
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 650 reviews with recorded playtime.
Reviews
Themes across 650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fantastic game. The hacking system is consistently fun without ever becoming boring. Hugh and Diana are simply lovable characters, the story is wonderful, and the graphics are fantastic. A very innovative satisfying game thank u so much capcom keep it up , I don't like si fi in general but this is special it got a lot of humanity and imotions in it and the gameplay so satisfying and engaging ,the story is so good and deep in a simple way. 9,5/10
[h2][i]Pragmata – The Moon Was Just the Beginning[/i][/h2] [i]Spoiler free Review[/i] I'd never even heard of Pragmata until last year. Somehow, it's now become one of my favourite games in recent memory. I really wish more games released demos like this. I ended up spending far longer with the demo than I expected, and by the time I finished it I'd already decided to preorder the game, my first preorder in six years, the last being Cyberpunk 2077. Pragmata reminded me how much I enjoy games that embrace being games. Hidden rooms, worthwhile collectibles, secret loot, optional training simulations, environmental puzzles it constantly rewards curiosity. Even though there aren't any traditional side quests, I almost always found myself wandering off the main path because I wanted to see what I'd discover next. The combat struck a balance that felt just right. On Normal difficulty it stayed challenging without becoming exhausting, making even shorter play sessions feel satisfying. Every encounter asks you to think ahead, plan your approach, and make smart use of your weapons and mods instead of simply reacting in the moment. One thing I found particularly interesting is how much the control scheme changes the experience. I played with a controller and absolutely loved the hacking mechanics, but friends using keyboard and mouse enjoyed them far less since dragging between nodes feels much less natural with a mouse. It's one of the games where I'd recommend using a controller if you have the option. The characters ended up becoming my favourite part of the entire game. Hugh and Diana are both wonderfully written, and watching their relationship develop naturally over the course of the story was surprisingly comforting. A lot of people describe the game as "dad simulator," but I actually found myself relating more to Diana. Hugh wasn't just Diana's protector. He felt like the kind of dependable adult you imagine as a kid: calm, patient, kind, and always trying to do the right thing despite carrying his own baggage. Their conversations felt genuine, making both characters feel refreshingly human with fully fleshed out personalities. I went into the post game expecting a few extra challenges. Instead, I found myself happily sinking another dozen hours into it. Unknown Signal gives you a reason to fully experiment with your completed build, while Lunatic difficulty cleverly hands you tools much earlier, letting you invest in your build from the very beginning instead of waiting until much later to commit to a playstyle. I rarely replay games. Once I know the story, I'm usually ready to move on. Pragmata somehow convinced me otherwise. I started a second playthrough almost immediately, and by the time I finished it, I was already craving a third. It's also one of the few games that got me excitement for gaming. Ever since finishing Expedition 33, nothing had managed to grab me in quite the same way. Its relatively short length ends up being one of its greatest strengths. Nothing feels padded, and nearly every area feels deliberately handcrafted. I also loved how many little secrets and easter eggs the developers hid throughout the game. Even the demo contains extra dialogue and hidden details if you replay it. Performance is my biggest criticism. The game is surprisingly VRAM hungry, and Low textures actually produced more stutter than Medium or High due to what seems like a texture streaming issue in certain areas. I also found the game noticeably smoother with an uncapped frame rate, regardless of whether I used the in-game limiter, RTSS, or the NVIDIA App. Hopefully these are things Capcom continues to improve over time. I went into Pragmata expecting a fun sci-fi action game. I walked away with one of my favourite games in recent years. Much Love <3
