
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.1Kreviews | 77% | — | $4.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Actually really fun. It can sometimes put pressure on you due to the contracts feeling more urgent than they actually are but in truth you can take your time with most of them and those that are really urgent are giving you a clear warning. I have been playing for several hours now and so far it has been a lot of fun. Thumbs up from me. Especially if it's on sale.
I am an older man and like the challenge of this game. Lots to learn, lots to do, lots to find out. Here it is 164.3 hours of play later. I watched as the Earth was destroyed because I couldn't work out how to build the ray gun. For me the clues and hints didn't work for me. I tried and tried to find the secret base on the other side of the moon using 3 droids, but no go. At one stage I had to shut down the entire base to get the AI droids to build or remove anything. The AI droids have a will of their own, It ended up a fight of wills to get anything done,, spent lots of time tracking them down to see what they were doing and stopping them. All the help I found was for older versions and layouts so that was frustrating too. Never worked out how to use the small vechial factory or a lot of things. Could use a user friendly help, we aren't all wizkids.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Having played this game for over 1,000 hours now I can confirm that this game is absorbing, challenging and rewarding. It's central theme is "mine and build" but goes far beyond that with storyline tasks (nothing too serious, just saving the entire Earth!), trading and exploring. Still in early access I've seen the game evolve through bug fixes and new features with active developer support and well populated forums, and yes the developers do reply and act on the feedback from the gamers. I've played through four times now and still find it interesting and challenging, I'd thoroughly recommend it.
Riddled with bugs, gameplay flow not smooth, and im a fan of the genre. this is not it
Hey I'm a 15 year old playing the early version of the game, I do not have the best specs for this game I'm on 60-40 fps on low Graphics but the fps isn't the most important. the story, the freedom and the graphics are beautiful. It's a great game but not perfect. I have been able to learn more complex words and my grades has increased because of this game in English, Physique's and chemistry. I highly recommend this game :)
This game is incredible - however be warned that it does not hold your hand at all. Are there bugs? Here's the deal. So far (and this may change later) - I have not encountered a single *actual* bug but I have encountered 20+ instances where I thought I had encountered a bug but was not actually. This game does not hold your hand and will give you exactly zero hints. For eg: I thought i had plenty of aluminium yet the drones weren't collecting them and picking them up and prioritizing other tasks even though i had set it to highest priority - turns out - i did not have aluminium at all - the icon looks a lot like steel. Similarly - another instance of this was when i was sure i had the materials but the drones were still not picking it up - and turns out the container had a "forbid taking resources / forbid bringing resources" rule applied to it. Of the 20+ instances i encountered that I thought were bugs - a bit of problem solving to find the root cause fixed the issue. Is the game complete/playable? The game is VERY much playable - i haven't even begin to scratch the surface and I am already 20+ hours in. However its also visibly incomplete in the campaign section. I would say its something like 70% done. Its a no brainer at sale prices for someone that likes base builders. What is it like? I found Factorio to be a bit overwhelming and depressing for some reason - this is the perfect mix of the good parts of Factorio combined with Frostpunk-like exploration and Anno 2050 like resource and territory management. Gameplay: 9/10 Graphics: 8/10 Story: 6/10
Türkçe lokalizasyon gelmesi dileğiyle...
