
The Bloodline is a sandbox adventure RPG that lets you play your way. Reforge bonds between kingdoms, explore the wilds, craft and plan adventures and wield mighty weapons or magic as you prepare for what is to come…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fantastic janky Skyrim but really needs either a minimap or a local map
This is one of those games that felt extremly messy and unfinished but for some reason I still had alot of fun. When I say messy and unfinished, I really mean messy and unfinished. Large areas are simply empty, other areas that had stuff, had it removed in one of the patches. Cities look unfinished, quests dont work or have missing descriptions. The entire crafting system has no rhyme or reason yet. But the stuff that does work, is really satisfying. The physics based combat works very well. Attacks can ragdoll enemies and they take impact damage if you throw them down cliffs or against obstacles, similar to games like dark messia. The spell system feels very versatile and impactful. For its simple grafics it has alot of very well crafted areas that are extremly fun to explore and its dungeons are very interesting (at least those that are finished). For the game being so messy I didnt experience any significant gamebreaking bugs. What works, works. I really just hope that the dev gets a grip and makes a roadmap and sticks to it, because what is there so far just works. The biggest problem the game currently has, is zero handholding. For the first hour you have no clue what to do and where to progress. I would recommend just to start exploring.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game was great when it first came to early access. But it's been years. I don't think this game will ever release.
Great game with an active developer and many many skill trees, what more could you ask for?
Fantastic game. Combat is so fun. So many skills and builds to choose from. I always use a little melee in whatever build i make because it's so awesome, each combat action has a chance to generate crit zones on your enemy, which are locationally sensitive targets that when struck always trigger a crit. Those zones just egg you on to keep you attacking. Skills or abilities or whatever you wanna call them, are phenomonal. Many of them are game changing, and will completely alter how you use your character, like double jump and dash abilities. Druidism let's you shapeshift. Aeromancy let's you superjump and slow your falls. Exploration is broken into the overworld and locations, but the locations are very large and shouldn't put you off, think mount and blade but with far larger locales and a lot of verticality thanks to the grapple hook and various skills that let you fly and leap. The environments often have their own self contained stories so there's no wrong place to go. Little easy peasy puzzles are sprinkled around, a lot of people are indifferent or don't like these but I like them. tiniest bit of extra effort that gives a little bit of satisfaction. MINIGAMES! Every time you craft something you get a cute little minigame! I want more of these! Studying in the college is a minigame that gives you magic xp and i love it. Minigames are a lost practice we need to encourage everytime we see it. The game is great. I recommend to everyone.
The most sandbox u could ever get. Uncut gem.
Constant leveling and progression and new skills and weapons/armor to create and find. S Tier game for me
this game is certainly not perfect, but it is REALLY fun, theres so much to do, and even the bugs are fun to mess with, the physics is unrealistic but that makes it funner, combat is fun and engaging, but i do want to give one note: it starts off pretty rough hard and confusing, so dont give up on it right away, give it some time, and when you finally learn the game, then you will experience its true potential
really enjoyed the game, only issue is my save file keeps getting deleted
- Game is about exploring. - Start exploring. - Game puts me into combat with 13 goblins. - They are scattered across an enormous area and are almost impossible to spot. Spend 20 minutes running around squinting at the horizon. - Have to fight a flying one which I cannot possibly damage because I only have a sword. - Dying respawns you right there, and there appears to be no way of leaving other than starting a new game. - Uninstall. Total garbage wish I'd tried it earlier so I could refund.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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