"Pragmata" ? Fibre optique et burnout parental façon 2075. On y suit Hugh materné par Diana, agent en cellophane increvable, mais le vrai cœur du duo bat du côté de Luna, gamine augmentée reliée à son "père" par un fil numérique qui synchronise leurs pouvoirs façon corde à sauter quantique. 🔵🔵🔵🔵🔵🔵🔵🔵⚪️⚪️ Ma note : 86/100. On m'avait vendu un 2001 l'Odyssée de l'espace rencontrant Ico, et je me retrouve avec Daxter période PSP qui aurait fait un stage chez Boston Dynamics : la nostalgie 360-era en moins, le syndrome de Stockholm technique en plus. Sans sidekick chétif mais dans un monde "légèrement" hostile : ici on troque le zèle comique de l'ottsel pour la solennité d'un Léon version soft, Mathilda ayant enfin le melon assez plein pour hacker elle-même ses ravisseurs plutôt que d'attendre du sirop d'érable providentiel… Le loot ne joue pas les Diablo anémiques qui noient le joueur sous du vert jetable (tu crois que ça va plaire à Cabin ?) : ici chaque ramassage a une utilité lisible (tu crois que ça va plaire à Cabin ?), sans ce sadisme comptable qui transforme d'habitude l'inventaire en formulaire des impôts (tu crois que ça va plaire à Cabin ?). Reste l'ambiance, étonnamment vivante pour un décor lunaire censé puer la stérilité administrative, enfin… vivante comme un jardin d'enfants sous cachets coloré, agité, et fondamentalement inoffensif. Quant à la mort, gérée avec une pudeur presque touchante : moins la faucheuse crue qu'un fondu enchaîné digne de Coco, où l'on suggère plus qu'on n'assène, histoire de ne pas traumatiser le petit dernier collé au canapé pendant que papa joue. Diana traverse le carnage lunaire avec la légèreté d'un Astro Boy sous Xanax, la mort y étant symbolisée avec la délicatesse d'un dessin animé du dimanche matin plutôt qu'affrontée comme dans Le Tombeau des lucioles. Un jeu qui voulait interroger ce qui fait de nous des humains finit par border ses joueurs comme des enfants avant la sieste. Pragmata ne révolutionne rien, mais assume son classicisme avec une élégance rare : ça se recommande, sans complexe et sans notice de non-responsabilité parentale. 🔵🔵🔵🔵🔵 Rapport qualité/prix 🔵🔵🔵🔵🔵 Fidèle aux images de vente 🔵🔵🔵🔵🔵 Expérience vidéoludique globale 🔵🔵🔵🔵🔵 Durée de jeu 🔵🔵🔵🔵⚪️ Gameplay, actions 🔵🔵🔵🔵🔵 Captures d'écran prises 🔵🔵🔵🔵⚪️ Images, esthétique 🔵🔵🔵🔵⚪️ Tonalité, colorimétrie 🔵🔵🔵🔵⚪️Caméra, cinétique 🔵🔵🔵🔵⚪️Cinématiques, récits 🔵🔵🔵⚪️⚪️Scénario, histoire 🔵🔵🔵🔵🔵Atmosphère, ambiance sonore 🔵🔵🔵🔵⚪️ Main character, compétences 🔵🔵🔵🔵⚪️Contenu et objets utilisés 🔵🔵🔵🔵⚪️ IA ennemie, NPC, attitudes 🔵🔵🔵🔵⚪️Costumes, tenues 🔵🔵🔵⚪️⚪️ Environnement, monde 🔵🔵🔵🔵⚪️Collectibles, récompenses 🔵🔵🔵🔵🔵HUD, icônes, menu 🔵🔵🔵🔵🔵Optimisation, bugs
[h2]Graphics/ Visually[/h2] This game is visually [b]gorgeous[/b] and this Diana's hair tech was cherry on top [h2]Combat/ Gameplay[/h2] A [b]Perfect blend[/b] of hacking and shooting. It feels more like a coop game even though its a single player game. [h2]Performance/ Optimization [/h2] [b]Polished [/b], Capcom deserves credit here game ran so smooth (60+ fps no fsr) on high setting despite i dont have very high end cpu and gpu combo, that's the power of RE Engine for you. [h2]Music/ OST[/h2] Refreshing and Emotional [h2]Story[/h2] [/b]Emotional[/b] and [/b]Heart Warming[/b] Best part of this game, story seems simple but the story telling and execution were what truly make PRAGMATA so special for me [i] To be honest i was curious about what more can they do with this combat system but they exceeded my expectations, [b]Highly recommend[/b][/i] [b]Capcom is absolutely on fire right now[/b]
Пришел за красивой картинкой. Остался из-за всего остального. Без завышенных ожиданий запустил Pragmata, а в итоге получил одно из самых запоминающихся приключений за последнее время. И чем дальше проходил, тем сильнее понимал, что CAPCOM снова сделали что-то действительно особенное. Механика взлома. Казалось бы, мелочь, но она реально ощущается свежо и необычно, а не как очередная мини-игра "для галочки". Со временем начинаешь получать настоящее удовольствие от каждого успешного взлома. Отдельно хочется отметить проработку мира. Исследовать локации, собирать лут, искать улучшения, пробовать разное оружие и сталкиваться с разнообразными противниками — всё это отлично работает вместе и не дает заскучать. Игра постоянно подкидывает что-то новое, поэтому интерес не пропадает до самых титров. И отдельно огромное уважение CAPCOM за оптимизацию. В наше время, когда многие релизы выходят в ужасном техническом состоянии, они снова показывают, как нужно делать игры. Всё работает плавно, выглядит шикарно и не заставляет бороться с настройками вместо того, чтобы просто получать удовольствие от игры.
