
Explore a world full of adventure in this action RPG that tells the story of Mya, a powerful alchemist who travels across the dangerous lands of mythical Isur trying to recall the lost memories of her past.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Dutch, Japanese, Russian +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had fun with the first eight hours or so with the game, even if things were a little buggy and unclear, with blind leaps into poison clouds in order to progress. After getting stuck multiple times at the foundry, and having a frustrating encounter with a dragon boss with not enough citrine for healing potions, seemingly dropped far rarer than gold ever did, I quit the game to recuperate. When I returned, I found myself in rags, no sword, no potion vials, none of the elements that I had worked so hard to get my hands on. I am now faced to fight a dragon boss with nothing but a dodge roll. I want to love this game, potion bombs, sword oils and elixirs providing various buffs was a very fun concept to explore. However, with the overwhelmingly frustrating bugs that completely force me to restart my playthrough from square one, amnesia focused story, and a depressing world, I do not see myself playing any further. Especially if the bug like the one I encountered is discussed online years ago, and still has no fix.
The UI is too complex and obtuse to get into all the mechanics in this game. It isn't taught to the player very well. The story feels like its grafted on and just an excuse to bring the player from one area to another. The writing is weak. There's a lot of depth behind all this, but I didn't think its worth the time to experiment and watch guides just to figure out how to use the most basic mechanics in the game.
Says Shared Screen Co-op but can't play co-op, dear god... How to waste your time
The game is nice but currently is unplayable, too many bugged enemies that are invincible blocking your progress, it's frustrating, so many wasted hours, had to abandon the game, NOT RECOMMENDED
'Alchemist Adventure' is a 3D Action-Adventure, Puzzle game in which you play as a young heroine named Mya on a quest to solve the mystery of her forgotten past. It is probably best that I am writing this review after the release of numerous patches that fixed some serious issues that originally plagued the game on release. While the game is still far from perfect, it offers players an interesting mix of adventure and puzzle-solving while telling an engaging and intriguing story. The gameplay offers hack and slash melee action as well as some strategic spell casting in your quest to fight hordes of beasts and learn the secrets of your past. While the story progression is rather straightforward, there are various side quests and tons of hidden collectibles that can either aid you in battle, offer new aesthetics, or give you further insight into the game's lore. There isn't much that is missable (I am in the process of writing the walkthrough), so gamers can (for the most part) venture around aimlessly and explore the game at his or her own pace. The player is free to revisit old areas, often accessed with new spells and abilities, and find new paths and secrets. While an entire playthrough can be completed in about 10-12 hours, gamers may find themselves multiplying that in their quest to find all the collectibles and grind out some of the more tedious achievements. Much of the story is presented in a graphic novel style visuals and is usually aided by voice actors. While the gameplay itself is not overly complicated, the game does throw a lot of in-game mechanics that players may find quite tedious. For example, as you find new elements you can mix them together to create new spells that are needed to solve certain puzzles or defeat certain enemies. This will require you to constantly access the menu (full menu or quick menu) to change potions as you encounter new obstacles. While you do get more efficient at doing this, it does feel a bit excessive at times. There are also ingredients you need to collect, which you must use to either upgrade equipment or create custom spells. And custom spells are almost an entire metagame in itself. Fortunately, the player can often get away with just using melee attacks and the same two or three spells to get through much of the game. While the game has much to offer, sometimes keeping it simple is the best strategy. Completing all of the achievements may take quite a bit of time and effort (expedited by a little help from a very generous walkthrough, coming soon), but the game does offer a New Game+ mode so you can enjoy the game again (with more efficiency) rather than painfully slogging through the grind. Although there are certainly some faults with this game, I have to give credit to the developers. Since the game's release, they have been addressing player feedback, fixing issues, and even adding new content. And while the game is no 'Legend of Zelda', it is a bit more ambitious than most indie games that I have played. I would probably not recommend paying full price for the game, but if you are looking for a unique adventure game and catch it on sale, you may find it to be worth your time.
it controls like ass with a mouse and keyboard
Alchemist Adventure, keşif, bulmaca ve dövüş unsurlarını birleştiren bir aksiyon-macera oyunudur. Elementleri karıştırarak farklı iksirler oluşturabilir ve çevreyi manipüle edebilirsiniz. Hikâye merak uyandırıcı, görsellik ise canlı ve hoş bir atmosfere sahip. Mekanikleri zaman zaman tekrara düşse de keşfetmeyi seven oyuncular için keyifli bir deneyim sunuyor.
