
Command an army of specters, unleash terror on the town of Gravenville, and solve puzzles to unlock mysteries in this strategic adventure game of resource management and supernatural mayhem.
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About
The classic Ghost Master returns from the depths of the underworld, resurrected in a glorious rebirth of terror and intrigue. This faithful remake of the beloved original brings back the essence of the classic, now infused with stunning new graphics, a powerful new engine, and refined mechanics that will leave you screaming for more.
Key Features
Command an army of specters: Wield the power to summon and control a variety of grim specters, howling banshees, and sly gremlins, each with their unique abilities and strengths, now with enhanced visuals and improved AI.
Unleash terror on Gravenville: Explore 11 expansive and distinct locations, including the town's lunatic asylum, military base, sorority and frat houses, and police station, now with new environments and detailed textures.
Solve puzzles and unlock mysteries: Delve into a world of mystery and intrigue, where clever thinking and strategic planning are essential to success in unique, hair-raising adventures with multi-branching scenarios, now with new challenges and hidden secrets.
Experience a thrilling blend of strategy, adventure, and resource management: Combine the best of strategy, adventure, and resource management games in a coherent plot and complete virtual world, now with new gameplay mechanics and fresh content.
Rediscover the Terror
Relive the classic gameplay that made Ghost Master a cult classic, now with the benefits of modern technology and design. Ghost Master: Resurrection is the ultimate treat for fans of the original and newcomers alike, offering a fresh take on a timeless formula.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Russian*, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i] The smug and irritating devs of the "remastered" version mock the supernatural and do not respect the dead. [/i] a disgrace of the Ghost Master universe. cheap, worthless cash grab. AI usage involved, aggressive monetization. better to let the dead stay dead.
It looks better and plays better than the original. However, while a lot of the quirks of the original have been fixed, there's still many glitches and weird behaviour to be found. Unfortunatly, there's a general lack of polish to this game, including a ton of typos and many out-of-place, distracting AI assets. The AI artwork is especially bad - they often don't look anything like the original artwork, so it just look bizarre and sticks out like a sore thumb.
Okay, I am a massive fan of Ghost Master, I love it and used to play it all the time when I was a kid, and I even bought it on here and am playing it again, and I was surprised to find out that there was a remake, I bought it, and... the graphics are better, and that is really the only positive thing I have to say, everything else is almost exactly the same, but the one thing that is an extremely big negative that ruins the whole thing for me is the use of Ai, there is no excuse for that, that is just lazy!(the main menu literally has a giant freaking Ai generated image of a haunted house that looks terrible). If you have not played Ghost Master before and want to, do yourself a favor and just buy the original, its on Steam as well, there is no Ai slop in it, and it is significantly cheaper.
"Season Pass" that costs twice as much as the base game.
[h1]AI Slop[/h1] As engine is adjusted for modern PCs standards - game doesn't crash, doesn't stutter or something. Rest of the game like textures or arts are just thrown to free AI image generator and then put in the game [b]without any correction or something[/b] to check if they even fit to art style or just doesn't look strange lol. I bought this for €3.50, but I still don’t think it’s worth it because of how sloppily the graphics were handled. They aren’t just mediocre - you can see unnatural elements that are the result of AI-generated graphics that weren’t even corrected by a graphic designer. I feel sorry for the people who paid full price. Example of loading art https://youtu.be/YYd2BT61mqk?t=13 (OG) https://images.steamusercontent.com/ugc/12267881065339625533/2A62F2692D3BC886D98ACF012B5CE4B5FD3A5299/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false (Resurrection) Or just look how terrible new main menu looks like, residence windows that doesn't make sense at all. https://www.youtube.com/watch?v=TM5-rHv9M-U (OG) https://youtu.be/RRtffLaZu7U (Resurrection)
