
A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your foes, with weaponry, sorcery, stealth, or clever tactics like kicking them into deadly spikes.
Modeled estimate, not a reported figure. How we estimate →
About
A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your enemies, with weaponry, magic, stealth, or clever tactics like kicking them into deadly spikes.
Explore a handcrafted campaign filled with unique levels, absurd situations, and a stupid story that starts with rescuing a princess and quickly goes very, very wrong.
Fight enemies using melee and range weapons. Hack, slash, bash, stab you enemies. Block their attacks or roll away to dodge. Throw your weapon at them. Disarm them. Grapple them. Throw Them. Kick them into anything or kick anything into them.
Use a variety of spells such as incineration, freezing, electrocution, illusion or telekinesis. Strategically deploy spells as traps on the ground, or infuse your weapons with these powers. If it's not enough, just mind-control your foes.
Sneak through guard patrols and backstab them, pickpocket their weapons, hide in barrels, or distract them.
Make good use of the conveniently placed environmental hazard. Kick enemies in spikes, in water, in fire, in chasms. Throw crates at them. Throw tables, red barrels™, other dead enemies, other alive enemies. Kick them down the stairs to knock them down. Use torches/lamps to put them on fire. Everything can be a weapon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had high hopes but this is too clunky and buggy for my taste
玩法很多不错不错好玩
игра прикольная но не надолго прошол - и делать нечего
Media

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Languages: English, French, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Turkish
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
Kicking skeletons, goblins and wizards 10/10 kicks
A game about kicking enemies into pits and traps sounds fun, especially if you are a fan of Dark Messiah as I am. The problem is this gimmick is pretty much the entire game and is way overpowered to the point where it doesn't make much sense to do anything else. With Dark Messiah the traps and kicking were a supplement for good core combat, a reward for being smart and observant based on good level design. I'll still barely give the game a recommendation because I finished and the price is low. But you are still much better off playing Dark Messiah, even given the age of that game.
騎士精神? 那是什麼 要不先看一下我鞋幾碼? 然後再來電擊一下 倒地後抓起 我聽說你喜歡游泳跟健康步道? 滿足你(丟 邊玩邊笑的遊戲 害我像是個神經病 用低配的畫面 引起你最暴力的想法 機關與地形並非強制 你腦中那些"特殊"的手段也能通關 正面拚刀是不存在的 傻子才拚刀 拚刀困難度又高又難 隨便一個敵人都能把你切成肉醬 不如喬個好角度給他一腳 動動腦用用地形 再用用你的技能 就能通關了喔 好玩 就是好玩 缺點喔 不夠玩 作者還有嗎? 就算是無盡模式也不夠無盡阿 怎麼升級到沒東西可以點了? 火魔法跟潛行玩法是有點無趣了 雖說單機遊戲不需要平衡 但拚刀挫折感真的有點太重了 還有潛行跟戰鬥在魔法面前是真的有點過於弱勢了 全通關後找技能書的能力也不夠直觀 沒什麼說明 摸了很久才搞懂 提示有點過於弱了
хорошо
Если эта игра и правда вдохновлялась Dark Messiah of Might and Magic, то мне явно стоит заценить источник вдохновения, ибо хоть TAoSK короткая (я получил платину/все достяги), но весёлая (я играл через ветку скрытности только для достяг). Мне понравилось
This game is a true hidden gem. I enjoyed it so much that it even inspired me to create my very first achievement guide. Like many indie games, it has a few rough edges, but nothing that ever gets in the way of the fun. The game is built around absurd humor, which is exactly my kind of comedy. It starts with the classic "rescue the princess" setup, only for the princess to reveal herself as the villain after you complete the very first level. From there, the game never stops making jokes. The sixteen levels are packed with references to pop culture and plenty of silly moments that kept making me laugh. The gameplay revolves around two simple mechanics: attacking with your weapon and kicking your enemies. From there, things become much more interesting. There are three skill trees—Combat, Stealth, and Magic—that greatly expand the number of ways you can approach each encounter. The level design constantly encourages you to use the environment to your advantage, whether that's kicking enemies into spikes, throwing them into the ocean, setting them on fire, or simply sending them flying off a cliff. You can also pick up a wide variety of weapons, including swords, axes, magic wands... and even fish and loaves of bread. Combined with your abilities, they create countless fun ways to deal with enemies. Personally, my favorite strategy was freezing enemies with ice magic so they would slip, or blasting them away with wind magic and watching them fly straight into the ocean. This is one of those games that's hard to fully explain—you really have to experience it yourself. If you're looking for a lighthearted game with creative gameplay and a great sense of humor, I highly recommend giving it a try.
Players by region
Where this game's players are, estimated from review languages.
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