
Survive to escape the horrors of Callisto and uncover the dark secrets of Jupiter’s dead moon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute broken travesty of a game. I launch the game for the first time, it keeps showing popups of things I "unlocked" and then shows me ads for DLCs that I can buy. I have to click on the Main Menu to actually see the main menu after that. Graphics settings are broken af. If you change any setting, some graphics options like upscaling and ray tracing options disappear and then you have to select a preset like Ultra for those options to re-appear. Applying options requires you to click and hold the "Apply" button for a few seconds. This confused me as just clicking on the button didn't apply my changes like in most games. Also only AMD's terrible FSR2 is available, no DLSS. I started the game and there is horrible shimmering and broken graphics everywhere. I cannot continue with this travesty and am refunding.
Sam Witwer (Starkiller) is in this game so obvi its good
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Spanish - Latin America, Russian*languages with full audio support
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
REALLY underrated, feels like an indie version of dead space and resident evil. There are some issues but overall the combat is fun and fluid while the story is a new twist on a sci fi horror classic story
Just cause I'm giving it a positive review, doesn't mean much. I honestly see this as mixed. Not the best, not the worst. Just....Eh. Weapon swapping is unbearable, when I ran out of ammo, I was stuck trying to switch weapons the entire time. to the point I went, screw it. I barely shot a bullet for like 4 chapters and just pull out the shock baton. Grip was supposed to auto use batteries you had, but not once I've seen it do it and at one point I had 7 batteries. I had to do it manual. Don't get me talking about the healing. If you wanna heal. 1st get on your knees and pray, read the healing manual booklet, make sure it goes in the right vein, the injected it, squeeze the trigger, pull it out, throw it down on the ground, and stand back up. But ain't no enemy got time for all that, so.....Smack smack smack. Me: Screw it, I'll heal afterwards if I win. dodge, dodge, smack smack smack. Might as well just removed injectors. They we're extremely useless. As for collecting items. I don't know if dead space had this problem. I'm only 74% certain dead space did not have this problem. But after collecting two stacks of ammo for the pistol. All items just stopped spawning. It's either heal injectors, batteries, or nothing. It got annoying. I know what your saying about the item collecting. Just sell and more will spawn. There's like 5 or 8 stores during the entire game. You couldn't even back track to one to sell items. You usually just had to drop or waste items. It really made me mad, cause I could have sold my items for credits. But that was never an option. Now I will say, they did a better job during the underground section, when you got three traders side by side. But that was the only good point of the game. In my honest view point, I thought the enemy executions were terrible. Something gruesome would happen and then your head pops for no reason. It felt brutal, yet merciful? In dead space, all the executions of the necromorphs just felt brutal and never felt bad. Issac head didn't just pop after each execution, making it feel more impactful. Like watching a video of someone getting kicked in the nuts. It doesn't hurt you, but you can feel the pain. But callisto you can feel the pain, but then Jacob head is missing and you go: oh, it's fine. I will say the bosses executions we're super brutal, but again why does Jacob head need to pop? is it really necessary ? Weapons. When I first played this game back on xbox, I hated the guns. Easy mode was very very hard to play if you go down the guns path. But doing melee and grip? You're a god this entire time. Even when you get to the underground section. Sealth was the next major thing. Not once you had to rely on guns to do anything at all. Don't get me wrong, you can use a gun for an extra melee combo. But even then it was rare. You couldn't do it, cause you we're either up close to the monster or possible kissing them. Either way, close range was never an option, even with shotguns. It'll just clip through. Now, I haven't played any of the dlc and I will change this section of review when I do. So undetermined. Core game was amazing. Yes it's generic, yes it's a recycle of most horror genre. But it was still an amazing game. I love the theme, atmosphere, designs, levels, and characters. I will say this, the fear factor was there, if melee wasn't an option. Melee made you feel safe and no matter what enemy it was, melee defeated all. Brute: melee wouldn't win, Regular enemies: melee wins every time, Ranged Enemy: What range enemy? it's gonna be close range and feel my suffer, tiny enemies: grip wins. if melee wasn't an option, i could see this game being more scarier then it is. But the best way i can example this is. Dead Space: Scary and Callisto: Sca. Basically it's half scary. I am looking forward to the next callisto, but there's a lot that needs to be improved. Weapons, melee, grip, swapping, healing, auto using batteries, items, I guess hazards, and story telling. Story telling wasn't bad, but it was pretty obvious at the very start. It had the same problem that stellar blade had when you got to the grand canyon for the first time and realized you had humans, monster, and robots. it was pulling a final fantasy 15 story. There definitely should had been a twist here or something to keep it interesting. Now after replaying the game on pc, I will say this. I still do not like guns. They are underwhelming and most of the bullets did not feel impactful. Even the exploding round for the first gun. It felt, hollow? Like it just did not pact a punch. Melee and grip still being overpower. In all honesty, you could literally sell your ammo and just heavily rely on melee and grip. You really do not need the guns which is very sad. And in my run through, I had a lot of visual bugs, nothing game breaking. But this game still having issues since release day. So it's gets me worried if callisto 2 might end up with same problems. Overall I wouldn't rate this game high, it's still a fun game overall, mostly if you turn your brain off and drool. But it's still a really amazing experience. I really liked the idea of black irons. It was a very interesting theme and atmosphere for a horror game. Especially for a sci-fi genre. I would give it atleast a 6. Not the best, nor the worst. just.....flat. Eh. Meh.
