
EPIC FANTASY REBORN The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Japanese, Czech, Polish, Russian
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was my very first Steam game. :3 Not the first game I've ever played, but the first Fantasy RPG like this. I was blown away. The whole atmosphere of the game really got me and I still consider it one of my favourite games. I've played it on a laptop that wasn't meant to be a gaming laptop at all, and still it worked. Not always perfect, sometimes the adventure was actually trying to play the game on it, but always so much fun. Even little bugs and also mistakes on my end wouldn't change that. I know that the game is unlisted now, so leaving a review is probably a bit senseless, but I felt a little nostalgic and wanted to show some appreciation for it.
[h1] 9.5/10[/h1] I have the special edition but wanted to leave a review on this one as well since I have it in my library, Such a good game. Flawed but nontheles perfect RPG. Mod comunity is goated. really good game.
I've played for over 8 thousand hours and I have never left a review. This game is how old by now? I'm still playing. Mods, without Mods. It's a wonderful game I'm still discovering things in.
Download skyrim Gets raped by big dragon Respawns Escapes helgen with white dude Enters riverwood Kills chicken Dies Reloads Dies Reloads Apologises Dies New game Lets chicken live Becomes thane of whiterun Lydia blocks me in room Thums Lydia off a mountain 10/10 game
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐⭐⭐ [b]A Bethesda construiu um mundo tão denso, tão vivo e tão cheio de possibilidades que, mais de uma década depois do lançamento, ainda é difícil encontrar algo que rivaliza com a escala e a liberdade que ele oferece. Não é um jogo perfeito nos detalhes técnicos, mas é perfeito naquilo que importa: te fazer sentir que você está dentro de um mundo real, com história, política, religião e conflito. Se você ainda não jogou, ou se faz tempo desde a última vez, Skyrim continua sendo obrigatório.[/b] [i]Bethesda built a world so dense, so alive, and so full of possibilities that, more than a decade after its release, it's still hard to find anything that rivals the scale and freedom it offers. It's not a perfect game in its technical details, but it's perfect in what matters: making you feel like you're inside a real world, with history, politics, religion, and conflict. If you haven't played it yet, or if it's been a while since the last time, Skyrim remains essential.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐⭐⭐ [b]A jogabilidade de Skyrim é construída sobre uma premissa simples e genial: você é quem decide o que seu personagem é. Não existe uma classe fixa. Você usa uma espada? Sua habilidade com espada sobe. Usa magia? Sua magia evolui. Esse sistema de progressão orgânica faz com que cada build se sinta como uma consequência natural das suas escolhas, e não de um menu de criação de personagem. O sistema de Shouts adiciona uma camada a mais de identidade ao protagonista, com poderes que vão desde desacelerar o tempo até invocar uma tempestade de relâmpagos. O combate em si é direto e satisfatório, e a possibilidade de misturar magia na mão esquerda com uma espada na mão direita abre combinações que tornam cada encontro uma decisão tática.[/b] [i]Skyrim's gameplay is built on a simple and brilliant premise: you decide what your character is. There's no fixed class. Do you use a sword? Your sword skill goes up. Do you use magic? Your magic evolves. This organic progression system makes every build feel like a natural consequence of your choices, not of a character creation menu. The Shouts system adds another layer of identity to the protagonist, with powers ranging from slowing time to summoning a lightning storm. The combat itself is direct and satisfying, and the ability to mix magic in your left hand with a sword in your right opens up combinations that make every encounter a tactical decision.