[i]Baboo is strong, fast, and handsome![/i] Sadly Baboo didn't make this game. really wish to like it but, too much flawed and bugged. The alchemy mechanic is really good on paper, particularly about crafting potion on the go rather than staking it beforehand memorizing specific and custom recipe, but 10 elements are too much, player spend most of the time in the quick menu constantly swapping premade potion for puzzle, you can have JUST one potion active per type in the quick slot this mean keeping the custom will be a waste of ingredient for puzzle and anyway you can only add status effects with little use, but great expense, status have by default low chance and need further more ingredient to raise it, not worth it, definetively not worth it, you will use the premade one and still spending lots and lots of time constantly swapping it for puzzle and combats. Again ten elements are too much, if really need should have give the opportunity to create the extra 6 elements by gameplay like throwing a fire and wind potion in a place and than see the two merge into lighting, in this way the player have basically three elements at hand rather than two, increasing quickslot would help too, for console/controller 4 button can be dedicated to the slot and others two to swap various page/set of quickslots. Overall the movement/combat feeling is a bit poor, attacks don't have a softlock, but it will gain from it in my opinion the skill tree is extremely grindy and disappointing, thing like i-frame for dodge should be basic, but you actually need multiple skill point to obtain it as long minimal stats, would i have liked more meaningful and fun passive like leave a fire trail on dodge/homunculus jump/dive attacks if hit by wind potion on themself etc... The bugs, the worst was the menu/book don't actually pause the game in combat and getting killed by enemies, many maps item not listed when still avaible and unavaiable item (already collected) still listed on map, achievements issues like unlocked with others even if it was actually obtained earlier and other way round. Usualy i don't like amnesiac protagonist, but i like the twist here it remember me of "The Outsider" by Lovecraft, aside this I found the lore/story messed a bit, it look like it was changed and reworked multiple time, but i may be wrong still the lore is nothing more than Plato's Atlantis with alchemy, a lustrous and advanced empire fall to is hubris.
Clunky, tedious and an inconsistent artstyle. These are my biggest issues with this game. Let me explain a bit deeper below. Clunky and Tedious Honestly this is a bit of a headscratcher for me. In this game you pick up ingredients to craft potions. These ingredients are single use. The potions are used for combat and puzzles. The reason I call it tedious is because you can run out of the resources to craft potions. This means you have to go back to the menu a lot if you want to actually use the main mechanic of making potions. This tediousness could have easily been solved by just making ingredients be infinite. If they would have made the resources infinite it would have made this game actually fun. Artstyle This game does not have a consistent artstyle. Not every game can be as pretty as final fantasy XVI or look as stylized as hades, especially with small teams, but having a consistent art style is very important to having the game feel cohesive. This game mixes anime, cartoon, MMO and fantasy artstyles right away. The world is super colourful with bright green grass, like a story book. The game opens by opening the alchemist book, like a storybook. Yet the story is told from a first person realistic perspective and is quite realistic and depressing. Mixing genres for storytelling and artstyles can work, but you need some strong pillars to support that, like Final fantasy XVI as I mentioned above. If you want a game that is similar in ideas, but you play as a mage, I can HIGHLY recommend Mages of Mystralia.
Alchemist Adventure - как можно догадаться из названия это игра в жанре адвенчура, о приключениях потерянной алхимички. Ключевая особенность игры это возможность создавать различные зелья и использовать их как бомбы, укрепляющие зелья или временые зачарования оружия. В целом это практически чистая адвенчура, где с помощью зелий вам придется решать различные головоломки. Сражения в игре тоже есть, но они весьма однообразны и даже на высокой сложности можно обойтись парой атакующий зелий и зельем лечения. Зелья производятся автоматически, достаточно составить формулу, для основных не требуется ничего, так что можно кидать зелья по кд, каждые 0.5-6 секунды, в зависимости от прокачки и сложности зелья. Кстати переключать зелья весьма неудобно, а делать это нужно часто особенно при решении головоломок. Сражения с боссами сложны только до тех пор, пока не понимаешь куда кидать зелья, а после все становится очень просто. Прокачка в игре так же присутствует, но опять таки достаточно простенькая. Ещё можно находить чертежи брони и оружия, а затем крафтить их. Кстати для крафта нужны ресурсы и в больших количествах, так что большую часть времени вам придется ломать бочки, кусты, тележки и все прочие предметы окружения. Сюжет игры и история мира достаточно занятные, наверно это единственное, что не дало мне забросить игру, поскольку я надеялся, что в плане боев игра будет не такой скудной.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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