the CAListo protocol! CAListo! CAL! CAL! КАЛ! КАЛ! КАЛ! Это игра совмещается в себе КАЛ приправленный дерьмом и посапанный дриснёй! Не зря мы в названии видимо именно CAL и первое впечатление от игры ты сразу осознаешь - это полный КАЛ CAL! Я конечно понимаю для чего в этой игре нужны протискивания, пролазывания и проходы на корточках - для загрузки локи. Но какая ♥♥♥♥♥ загрузка?! В игре все эти дествия ты выполняешь постоянно и больше даже чем просто ходишь. То есть разработчик не смог никак решить проблему. Очень смешно проводить бой с мобом и смотреть как в стороне стоят ещё четыре и ничего не делают. Зачем так? НЕ НАДО ТАК!!! Зачем устраивать бой с одним мобом на несколько 1-2 минуты?! С ОДНИМ МАТЬ ЕГО МОБОМ!! С ОДНИМ! Поиграв немного становится понятно - палка это основное. Но встреча с двухголовым заставляет тебя на эту же самую палку сесть своим мягким свежим и чистым анусом. Бить его палкой практически нереально. У двхголового очень странный range. Вроде убежал от него на другой конец комнаты, повернулся спиной чтобы дальше бежать и получил one shoot. Прекрасно. Экономика невероятно говняная. Ну собственно это следует из названия игры - КАЛ THE КАЛЛ! Я не понимаю в чём суть бесконечной застовки в конце DLC? Для чего? Зачем? Для чего же сделано сохранение если нельзя никак сделать загрузку с ручного сохранения? Это типо чтобы не абузили? Нахер тогда вообще этот пункт в меню? Разработчик - ты что наделал? Ты сделал невероятный шедевральный первый Dead Space, который хочется перепройти. И после долгой паузы ты выпускаешь полный кал. Получается еле высрал ты это, но зачем? Сам-то прошёл? Понравилось? Не стоит давать полный творческий контроль разработчику на игрой. Да да, это к тебе относится Glen Schofield. Жаль, что я потратил несколько часов своей жизни на дерьмо, которое и так по утрам сбрасываю когда ухожу на работу. The CAListo Protocol! CAListo! CAL! CAL! CRAP! CRAP! CRAP! This game is one giant pile of crap, seasoned with ♥♥♥♥ and topped off with diarrhea. No wonder the title starts with CAL—the very first thing you realize after launching the game is that it's complete CRAP. Sure, I get why there are so many sections where you squeeze through cracks, crawl through vents, and shuffle through tight spaces while crouching. They're there to hide loading screens. But what the ♥♥♥♥ are they loading? You spend more time squeezing through tiny gaps than actually walking around. The developers clearly couldn't come up with a better solution. It's absolutely hilarious when you're fighting one enemy while four others are just standing nearby, watching, doing absolutely nothing. Why? DON'T DO THAT! And why the hell does it take one or two minutes to kill a single enemy? ONE ♥♥♥♥♥♥♥ ENEMY! JUST ONE! After playing for a while, you realize the stun baton is basically your main weapon. But then you run into the Two-Head, and suddenly that same baton gets shoved straight up your nice, clean ass. Trying to beat that thing with the baton is practically impossible. The Two-Head's attack range is completely ridiculous. You run all the way to the other side of the room, turn your back to keep running, and somehow he still one-shots you. Wonderful. The game's economy is unbelievably ♥♥♥♥♥♥. Then again, that's exactly what you'd expect from a game called The CALlisto Protocol. And what the hell is the point of that never-ending cutscene at the end of the DLC? Why? For what? Why even have manual saves if you can't actually load them? Is it to stop people from abusing saves? Then why the ♥♥♥♥ is that option even in the menu? Developer... what the hell happened? You made the incredible masterpiece that was the first Dead Space, a game people still love replaying. Then, after all these years, you come back with this absolute pile of garbage. So you barely managed to ♥♥♥♥ this game out... but why? Did you even play it yourself? Did you actually enjoy it? Giving a developer complete creative control over a game isn't always a good idea. Yeah, I'm talking to you, Glen Schofield. It's a shame I wasted several hours of my life on the same kind of ♥♥♥♥ I flush down the toilet every morning before leaving for work.
Buen Juego me dio vibras de un Dead Space jaja y por eso me gustó, lastima que no fue tan bien recibido
Didn't like it. I was unsure about it from the start. I kept giving it more time but it was too repetitive and story was not that interesting. Eventually I uninstalled as it become too unenjoyable to go on.
The Callisto Protocol decepciona, gráficos que não se sustentam, quedas de frame constantes, movimentação travada e combate injusto, inimigos já atacam no instante em que abro uma porta, sem chance de reação. Frustrante do início ao fim. Esta anos luz de ser comparado com Dead Space
if you dont like this game guess you do like fortnite you ♥♥♥♥♥ boy go stroke a cat on crimson
[h1] Выбор. Каждый совершенный в жизни выбор привел вас сюда. В это место. В этот момент... [/h1] Поэтому вашему вниманию! Список дел для арестаната в протоколе кала: 1. Сломать игру заточкой имба оружие В лучшем стэлс хорроре десятилетия 2. Сломать игру взяв пердохранитель Проносить его в инвентаре до секции с психушкой Чтобы пропустить третий файт с двухголовой колбасой за пердохранитель 3. Сломать комп из за битвы с ходячей колбасой в четвёртый раз (Не осталось патронов ебуч%%ая личинка сломала спавн лута с ящиков) 4. Попиздит%%ся с старкиллером на кулаках (дубинкой и прокаченным оружием вы же не ебуч№№ий джедай) 5. Признать свои ошибки и гордо сфидить Семь эволюций из шести патронов в обойме бесполезного пистолета на кончиках пальцев.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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