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐⭐⭐ [b]Skyrim não tem duração, tem profundidade. A campanha principal pode ser concluída em 20 horas se você quiser ir direto ao ponto, mas isso seria ignorar o que torna o jogo extraordinário. As guilds, as questlines paralelas, as masmorras escondidas atrás de cachoeiras que você quase não percebeu, as cidades com suas próprias disputas políticas internas, os NPCs com rotinas e histórias próprias. Com as DLCs Dawnguard, Hearthfire e Dragonborn incluídas, é possível facilmente ultrapassar as 200 horas sem repetição real. E quem joga no PC ainda tem a vantagem de uma cena de mods que mantém o jogo renovado até hoje.[/b] [i]Skyrim doesn't have a length, it has depth. The main campaign can be completed in 20 hours if you want to go straight to the point, but that would mean ignoring what makes the game extraordinary. The guilds, the side questlines, the dungeons hidden behind waterfalls you almost didn't notice, the cities with their own internal political disputes, the NPCs with their own routines and stories. With the Dawnguard, Hearthfire, and Dragonborn DLCs included, it's easily possible to surpass 200 hours without real repetition. And those playing on PC still have the advantage of a modding scene that keeps the game fresh to this day.[/i] [h2]Enredo | Story[/h2] ⭐⭐⭐⭐⭐ [b]A narrativa principal de Skyrim é épica no sentido mais literal da palavra: você é o Dovahkiin, o único capaz de absorver a alma dos dragões e impedir o retorno de Alduin, o Devorador do Mundo. A premissa é grandiosa, e a Bethesda tem o bom senso de nunca deixar você esquecer disso. Mas o que realmente eleva o enredo é tudo ao redor da narrativa central. A guerra civil entre os Stormcloaks e o Imperial Legion, que não tem um lado certo ou errado de verdade. O Thieves Guild com sua política interna e sua conexão com a Daedra Nocturnal. A questline dos Companions e o segredo que eles carregam. Cada facção tem uma história que funciona de forma independente e que se encaixa no mundo de um jeito que faz Skyrim parecer maior do que qualquer jogo tem direito de ser.[/b] [i]Skyrim's main narrative is epic in the most literal sense of the word: you are the Dovahkiin, the only one capable of absorbing the souls of dragons and preventing the return of Alduin, the World-Eater. The premise is grand, and Bethesda has the good sense to never let you forget that. But what truly elevates the story is everything surrounding the central narrative. The civil war between the Stormcloaks and the Imperial Legion, which has no truly right or wrong side. The Thieves Guild with its internal politics and its connection to the Daedric Prince Nocturnal. The Companions questline and the secret they carry. Each faction has a story that works independently and fits into the world in a way that makes Skyrim feel bigger than any game has a right to be.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐⭐ [b]Para um jogo lançado em 2011, Skyrim tinha uma direção de arte que envergonhava muita coisa que viria depois. As montanhas cobertas de neve, as tundras abertas de Whiterun, as florestas densas de Falkreath e as ruínas Dwemer cheias de maquinário enferrujado criavam biomas com identidades visuais completamente distintas. Nas versões mais recentes e remasterizadas, com iluminação volumétrica e neve que reage ao movimento, o jogo ainda consegue criar momentos de beleza genuína. Ver Dragonsreach do alto da Throat of the World continua sendo uma das imagens mais marcantes que o gênero já produziu.[/b] [i]For a game released in 2011, Skyrim had an art direction that put many things that came after it to shame. The snow-covered mountains, the open tundras of Whiterun, the dense forests of Falkreath, and the Dwemer ruins filled with rusted machinery created biomes with completely distinct visual identities. In the more recent remastered versions, with volumetric lighting and snow that reacts to movement, the game still manages to create moments of genuine beauty. Seeing Dragonsreach from the top of the Throat of the World remains one of the most striking images the genre has ever produced.