Über 120 Stunden auf dem Mond - und ich habe immer noch nicht genug. The Crust ist eines dieser Spiele, bei denen ich anfangs dachte: „Sieht interessant aus, probiere ich mal.“ Inzwischen stehen bei mir über 120 Stunden Spielzeit auf der Uhr. Damit dürfte ziemlich klar sein, wie gut dieses „mal ausprobieren“ funktioniert hat. Was The Crust für mich besonders macht, ist die Mischung aus Mondbasisbau, Automatisierung, Ressourcenmanagement und wirtschaftlichen Entscheidungen. Man baut nicht einfach nur eine hübsche Basis, sondern versucht ständig, Produktion, Energieversorgung, Logistik und Forschung irgendwie sinnvoll miteinander zu verbinden. Und selbstverständlich funktioniert der perfekte Plan ungefähr so lange, bis man feststellt, dass irgendwo wieder eine Ressource fehlt. Also baut man um. Dann fehlt Strom. Also erweitert man die Energieversorgung. Dann stockt plötzlich eine andere Produktionskette. Und zwei Stunden später fragt man sich, warum man eigentlich immer noch vor dem Rechner sitzt. Genau diese Art von Spiel liebe ich. Besonders gelungen finde ich die Atmosphäre. Der Mond wirkt ruhig, kalt und gleichzeitig beeindruckend. Wenn die eigene Basis langsam größer wird und immer mehr Maschinen, Fahrzeuge und Produktionsanlagen die Oberfläche bevölkern, entsteht ein richtig schönes Gefühl von Fortschritt. Und dann ist da noch der Soundtrack. Den muss ich wirklich besonders hervorheben. Die Musik passt für mich unglaublich gut zu The Crust. Diese ruhigen, teilweise melancholischen und atmosphärischen Stücke treffen genau dieses Gefühl von Einsamkeit und Weite auf dem Mond. Gerade bei längeren Bau- und Optimierungsphasen trägt der Soundtrack enorm zur Stimmung bei. Ich fand ihn sogar so gut, dass ich mir den Soundtrack zusätzlich separat gekauft habe. Das mache ich bei Spielen wirklich nicht oft. Für mich ist die Musik deshalb nicht einfach nur Hintergrundbeschallung, sondern ein wichtiger Teil davon, warum sich The Crust so besonders anfühlt. Natürlich ist auch hier nicht alles perfekt. Manche Abläufe können etwas umständlich sein, bei größeren Produktionsketten verliert man gelegentlich den Überblick und an einigen Stellen merkt man, dass noch Potenzial für mehr Komfort und Feinschliff vorhanden ist. Aber nach über 120 Stunden sind das für mich eher Dinge, die ich gerne verbessert sehen würde, als Gründe, das Spiel nicht zu empfehlen. Denn am Ende zählt für mich vor allem eine Sache: Ich habe nach mehr als 120 Stunden immer noch Ideen, was ich als Nächstes bauen, verändern oder optimieren möchte. Und genau das schafft nicht jedes Aufbauspiel. Wer Spiele mag, bei denen man stundenlang an Produktionsketten tüftelt, seine Basis optimiert und dabei völlig das Zeitgefühl verliert, sollte sich The Crust definitiv ansehen. Und bitte spielt es mit Musik. Der Soundtrack verdient es. Über 120 Stunden gespielt, den Soundtrack zusätzlich gekauft und immer noch nicht fertig mit dem Mond. Für mich eine klare Empfehlung.
Шедевр! Вот серьезно! Я давно уже заглядывался на игру, пару дней назад решил взять. Шедевр!!! Там есть ВСЁ, что есть в играх такого жанра, плюс интересный сюжет и ещё всякие разные фишки. Есть пару небольших багов на которые я натыкался и на один краш игры, когда пытался сделать логистику с бура. Тем не менее, сохранения есть, пару минут наверстал. ОДНОЗНАЧНО БЕРИТЕ, если вы любите какие-нибудь, сатисфактори, факторио, орбаунд и еще множество игр. Если вам нравится космос но вы никогда не играли в такие жанры, ЗАЛЕТАЙТЕ. Атмосфера шикарная! Музыка удивительная! А когда в музыке ещё и русский голос появляется, просто отвал бошки. На сколько я знаю разрабы игры русские или снг, ребят, вы создали ПРОСТО ШЕДЕВР. Продолжайте в том же духе , выходите на ещё более высокий уровень!
The dev says "99% of all game content was created by professional developers, artists, and designers." But from the very start you are presented with a series of generic ai slop character portraits. These are paired with dialog that sounds like it was written by ChatGPT, especially the incessant girl-boss "vice president" Alice. The allure of the moon base setting is corrupted by a poorly directed, low-effort presentation.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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