I pre-ordered but find the game too repetitive and can't get myself to get into it, still at 7 hours of playtime. Everytime I try to play it I can't do more than 1 hour until I get bored. Mechanics are good but it feels like going through levels like an arcade game. I think this is one of those games I respect more than I enjoy. Every time I launch it I'm impressed for the first 30 minutes, then I realize I'd rather play something else. Nothing really feels wrong, it just never builds enough momentum to keep me invested. But I can see why so many people love it
Que jogo incrível PQP , curti bastante a história , faz você ficar muito apegado a Diana (Ela é muito fofa) , e os gráfico estão top demais , e achei o combate bem maneiro também , na minha humilde opinião é jogo do ano.
[h3]Português:[/h3] [b]Pragmata[/b] é um jogo que foi feito com muito carinho pelo estúdio, pelo visto. É uma jornada curta, porém extremamente cativante. Os movimentos no jogo são bem fluidos, tanto no combate quanto na exploração, fazendo com que você possa se mover mais rápido conforme melhora seu personagem no abrigo. A interação constante entre os dois personagens foi muito bem trabalhada. No abrigo, quando você entrega presentes para a Diana, ela sempre demonstra a animação que uma criança de oito anos teria. Já durante as áreas com inimigos, ela te enche de perguntas de alguém que não entende nada sobre o que está acontecendo. Muitas das dúvidas que você acaba tendo sobre detalhes aparentemente irrelevantes, como o casaco grande da Diana, são respondidas durante os diálogos ao longo da exploração. O sistema de hackeamento durante o combate, para liberar o ponto fraco dos inimigos, é bastante inovador e promissor. Espero que essa IP se consolide e ganhe uma sequência. Além disso, temos muitas armas diferentes e diversas formas de aprimorá-las para estilos distintos de combate, sendo até difícil experimentar todas durante a campanha. No mais, deixo meu [b]10/10[/b]. É um jogo que entrega perfeição com simplicidade. [h3]English:[/h3] [b]Pragmata[/b] is a game that was clearly made with a lot of care by the developers. It's a short journey, but an incredibly captivating one. The movement feels very smooth, both in combat and exploration, allowing you to move around faster as you upgrade your character at the shelter. The constant interaction between the two main characters is exceptionally well done. At the shelter, whenever you give Diana gifts, she reacts with the excitement you'd expect from an eight-year-old child. During enemy encounters, she constantly asks questions like someone who doesn't fully understand what's happening around her. Even seemingly insignificant details that you might wonder about, such as Diana's oversized coat, are naturally explained through dialogue while exploring. The hacking system used during combat to expose enemies' weak points is both innovative and full of potential. I really hope this IP is successful enough to earn a sequel. On top of that, there's a wide variety of weapons and upgrade paths that support different playstyles, making it difficult to try them all in a single playthrough. Overall, this is a [b]10/10[/b] for me. It's a game that achieves excellence through simplicity.
Quando vi um pouco da gameplay no YouTube não achei interessante e fiquei receoso em comprar, mas felizmente decidi dar uma chance. É muito divertida e até dá vontade de fator replay, zerar mais de uma vez pois realmente é gostoso de jogar. Não acho interessante cenários futuristas e estilo laboratoriais (tudo cheio de paredes brancas), mas a o jogo está lindíssimo e a Diana é tão fofa que isso torna apenas detalhes. Fora a dublagem que está nota 10! Gostei mesmo do jogo e recomendo que deem uma chance.