[/i] [h2]Audio[/h2] ⭐⭐⭐⭐⭐ [b]A trilha sonora de Jeremy Soule é, sem exagero, uma das melhores já compostas para um videogame. "Dragonborn", o tema principal, começa com um coral em língua dracônica que estabelece o tom épico do jogo em menos de 30 segundos. Mas o que impressiona é a consistência da trilha ao longo de todo o mapa: os temas de exploração são calmos e pesados ao mesmo tempo, e os temas de batalha sobem na medida certa para não se tornarem cansativos. Os efeitos sonoros dos Shouts, o rugido dos dragões e o som do vento nas tundras abertas completam uma construção de áudio que ainda serve de referência para o gênero.[/b] [i]Jeremy Soule's soundtrack is, without exaggeration, one of the best ever composed for a video game. "Dragonborn," the main theme, opens with a choir in Draconic language that establishes the game's epic tone in under 30 seconds. But what impresses is the consistency of the score across the entire map: the exploration themes are calm and heavy at the same time, and the battle themes rise at exactly the right level without becoming tiresome. The sound effects of the Shouts, the roar of the dragons, and the sound of wind across the open tundras complete an audio construction that still serves as a reference point for the genre.[/i]
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ꨄ My rating: 9/10 ꨄ Pros: - Massive map with lots of different locations to explore. With so many hours put into this game I've never even came close to exploring half of the locations on the map. - Plenty of different questlines to do, with good and bad choices, that despite not altering the ending of the main storyline, they can end up changing which NPCS appear in certain quests. Those choices can also be fun for players that enjoy creating backstories for their characters, like for example creating an evil character that focuses on doing some of the storylines with questionable outcomes. - The build diversity is absolutely insane in this game, you can essentially level up any skill tree you want, from destructive magic, archery and different types of weapons to non combat skills such as alchemy and blacksmithing. - This game's artstyle feels very rustic and weathered. Plenty of gloomy areas but also lots of cozy inns to spend the night on and interact with lots of different npcs that can offer you different types of quests, from simple "gather 10 bear pelts" to entire fleshed out questlines that can reward you special equipment. Cons: - This game is extremely buggy, especially its physics. If you're planning on playing this, get ready to watch some mammoths flying. - Sometimes the frequency which dragons spawn can be very exhausting when you're just trying to finish an escort mission or trying to go somewhere without getting npcs killed. - This version of the game doesn't include its DLCs as you have to get them separately.
First game I ever bought. Lots of memories. This game is a religious experience.
⠀⠀⠀⡄⠀⠀⠀⠀⠀⠀⣠⠀⠀⢀⠀⠀⢠ ⠀⠀⢸⣧⠀⠀⠀⠀⢠⣾⣇⣀⣴⣿⠀⠀⣼⡇ ⠀⠀⣾⣿⣧⠀⠀⢀⣼⣿⣿⣿⣿⣿⠀⣼⣿⣷ ⠀⢸⣿⣿⣿⡀⠀⠸⠿⠿⣿⣿⣿⡟⢀⣿⣿⣿⡇ ⠀⣾⣿⣿⣿⣿⡀⠀⢀⣼⣿⣿⡿⠁⣿⣿⣿⣿⣷ ⢸⣿⣿⣿⣿⠁⣠⣤⣾⣿⣿⣯⣤⣄⠙⣿⣿⣿⣿⡇ ⣿⣿⣿⣿⣿⣶⣿⣿⣿⣿⣿⣿⣿⣿⣶⣿⣿⣿⣿⣿ ⠘⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏ ⠀⠘⢿⣿⣿⣿⠛⠻⢿⣿⣿⣿⠹⠟⣿⣿⣿⣿⣿ ⠀⠀⠘⢿⣿⣿⣦⡄⢸⣿⣿⣿⡇⠠⣿⣿⣿⣿⡇ ⠀⠀⠀⠘⢿⣿⣿⠀⣸⣿⣿⣿⠇⠀⠙⣿⣿⣿⠁ ⠀⠀⠀⠀⠘⣿⠃⢰⣿⣿⣿⡇⠀⠀⠀⠈⢻⡇ ⠀⠀⠀⠀⠀⠈⠀⠈⢿⣿⣿⣿⣶⡶⠂⠀⠀⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠈⠻⣿⡿⠋
ИГРА ДЛЯ ТОТАЛЬНОЙ ШКОЛОТЫ, КОТОРАЯ ПОДШАРИЛА ЗА ЖАНР КАК ФЭНТЕЗИ. ЖАЛКИМ ШКОЛОТРОНОМ НЕЧЕГО ДЕЛАТЬ КРОМЕ КАК ВЫДЕЛЯТЬСЯ САМОЙ РАЗФОРШЕННОЙ ИГРОЙ В МИРЕ КАК СКАЙРИМ)))) НУ ШКОЛЬНИЧКИ))) НУ ДЕФОЛТИКИ))) ЖАЛКИЕ КАРТИЗОЛЬНЫЕ ЗУМЕРЫ БЕЗ ЧУТОЧКИ ТЕСТОСТЕРОНА В КРОВИ! ВЫ НИКТО! ВЫ СЕРАЯ МАССА!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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