
Bloodshed is a Roguelite Survivors FPS; an exhilarating fusion of Roguelite elements merged with retro-styled visuals and first-person “Survivors-like” frenetic combat action!
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Bloodshed is an exhilarating fusion of Roguelite elements merged with retro-styled visuals and first-person “Survivors-like” frenetic combat action: Face endless waves of undead foes, collect experience points, and upgrade your skills and weapons in a battle to survive the night. Even after death, you keep your hard-earned money which can be exchanged for persistent improvements and unlockable content, allowing you to progress further while adding depth to the overall gameplay.
Face the malevolent threat of the Cult, whose members are pursuing a sinister plan to resurrect an ancient deity to bring about the apocalypse. Battle countless cultists, undead, demons, and other creatures of the night and send them (back) to their graves!
Each enemy presents a unique challenge and requires its own strategy - and you'd better get ready quickly, because they come in masses!
Bloodshed boasts a diverse roster of playable characters, each with distinct abilities and playstyles, providing a personalized gameplay experience. With a vast selection of weapons and skills at your disposal, you can experiment with various builds to discover the ideal strategy for your survival.
With a bit of luck and the right strategy you will stand your ground against the hordes of darkness!
Death doesn’t stop you from progressing. Persistent upgrades, unlockable content, and continuous improvement await in Bloodshed, with the ability to exchange hard-earned cash for permanent upgrades. You can also complete optional objectives for unlocking new skills and game features, ensuring each run pushes you further into the depths of the Cult's dark world.

Engaging FPS Gameplay: Experience fast-paced, intense auto-shooter battles across a variety of biomes.
Diverse Character Selection: Play as distinct heroes, each with unique strengths, weaknesses, and special abilities.
Extensive Arsenal: Discover and upgrade numerous weapons and skills to craft the ultimate build.
Permanent Upgrades System: Progress continuously, unlocking permanent character upgrades to boost replayability
Dynamic Enemy Hordes: Fight against adaptable enemies with unique abilities and attack patterns. Face off against elite foes who offer even more loot!
Retro Look, Rockin’ Feel: Enjoy pixelated Boomer Shooter graphics and highly dynamic, fluid movement mechanics.
Immersive Soundtrack: Dive into the atmospheric world of Bloodshed with an adaptive soundtrack that intensifies the action.
Visceral Combat: Relish the visually striking gore effects and satisfying combat that elevate every battle.
Swappable Shooting Modes: Use auto-shooting for a more Survivors-like experience, or “switch to manual” to aim and shoot your way!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Russian, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Killing Baal and Moloch's followers (Israelis) simulator. 10/10
Coming back to this game after my first playthrough (near 100%) a while back, I'm noticing a common gripe within the reviews is the limited amount of content and short overall playtime. I do fully agree that if the devs gave this game a longer release cycle and filled it with more of the same (new characters, weapons, maps), this game could've been something even more special. But for what it is, a cool mesh of boomer shooter and survivor game, they really nail it, and there's few other games on the market that mesh those genres - none of which do it as well as this game. In my recollection, I never felt any feelings of "that's unfair, they need to rework that". Sure, there's runs where you continuously end up getting terrible upgrade selections, but that's the reality of roguelikes/lites. But overall, the design, graphics, and sway between "oh man I'm underpowered and need to catch up on upgrades" to "I don't know if it's even possible for me to lose this run anymore" that I find to be a hallmark of survivor games is all there and done well. To go back to my original point about the length: If you consider the price tag, the $13 they're charging feels fair, not great. Get it on sale, have a blast for some hours bingeing it, scrap out a few more hours going for completion if you like, and maybe come back to do it all over again sometime later. And btw, it goes on sale frequently for $3-4, not even factoring in the bundle discounts that this game has plenty of.
