
The Bloodline is a sandbox adventure RPG that lets you play your way. Reforge bonds between kingdoms, explore the wilds, craft and plan adventures and wield mighty weapons or magic as you prepare for what is to come…
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good, fun
An absolutely hidden gem
Edit: Devs added a button that allows you to teleport on the main map. Fixed issue. Now I only wish their was more content. Game bugged out and got stuck under the first bridge in the overworld. No way to get out. Please fix and I will change review
Решил купить игру, так как давно была в желанном, но покупать, глядя на качество, словно игра 2000-х, не хотелось, но попробовав сразу затянула, сначала ничего не понятно после создания персонажа в такой мир большой, где нет цели, только путь, навыки, способности, взаимодействия и т. д. — это просто набор возможностей, очень трудно без обучения, спустя 10 ч я нашел вкладку на капс, где избранные навыки, которые пригодятся, но не каждый раз, а также что есть система уровня, то есть я играл с базовыми характеристиками, имея 30 уровень, и при этом мне было не сложно, а даже весело, делая навыки и способности, словно в Соло Левелинг (правда не тени а нежить но похоже), ассасин-некромант, честно, круто, даже очень, жаль, я не купил ее раньше, частые вылеты, краши и т. д. случаются часто, за сессию 6 ч раз 10 может вылететь, причем комп не слабый, меня бесит и раздражает, но это не заставит меня перестать играть в нее, я удалил сохранения, которые так долго играл, чтобы начать заново, зная про уровень и возможности, чтобы пройти опыт полноценно. 100 из 10 я бы поставил, и, надеюсь, добавят еще больше магии, больше оружия и навыков к ним, какие-нибудь врождённые или пассивные способности, а так же снаряжение и оружие легендарного качества, и артефакты. Особенно на мой любимый класс с кинжалами и многое другое, спасибо за такой труд и усилия, чтобы простой парень смог насладиться столь дивной игрой, что я радуюсь, делясь своими впечатлениями об этой игре.
This is one of those games that felt extremly messy and unfinished but for some reason I still had alot of fun. When I say messy and unfinished, I really mean messy and unfinished. Large areas are simply empty, other areas that had stuff, had it removed in one of the patches. Cities look unfinished, quests dont work or have missing descriptions. The entire crafting system has no rhyme or reason yet. But the stuff that does work, is really satisfying. The physics based combat works very well. Attacks can ragdoll enemies and they take impact damage if you throw them down cliffs or against obstacles, similar to games like dark messia. The spell system feels very versatile and impactful. For its simple grafics it has alot of very well crafted areas that are extremly fun to explore and its dungeons are very interesting (at least those that are finished). For the game being so messy I didnt experience any significant gamebreaking bugs. What works, works. I really just hope that the dev gets a grip and makes a roadmap and sticks to it, because what is there so far just works. The biggest problem the game currently has, is zero handholding. For the first hour you have no clue what to do and where to progress. I would recommend just to start exploring.
Very interesting game - I enjoyed my time with it, but it felt a little off. I'm still recommending it and looking forward to hopping into later in development. The traversal is fun, the combat is fun, the magic is very interesting. I like that you have the freedom to do what you like. Town building, crafting, etc all seems great if not a little under developed. (but that's to be expected in EA) My main gripe is how the world is divided up into these zones on the world map. It makes the game feel diced up into pieces, instead of this large open world you're living in. It really took me out of the game. At first I just thought it was a fast travel option, but it's more how you zone into other areas. Now some of these areas are very large, and that's neat - but the fact I have to go into a world map to go to any POIs is a tough sell for me. Other than the above, this game is unique and imaginative, It's a cool game with cool ideas.
My character finally got to a big city. Talked to two NPCS. Developed tuberculosis and started coughing up blood. 10/10 An interesting RPG simulation in ways you don't expect!
this game just keeps getting cooler combat is fun movement is fun beautiful locations good progression system good magic system there is crafting and some city building and so far i have barely played might be a bit buggy at this time but its a blast
пока сырая,но потенциал мощнейниший
For a solo dev project, this game is awesome. Build your character however you want and be an overpowered mess. My highest praise goes towards its movement and usage of verticality. You can double jump, climb, grappling hook, ride mounts that can fly, or transform into a bird using a spell. With hundreds of skills and items to use to defeat enemies and explore. There's so much goodness in it. Beware though, as it is an EA game, there are unfinished areas and plenty of jank. Additionally, there is no difficulty setting so you may find yourself without challenge. I give it a solid 7.5/10 just because it is still in development but rest assured that it is receiving regular updates and the dev is very social. The Bloodline is awesome and I strongly encourage people to play it.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tom Clancy's Splinter Cell Chaos Theory® | $1.8M | 5.8K | 93% | $9.99 |
| Toukiden: Kiwami | $1.8M | 1.1K | 69% | $59.99 |
| From Dust | $1.8M | 3K | 67% | $14.99 |
| Crying Suns | $1.8M | 3.1K | 86% | $24.99 |
| Trials Fusion™ | $1.8M | 2.5K | 67% | $19.99 |
| Survivalist: Invisible Strain | $1.8M | 4.4K | 87% | $6.59 |