
The Bloodline is a sandbox adventure RPG that lets you play your way. Reforge bonds between kingdoms, explore the wilds, craft and plan adventures and wield mighty weapons or magic as you prepare for what is to come…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super fun early access game!! Creator is very active in the Discord and the community is great. If you like messing around and using crazy skills with a great movement system i recommend this game heavily.
lost two saves at 4 hours each do to corrupt save, id wait until cloud saves to purchase this game.
- Game is about exploring. - Start exploring. - Game puts me into combat with 13 goblins. - They are scattered across an enormous area and are almost impossible to spot. Spend 20 minutes running around squinting at the horizon. - Have to fight a flying one which I cannot possibly damage because I only have a sword. - Dying respawns you right there, and there appears to be no way of leaving other than starting a new game. - Uninstall. Total garbage wish I'd tried it earlier so I could refund.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is still in early access. It's fun and definitely worth the price tag. The only two issues I have with the game are, when using a keyboard and mouse and interacting with menus, the game will act like you're using a controller even if one isn't connected to your PC until you make an input. It's annoying, especially when building. Swapping the game allows free customization for skills and that is definitely one of the biggest selling points. The second issue is, when playing a fishing mini-game, the mouse cursor will appear until you click for the first time and that leads to you losing the fish until you get used to the timing instead of focusing on what your eyes see. (I will edit review when issues are fixed during development. Also, huge props to the dev for sticking it out and not making a unfinished project like the Gedonia dev did and moving on to a second project and leaving the people that funded development hanging)
good
would love to see werewolves added as an option for halloween, aside from that though great game with an insane amount of freedom.
wont even boot up, fatal error
In it's current state I can't recommend this game. It's fairly buggy and seems pretty empty. However I really do hope the dev keeps working on it and in another few years it might be a really good game.
This game is [i]wild[/i] and I feel like I just barely scratched the surface. While it can feel a little empty at times, and the menu system is non-intuitive in some ways, the gameplay/skills more than make up for it. Its leveling system is a ton of fun, really reminiscent of the grind I used to love on Old School Runescape. So far I've mostly been focusing on Unarmed, and it feels like how I imagine a FPS version of a D&D monk would be. It feels badass to have a horde of goblins running at you and pulling up your fists. Backflipping, punching people into the air, doing flying kicks across the map, kicking ogres so hard that their bodies ragdoll into the horizon... and that's just a single skill tree. I seriously cannot wait to dip into the other skills to see what other RPG dreams I can fulfill. Considering this is early access, I think the full release is going to be magnificent. :)
This game is an absolute blast. Idk if it just appeals to my particular mix of mental deviations or the guy making this game is a passionate genius but either way I cannot wait to see where the game goes from here.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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