OSRC #005 🔎Was bin ich ? ➡Bloodshed ist ein Roguelite-Survival-Shooter und kann am besten mit Titeln wie "Brotato" oder "Vampire Survivors" verglichen werden, nur eben aus der Egoperspektive. Wir suchen uns also einen der möglichen Charaktere aus (welche nach und nach freigeschaltet werden müssen) und stürzen uns in unterschiedliche Arenen, in welchen wir Gegnerhorden erledigen müssen, um Erfahrung zu sammeln, mit welcher wir unterschiedliche Waffen, Fähigkeiten oder Zauber freischalten und Leveln müssen. Die Arenen selbst sind dabei nicht einfach große viereckige Räume, sondern unterschiedliche Gebiete wie Friedhöfe, Burgen oder Hafenstädte. Diese Gebiete sind komplett begehbar und bieten genügend Freiraum für unterschiedliche Taktiken zum Überleben, wobei meist nach kürzester Zeit alles in unübersichtlichem Chaos endet. 🔎Wie bin ich ? ➡Bloodshed bietet uns zwar keine hochauflösende Unreal Engine, sondern geht lieber den Weg der Pixelgrafik, wobei der eigentliche Pixelstil durch einen Regler einstellbar ist, so kann man entscheiden, ob man in einer sehr verpixelten PS1 Grafik spielen möchte oder doch lieber auf den Effekt selbst verzichtet und die Umgebung lieber hochauflösend sehen möchte. Der eigentliche Pixelstil bleibt aber in beiden Fällen enthalten. Während wir aus der Egoperspektive in klassischen 3D Umgebungen kämpfen sind die Gegner selbst als 2D Varianten vorhanden (Dies kann man sich am besten vorstellen, indem man an die ersten DOOM oder Wolfenstein Spiele denkt). Der Soundtrack donnert uns währenddessen um die Ohren und unterstreicht nochmals das totale Chaos, in welchem wir schnell enden. Rock- und Metalfans sind hier besser aufgehoben, als Leute, die eher eine ruhige Hintergrundmusik in Games bevorzugen. 🔎Was biete ich ? ➡Bloodshed bietet uns neben unterschiedlichen Gebieten einige spielbare Charaktere mit eigenen Waffen und Fähigkeiten, wobei diese sich nur auf die Startausrüstung beziehen. Die Ausrüstung, welche wir im Laufe eines Runs bekommen ist zwar immer wieder anders zusammengewürfelt, jedoch kann so gut wie jeder Charakter jede Ausrüstung benutzen mit minimalen Ausnahmen. Die Waffenauswahl reicht hier von verschiedenen Nahkampfwaffen über Pistolen, Schrotflinten, Raketenwerfer oder auch Wurfsterne. Dazu kommen viele verschiedene Zauber, welche uns im Kampf ziemlich zur Hand gehen können, von blutsaugenden Zecken über wirbelnde Sensen bis hin zu Heilungskreisen oder Feuerbällen. Auch die Gegnervielfalt ist ein absoluter Pluspunkt, denn wir bekommen über 40 verschiedene Gegner an den Hals geworfen, welche wir alle nochmals mit Informationen in einem Bestiarium bestaunen können. In den Standardleveln können wir je 3 goldene Spinnen finden, welche nochmals zusätzliche Level mit Aufgaben freischalten. Haben wir jedes Level einmal gespielt und den Endboss besiegt, können wir selbst über gewisse Einstellungen entscheiden, wie wir fortan die Gebiete unsicher machen, zeitlich jedoch begrenzt von mindestens 5 Minuten bis maximal 30 Minuten pro Run. 🎭Pro & Contra ✅viele unterschiedliche Gegner ✅Abwechslungsreiche Gebiete ✅einstellbarer Pixelgrad ✅vielfältige Waffen- und Zauberauswahl ❎zu Beginn kein einstellbarer Schwierigkeitsgrad ❎Spielzeit insgesamt ziemlich kurz ❎Maximal 30 Minuten pro Run 🚩Fazit Wer schon immer mal "Brotato" oder "Vampire Survivors" aus der Egoperspektive spielen wollte ist bei Bloodshed genau richtig, auch wenn beide Vorbilder vom Umfang her wesentlich größer sind. Außerdem ziemlich schade bei gerade solch einem Spiel: die zeitliche Limitierung von maximal 30 Minuten, denn gerade dieses Genre lebt davon das man immer wieder seine persönliche Überlebensbestzeit schlägt, wenn diese direkt zu Beginn auf eine feste Zeit begrenzt wird, fehlt einfach etwas. Allgemein könnte der Umfang etwas größer sein, immerhin was Waffen, Fähigkeiten und Zauber angeht. Für den hier gebotenen Content ist der Preis von knapp 13 € aber trotzdem gerechtfertigt. 3 von 5 Punkten [code]Für weitere Reviews zu allen möglichen Spielen schau doch mal bei [url=https://store.steampowered.com/curator/8049466/] GGC [/url] vorbei, es lohnt sich :)
Bloodshed is a fun mix of DOOM and Vampire Survivors. Each run has you mowing down endless hordes of cultists, undead, and demons while leveling up and building your character. The game starts off quite challenging, but that difficulty quickly disappears. Once you unlock the regeneration/healing skill, it becomes almost impossible to die. From that point on, most runs feel trivial as long as you keep moving and healing. The biggest downside is the lack of content. After unlocking most characters and upgrades, the gameplay becomes repetitive, and the builds aren't distinct enough to keep things interesting. 5/10 The concept is great, but the progression and balance need much more work. Once you unlock the right upgrades, the game loses nearly all of its challenge, making the rest of the experience far less satisfying.
Decent game for what it is. If you're looking for depth, look elsewhere. The gameplay is fun for a while but grows stale after a few hours. The character dialogue, repetition, and lack of variety are what killed this for me overall.
