the melee combat. It's a history lesson. It's time to play it you fake fan you.
Best game ever made. Coziest game ever made. Perfect if you have mental illness, like weird music, do drugs, don't have ADHD, and like bugs/crustaceans. it takes time to hook you but once it does, peak.
mogs every elder scrolls game before and after
i really like how they remade oblivion (it needed it) but why won't they remake this masterpiece. like, it doesn't really NEED it but it would be so freaking cool! i would absolutely love more modern graphics on this game.
One of the best RPGS I've played. The only problem is that the controls are kind of dated. But this is only, really a problem for the first hour or so. So with that aside there isn't really any problem with how fun the game is and people should really give it a try not just for 20 minutes. GEN Z'S FOR MORROWIND CARRY THE MESSAGE!
[h2]Hard to get into, rough around the edges, but still worth playing in 2026[/h2] If you are looking to experience this game for the first time, here's three things that might help: [b]1) Get the openMW project and use that to run your game.[/b] It's easy to set up and will be more stable on modern hardware, while also running smoother. It's also supports a lot of mods. [b]2) Get your reading glasses and get comfy. There is a lot of text.[/b] Only a few lines in the game are voiced. Quests have a lot of text, which will give you clues on possible solutions, locations and additional sources of information. Check your journal, check the dialogue options with NPCs, read books and letters. You really have to read a ton, if you want to keep up with your tasks and the main story. [b]3) Don't go full murder-hobo. Or do, I'm not your real Mom.[/b] If you kill certain NPCs, the main quest will not be able to progress, even if the NPCs are no longer required for the story. You will still be able to "finish" the main quest, but you will no longer be able to experience the journey to the finale. If you get a message after you killed an NPC, it's best to reload. Likewise, you can find non-critical NPCs out in the wild, some who even attack you, who are important to side quests. If you want to rank up in the factions. Killing them before you get the quest can sometimes lead to a bad quest outcome later on. Overall, the game is mechanically and visually dated, but the journey from "zero to hero" is very addicting, once you get into it. And there's a huge world to explore, full of opportunities to get side-tracked. I recommend starting your first character with at least one weapon skill in your major skills, so you can hit stuff. The best faction questline to start with, is the Temple's quest imo. It shows you a lot of the world, provides a challenge and gives you some cool rewards.
Como um jogador com vasta experiência e centenas de horas em Skyrim e Oblivion, decidi dar uma chance ao antecessor desses dois jogos maravilhosos. E foi tudo que eu esperava de um The Elder Scrolls. 14 horas de quests, dungeons, melhorias de personagem e isso tudo tendo feito apenas 5 missões da história principal!!! Acontece que, por azar meu — ou ironia do destino — enquanto viajava com meu Elfo Negro pelo imenso mapa do jogo, encontrei uma dungeon escondida no meio do nada e pensei: “por que não?” Esse foi meu erro. Acabei sendo atacado por criaturas horríveis que aplicaram um debuff permanente (eu acho) que fez meu personagem andar na velocidade de uma tartaruga idosa. Com MUITA sorte consegui matar as criaturas. Porém agora estou preso no meio de uma dungeon gigantesca, andando no mesmo ritmo da minha avó de 87 anos. E caso eu consiga sair da dungeon (o que pode levar horas), ainda vou precisar caminhar lentamente até a cidade mais próxima. O problema é que encontrei essa dungeon no absoluto meio do nada. Então agora meu personagem provavelmente vai passar os próximos 3 dias úteis atravessando o mapa de Morrowind a 0.5km/h. Jogo extremamente imersivo. Recomendo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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