
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
типо факторио
前期比较牢,空间很挤,产线数量也有限,一直到开放贸易以后才能增产。高难首先贸易利润非常低,主线要求的量又非常大,也不能靠买齐,科技要花大量的钱,主线定期要资源就很难有足够时间发展。整体难度还是偏高的一款游戏。
Review given during early access. I dont think this is a bad game despite this review. Maybe it is just not a game for me, or i had the wrong expectations for what kind of game this is. I think this could be a game with good potential if some things are fixed and or changed. To me it feels like i am playing a clicker game regarding contracts because thats is what you do all the time form midgame and forward. I did spend most of my playing time just doing contgracts to keeps stock down and or making money. Becomes boring very fast. Contracts take many unnecessary clicks and have bad settings. (From choosing size of pod to Spamming the buttons fill,send,fill,send,fill,send,fill,send) Would be nice if it showed full weight of contract before you choose. Mixing contracts instead of completing them in the order you choose. I sometimes play for hours with the feeling of getting nowhere because i am not building,optimizing or making any progress at all, just flipping form screen to screen (contracts, moon,underground,colonist, outpost, expeditions,research etc. Click, choose, click,choose) For me i feel i only play the game like 10% of the time. Colonist pathing/logic is way off, Example: Running all the way past food storages to another storage on the other side of base, for then to run all the way back past empty tables and palces to eat, to a table where the came from. Notifications is something i stopped looking at early on since many of them most of the time are not relevant or something that you can do anything to prevent, Example colonist saying they are hungry despite having many vending machines or other food sources, and plenty in stock. Colonist are tired, when plenty of beds and a work/personal time at 50/50. Feels like a bunch of mini games. Maybe it´s some ideas they had on what should be in the game and was bad inplemented cause then it just feels forced or out of place. Ex. MDR and Helium 3 harvesters. The both harvest resources but one needs outpost and the other does not. Not logic nor makes sense. Trucks does suddenly not deliver on route to outpost. or only taking 20 food when plenty in storage Speaking of resources, they really should khave thought of how this is inplemented. if they really wanted underground gathering or on the moon, it should only be in one of the places and not just plop them on the moon later for longer gameplay or why they made this call. IMHO, there are to many places and ways to do the same thing. I feel like it would have been better just balancing ratios etc. To me it feels like a game that just rolls with the punches and doing fast fixes instead of staying true to the dna. Too much does not make sense. Too many balancing issues. Late game research are often not worth it. Missing route overview and ability to change active route. To me personally this feels more like a clicking sim and waiting more than a builder.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fajne pomysły mają twórcy na tę grę :P
jeux de gestion de base lunaire, production et automatisation son le mot d'ordre. passionnant.
Está bien chido y bien chingón. 10/10
Pour avoir été sur la Lune l'année dernière en vacances d'hiver, je peux vous garantir que tout ce qui est représenté dans ce jeu est la stricte vérité.
Très bon jeu : l'histoire est intéressante, le visuel est sympa, les tâches sont variées et les dev's sont à l'écoute des joueurs.
nette wirtschaftssim. mit schöner grafik, spannender story und kniffelig!
Yes just yes - this game is a gem - it was already nice at the beginning - but it improved that much within last months - and devs are still working hard on it - this is the way a EA Title should be worked on it combines management, trade and even a bit of discovering the moon go ahead and enjoy this one
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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