- Upgrades double in cost per purchase. 200 gems for rank 1, every other upgrade (more than) doubles in cost. I assume this cost doubling occurs every single time you upgrade 1 of ~20 initial passive skills. - first level, you must last 5 minutes in a relatively fun horde onslaught. I've played this one three times, makes you ~50-350 gems. Second level, you must last 20 minutes... idk, never played past 12min and you do not retain any gems if you quit mid-arena, which is fair enough. 20 minutes is waaay too long in some arena against an ever increasing horde w/character @ 1 passive with 2 out of ~8 playable characters unlocked. The characters are fine, but the length you're meant to do this mindless blasting is a bit much to me. 10 minutes would be plenty, but then this is my second non-MP arena-type game, perhaps this is common. Maybe 1000 monsters / or 20 min... but, "last 20 minutes" as the 2nd level's requirement made me dread the future levels. A Doom / Amid Evil / Graven level may take an hour, but it's progressive and sometimes bits of story, puzzles. These are well-built environments, but circular and relatively small, constantly spawning fun stuff to shoot, occasionally stronger mobs, but otherwise its gameplay loop is simply strafe and shoot. - the two playable characters I've accessed are fun enough. Both have a melee and a ranged weapon for starters, both of which you may upgrade as you kill monsters. XP is earned directly, with an amount provided by each kill. Level ups occur quite quickly and regularly. The guns handle well, sound good, impacts are fantastic and the effects are enjoyable. Each playable character has a movement skill with a fair cooldown. I don't know if these can be upgraded or improved in any way. Generally, movement is smooth and fast and I've yet to face a mob that could outpace me on either of the initial pcs. The quips are good and the characters seem likeable enough. It was 100 gems to unlock the second character. Idk who the third (4th etc) characters are, nor how much they cost. A guess based on other in-game costs? 1000 gems for character 3, 3500 - 5000 for character 4, so on. Seems steep, but maybe gems are more plentiful in later levels. After all, the costs for passives increase by 100% after first purchase, so idk. (just so it's clear, gems are in-game loot) - there are treasure chests that sometimes occur, perhaps always if you kill a tougher mob (they usually have some opaque purplish or green highlight, maybe the color indicates some specific threat? either way, consider these elites and they're always worth killing). These drop the equivalent of a level up. I've killed seven or so and these chests have never dropped gems, at least that I've noticed. - the two arenas I've seen are well done and fun to navigate, plenty of areas provide a momentary tactical advantage but it's not possible to stay still. The characters haven't gotten stuck on anything. Shoot the blue flame braziers, these are a source of loot. The longer you run and gun, the more of these beacons pop up. My main reason to dislike this is based on the 2nd (of ~12?) level's time requirement. From 5 minutes to 20 is steep, imo, and while it does get progressively more challenging and entertaining, it's asking too much time for one arena with little else but killing and skilling involved. Would a louder plot, or story, make the 20min more doable like in Amid Evil or Doom? Would a quota, like in Sportal, make it doable? I like FPS, played thru a fair share, and it's probably just the specific FPS medium here that I dislike, which is why I've endeavored to provide details about the game, given the personal preference involved in my rating. I suppose, if a 20min arena (with perhaps longer ones after) and rather pricey and multiplying currency requirements don't sound like deal breakers, you could do worse. The arenas are fun, so are the characters. Initial design decisions put me off personally. I also got this for free. Again, you could do worse, and if the idea of a long arena sounds fun, you'd like this fine.
Not terrible, but definitely a bit dull. The idea of a first-person survivor-like is not bad but i think there's a lot of dull design choices that detract from it. Upgrades seem to be mostly pure stat increases with almost no interesting effects to add to the gameplay except for a few spells that aren't super interesting either. Level caps on weapons block you from bulding anything very fun or rewarding since everything is capped at level 8. The levels are to few and seem to all have very little to offer beyond some rudimentary secret hunting to unlock bonus levels. Also completed the main missions in 4 hours and nothing here indicates it's worth playing more beyond that.
Vampire survivors but plays like Doom.
Средняк. На один-два вечерочка хватит. Неплохая игруля, но и нехорошая.
Bloodshed is an old-style shooter with roguelike elements. As one of several heroes, you are tasked with surviving and fighting hordes of monsters in a fairly short campaign while gathering temporary upgrades and dodging everything you can. In the hub area, you spend your gold on permanent upgrades to facilitate your next run. The game is fairly simple and easy. Throughout its completion, I never felt it was unfair or particularly difficult. The seven heroes are quite distinct and require different approaches to gameplay, but they all benefit equally from the same spells and passive abilities. Bloodshed has only two chapters and can be completed within a couple of hours. It is a nice game to spend a few days with if you are a fan of chaotic shooters.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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