
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.2M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра топ. Жду полноценный релиз. Не буду долго расхваливать, но кто любит строить конвейеры - точно зайдет. Отдельное спасибо за плейлист! Что-то, а такого я точно не ожидал. Композиция Moon Sadness поселилась крепкой в моем плейлисте.
I want to like this game sooo much! I have put 300 hours into this game since it launched, thinking it would get better, hoping with their updates they would address the issues I personally have. But they don't. And that is where I feel bad ... I have more than gotten my monies worth out of the game! But at the same time, it wasn't all giggles and fun. Most of it was with frustration. It is a great, unique, and pretty approach to a video game. They are very few criticisms I can even find about this game ... but the two I do have are critical. The game is tedious ... if is simply a click-fest. We've all played these games before, where the devs seem to think that drilling down through unnecessary menu's is content. And I could even deal with that but then we get into my biggest problem of them, all ... the interface itself! This is a game that is predicated on production and contracts ... but you are constantly fighting the interface to determin if you have thje product in stock to fulfill contracts that pop up!!! They did finally address this problem with just standard contracts, but you can doing something and BAM! up pops an emergency contract (these are lucrative). You don't want to ignore them but when you click on them you are asked to supply some esoteric item in quantities you aren't sure you have ... but you only have to options ... ACCEPT or DEFER ... and if you defer, you essentially lose the bonus of accepting the contract as an emergency ... but if you accept and then don't have the product, or don't have it in the quantities needed, you are seriously penalized! Now I offer that lengthy explanation because this type of scenario is all through the game!!! Its almost as if they Devs want this to be some "Simple Simon" memory game! And whomever designed their research system must have been smoking meth at week. It is insane. You have to barter for your research points, but if you currently aren't on the track for all the points you have YOU LOSE THEM! There are problems of them using a green and blue in their research system that is so close in color I have a hard time telling them apart (maybe I'm color blind and don't realize it), or that the progress of the points you have spent doesn't indicate that you have spent enough ... it's just a open bar with a total number on it, without telling you how much of that total you've spent so far. Like I said, I REALLY want to love this game but it is just a click-fest, repetitive, and I am sooo tired of it making me question if I have dementia with all the product I am supposed to remember I have in what quantities .... there are even item I have in my inventory that don't show up on my inventory manifest when I have access to it! I just can't recommend this game. I will file it away and come back in another 6 months to a year, if they are still supporting it, and see where its at.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great game but would be so much better of the research times were a little quicker.
Good game. Chill and time consumer.
This game is highly addictive and a blast to play! It sharpens your mind like a ninja sword. While the soundtrack is decent, it doesn't detract from the overall experience. I highly recommend it; you will absolutely not be disappointed!
Cool game except for every update you have to start from new.
Followed this game from right at the bginning stages and they have just improved over time. Very deep and enjoyable games. Would higly reccoment.
Great potential. Steep learning curve is a challenge. I'll change to positive when they balance manufacturing. Organics is a joke rn.
Played the game WITHOUT playing the tutorial. i didnt watch a video, i didnt research anything about the game. i just opened the game. played the game. worked it out, nothing stumped me for more than a few minutes. which means the games well made, the UI is what it needs to be. the game feels good to play. you collect resources, you progress through research by selling resources. easy peazy. nice chill game with problem solving in its DNA but not entirely the aim or purpose of the game. a very typical base builder type game but with some nice additions and some pretty things to look at. my computer is very weak and ran this on epic perfectly so optimisation is brilliant considering it does look quite good graphically for these types of games. hours of fun. lots to progress through. ample techs to research. getting people on the planet is demanding and rewarding and actually worth doing. you can tell theres more they want to do to the game and i welcome to additions. all the negative reviews ive seen are a little unfair. the only time ive seen colonists hungry infront of a fridge was when the fridge was empty as no drone had moved the food from the kitchen to the fridge yet. easy to solve. the research isnt slow, you have to pay to get research going. so research is governed by how much stuff you sell. sell more. research faster. easy. yes the contracts go from 50units of one thing. to 5000units of another....they scale. yes it takes multiple storage units to store that amount. so? make more storage units then.....they all link together its aboslutely no issue doing this. and you dont HAVE to conomplete these contracts.....just do the smaller ones, they pay really well. if you like games like this, this is a good one. its got content and quality built into it. i cannot speak for the tutorial. some people said its bad, i dont know. i never went through it.
The Crust is a surprisingly engaging mix of factory builder and colony management set on the Moon, with a solid focus on automation and logistics. It is definitely worth a try.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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