
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.2M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's not factorio or surviving mars it's not fun.
So much to do. So many elements to focus on inside the base and outside the base. You can forget reality so quickly and 8 hours later rediscover you actually have another life outside the screen. Just great!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Больше добываешь железа что бы больше добывать железа и так по кругу прям СССР, тракторы ради тракторов
Bardzo lubię tego typu gry. Możliwość gry prawie w nieskończoność lecz: + wielopoziomowa budowa gospodarki. + możliwość wyboru ścieżek rozwoju. + wymóg przebudowy linii produkcyjnej. + dość intuicyjny interfejs. - zaburzona ciągłość gry przez malejący system pozyskiwania zasobów (szczególnie wody). - niedokończone linie odkrywania technologii. - jeszcze jeden poziom przyśpieszenia gry byłby mile widziany. - słabe opisy technologii i ich wzajemnych powiązań. - budynki powinny mieć więcej slotów do montażu taśmociągów ( dotyczy odbioru i wysyłania surowców ).
Very enjoyed this game and still playing.
nicht empfehlenswert. ja ich weiß heutzutage ist es üblich auf youtube zu schaue wenn etwas nicht klappt. Aber mal erlich, bissel kann man da auch Erklärungen ins Spiel packen. Nur um dann zu sehen es harkt an einer andern Stelle. Die natürlich nicht erklärt ist. Das ist zu viel Frust für etwas was spaßen machen sollte. und es gibt Alternativen
Played the game WITHOUT playing the tutorial. i didnt watch a video, i didnt research anything about the game. i just opened the game. played the game. worked it out, nothing stumped me for more than a few minutes. which means the games well made, the UI is what it needs to be. the game feels good to play. you collect resources, you progress through research by selling resources. easy peazy. nice chill game with problem solving in its DNA but not entirely the aim or purpose of the game. a very typical base builder type game but with some nice additions and some pretty things to look at. my computer is very weak and ran this on epic perfectly so optimisation is brilliant considering it does look quite good graphically for these types of games. hours of fun. lots to progress through. ample techs to research. getting people on the planet is demanding and rewarding and actually worth doing. you can tell theres more they want to do to the game and i welcome to additions. all the negative reviews ive seen are a little unfair. the only time ive seen colonists hungry infront of a fridge was when the fridge was empty as no drone had moved the food from the kitchen to the fridge yet. easy to solve. the research isnt slow, you have to pay to get research going. so research is governed by how much stuff you sell. sell more. research faster. easy. yes the contracts go from 50units of one thing. to 5000units of another....they scale. yes it takes multiple storage units to store that amount. so? make more storage units then.....they all link together its aboslutely no issue doing this. and you dont HAVE to conomplete these contracts.....just do the smaller ones, they pay really well. if you like games like this, this is a good one. its got content and quality built into it. i cannot speak for the tutorial. some people said its bad, i dont know. i never went through it.
상당히 컨셉 구현을 잘 해서 재밌습니다.
BUG太多了,优化也差,等等更新再说吧
I have spent a lot of time on this game and I wish I could recommend it. I had to restart several times because most updates your save game is no longer compatible so restart. I have restarted at least 8 times and I would bet will have to restart again after next major update. Then the more you play the more laggy it gets, as it does with most games of this type especially with lots of conveyer belts for one. But this game is bad for it. The game takes forever to load the more you play, to the point you think its broken you've waited that long. Then all you seem to be doing is selling your manufactured items. To do this you have to fill each cargo individually, for coal I have had to fill over 100 cargo planes for 1 order and then repeated this 5 more times and still not touched what I had in store. I turned on game and just spent hours selling, and not doing anything else. I guess that's why I have spent so much time because I never got to do any expanding of base because all you do is sell. Then there is the logistics of selling because you have over 20 products but only 5 inputs on flight controller getting things set up to make it easier is a nightmare. I just use drones for ease but getting for ease which I guess doesn't help with the lag. You can now set up to sell items automatically but that does not improve your rating with the factions. So to do that spend 80% of your time selling to them.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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