[quote]Marre de vous faire avoir par les avis de la presse vidéo ludique ? De la complaisance des Youtubeur gaming en échange de cartons de goodies et de collectors dans leurs boites aux lettres ? Alors rejoignez ma page curateur [url=store.steampowered.com/curator/42019176/]Vous ne comprenez rien ![/url] pour des reviews 100% sans filtre ![/quote] La première partie de Pragmata est vraiment excellente. On retrouve une vraie vibe de TPS de l'ère PS3/360, avec une nouvelle mécanique parfaitement intégrée aux gunfights qui apporte un vrai vent de fraîcheur. Les premières heures donnent vraiment envie d'y croire. Malheureusement, le jeu retombe comme un pet foireux littéralement au bout de 3 /4h de jeu en n'ayant plus aucun atout dans sa manche. Le jeu ne reprend pas seulement le charme des productions d'il y a quinze ans, il en récupère aussi l'un de leurs pires défauts : un gameplay qui ne se renouvelle pratiquement jamais. Après deux heures, on a déjà vu 95 % de ce que le jeu a à offrir. Tout le reste n'est qu'une succession des mêmes combats, des mêmes situations et des mêmes idées recyclées dans des décors qui finissent par tous se ressembler. À part quelques rares moments plus inspirés, comme la réplique de Times Square, on passe l'essentiel du temps à traverser des laboratoires blancs interchangeables, Capcom auraient pu utiliser les mêmes 10 salles littéralement copié collé au moindre asset je m'en serais même pas rendu compte. La boucle de gameplay devient alors extrêmement répétitive : on avance dans un couloir blanc, on entre dans une arène blanche, on élimine tous les ennemis qui ont une IA d'huitre, on ouvre quelques coffres, puis on recommence. L'histoire, l'antagoniste et même le personnage principal sont beaucoup trop creux pour faire oublier cette redondance. Le plus frustrant, c'est que le système de combat est réellement excellent... mais le jeu est beaucoup trop facile. En difficulté Normale, l'IA est peu agressive et il suffit de spammer le hacking, viser les points faibles et utiliser toujours les mêmes outils pour nettoyer les affrontements sans jamais être poussé à exploiter toute la richesse du gameplay. Les choix d'armes, les améliorations et les builds finissent par avoir très peu d'importance car quelque rare items (le leurre, le shotgun) sont loin devant le reste. Le pire, c'est que tout le monde semble s'accorder sur un point : la difficulté Lunatique, débloquée uniquement après avoir terminé le jeu, transforme complètement l'expérience et oblige enfin à utiliser toutes les mécaniques. Mais désolé Capcom, mais j'ai une vie et plein d'autre jeu m'attendent. Si votre jeu révèle son véritable potentiel uniquement en New Game+, c'est que quelque chose a été foiré durant le développement. Comme si ça ne suffisait pas, le jeu se paie même le luxe d'ajouter un post-game qui donne l'impression d'avoir été bricolé à la dernière minute uniquement pour gonfler artificiellement la durée de vie nous obligeant à retourner dans les niveaux du jeu afin de choper 10% des collectibles pour débloquer des nouvelles missions. Le plus ironique dans tout ça, c'est que Pragmata n'est même pas particulièrement long, et pourtant il traîne facilement cinq ou six heures de trop tant il recycle sans cesse les mêmes situations. C'est d'autant plus dommage que les rares excellentes idées, comme les interactions avec l'environnement, sont presque totalement abandonnées, le jeu nous le montre deux fois dans le niveau "Time Square" puis PLUS RIEN jusqu'à UNE SALLE vers la fin du jeu, pourquoi ? Au final, Pragmata est un jeu frustrant. Son concept de hacking est interessant, son gameplay a un bon potentiel et ses premières heures sont vraiment enthousiasmantes. Mais faute de renouvellement, de variété et surtout de challenge, il finit par tourner en rond bien avant le générique. À faire à 20-25 € maximum, pas plus.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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