
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good game enjoy every moment of it. I love base building games. I also like to play alone and take my time. I find it eases my mind after a long day at work. the sound tracks are beautiful, and mesmerizing. Hope they developers continue with updates. Two Thumbs All the way to the Moon!!
Лучшая стратегия
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
мусор
This is my first time playing a game in this genre. I really didn’t expect this game to be so addictive. It’s just awesome! I really like it)
I played the demo first, then downloaded it via torrent, and after playing for a couple of hours, I decided to buy it. The game is a masterpiece; I’ve been hooked on it for dozens of hours and it’s still engaging. It’s a blend of ANNO 1800, Factorio, and Satisfactory—and, of course, Survival Mars. It brings together the best of all these games in one place. I’ve never been interested in game music, since it’s usually just faceless background noise, but in this game, it’s beyond praise. The game is still in early access, but even now it’s better than many post-release Western projects—there’s a ton of content. Kudos to the developers—keep developing and filling the game with content.
This is a killer game. A masterpiece for anyone who loves building things that actually work, especially for veterans of Factorio, Satisfactory, and Dyson :). Everything is incredibly well thought out—the developers really outdid themselves. You can easily get hooked for several nights straight.
The game is simply amazing—the graphics are beautiful, the animations are smooth, and the sound effects are top-notch! It’s not exactly difficult, but it’s not easy either. There was a moment when I got too confident in my production and almost bankrupted the company. The game has a lot of cool features, from various combinations of production facilities to exploring the entire moon and setting up supply chains in space and across its surface. I won’t go into too much detail. There’s one goal: to restore production on the Moon. There are plenty of ways to do it. Only one thing is certain: the conveyor belt will be your best friend. If there’s a place to attach it, you should do so—in the future, only they’ll be able to handle the entire flow of resources. I recommend this to all future managers :) We need to support developers like this)
This game is awesome! The story is engaging. The optimization is solid, especially considering how well it runs on my ancient machine. Please add an in-game feedback option! I don't want to have to sign up for extra social media accounts just to send in my ideas!
It has a great atmosphere, offers a wide variety of gameplay, and is simply beautifully crafted.
A wonderful game for fans of supply chains, science, and technology.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $10.3M | 11.1K | 86% | $24.99 | |
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Related
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|---|---|---|---|---|
| $4.3M | 12.7K | 94% | $17.99 | |
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| $4.4M | 4.5K | 80% | $24.99 | |
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.3M | 9.8K | 85% | $15.99 |