As a kid, I was absolutely obsessed with the original Ghost Master, easily beating it over ten times long before it even made its way to Steam. I vividly remember struggling with those complex, clever puzzles, which makes it all the more painful to see what they’ve done in Resurrection. Aside from the upgraded graphics, this remaster is a total trainwreck of broken mechanics, bugs, and sheer developer laziness that practically plays itself. It honestly makes me want to sit down and cry over what they’ve done to this cult-classic franchise. The most embarrassing and infuriating moment for me was seeing how they butchered the mechanics in the first Hospital mission, where you have to get the toy bunny to the child to free a ghost. Good lord, why on earth does the bunny magically teleport itself to the child if no mortal picks it up? What kind of hand-holding babysit-mode is this? Because of casualized garbage like this, the original campaign has become a total breeze that you can blitz through in a measly ten hours max. Instead of fixing the quirks of the original, the developers managed to introduce a flood of new issues. While the game is riddled with far more bugs than I can even list, one particular flaw stood out as completely game-breaking. The Mortal Ghostbreakers can now banish your ghosts from across the entire map and through different floors. For instance, I placed Lara (the Vapor ghost) on the first floor of the hospital. Suddenly, with zero warning, some Ghostbreakers walking down the stairs on the third floor triggered a red exclamation mark over my ghost, and I watched them trap her with a comical tractor beam pulling her straight through the ceilings and floors of the entire building. It was exactly because of bugs like this that I wanted to refund the game, but unfortunately, nostalgia got the best of me, I got sucked in, and I passed Steam's two-hour refund window. I’m kicking myself for it. To make matters worse, what they did in the DLCs is an absolute crime against the fan base. The original Ghost Master had one thing that was sacred and irreplaceable: a brilliant, iconic Polish dubbing that built the game's dark, satirical atmosphere and beautifully fleshed out the ghosts' backstories. The studio clearly smells of poverty now, because the voiceovers in the add-ons were generated by terrible, soulless AI. It sounds artificial, robotic, and completely dead. Honestly, I have a strong feeling that AI wrote the backstories for these new ghosts, their dialogue, and maybe even the entire concept of Resurrection. The DLC feels like an unwanted acquaintance who shows up to beg you for cash, and instead of saying "thank you," they just spit on your shoes. The lack of creativity in these expansions is staggering, relying on peak laziness where mortal characters are shamelessly copy-pasted from previous story missions without even changing their bios. The result is embarrassing; in the drive-in cinema mission, there is a literal duplicate of a character on the map, leaving you with two identical people with the exact same name and biography. Meanwhile, another character gets called into Joe's Diner for interrogation because of the bones found at the old lady's house in a main story mission, which makes absolutely no narrative sense. Scaring people in the original was great because we were doing it for a reason, but here, any sense of logic or narrative consistency is completely gone. Why are we constantly stuck in the same tiny town? We have a portal, so why can't the ghosts slowly take over new territories? Right now, I can drive mortals into absolute, gibbering madness, only to return to the map in the next mission to find everything perfectly fine and back to normal. This game won't survive on cheap jump scares and weaponized nostalgia, and it is already actively losing its grip.
low effort remaster, its just texture upscale. NPCs still can get stuck, so you lose time. Few more levels but still no new ideas, just repeating schemes from base game.
Ghost Master ma w moim sercu specjalne miejsce – zarówno ze względu na nostalgię, niesamowicie wciągający (i niepodrabialny!) gameplay, jak i genialne tłumaczenie, które powinno być omawiane na zajęciach z filologii angielskiej. Gra jednak po prawie ćwierćwieczu zestarzała się i dziś, niestety, mało kto o niej pamięta, co uważam za niesamowicie smutne. Z pomocą, by przeciwdziałać temu stanowi rzeczy, przyszli modderzy, którzy stoją za modyfikacją Complete Edition dodającą do gry nowe duchy, skórki dla nich, offline’owe osiągnięcia czy nawet nowy poziom – wszystko zachowane w oryginalnym klimacie i grafice. Czym jest więc Resurrection i gdzie jego miejsce? Mówiąc najprościej jest oficjalnym remasterem starego, dobrego Ghost Mastera, który odświeża i uwspółcześnia graficznie całą grę, ale jednocześnie poszerza ją o nowe duchy, mapy i tryby zabawy. I to one są, według mnie, najważniejszym powodem do jego zakupu. Oryginalny Ghost Master nie zachęcał bynajmniej do kontynuowania zabawy po przejściu jego fabuły, co stanowi jedną z jego największych wad. Owszem – można ogrywać do bólu te same poziomu, ale uzyskane z tego tytułu nagrody będą bardzo małe – ot garść plazmozłotych (eterycznej waluty, za którą przyjdzie nam odblokowywać nowe umiejętności duchom) i może jedna dynia więcej w wyniku (dynie stanowią odpowiednik gwiazdek albo medali). Tyle. Resurrection dla porównania odblokowuje szereg nowych poziomów do ogrania (czyt. nowy akt IV), każdy z co najmniej jednym nowym duchem do uwolnienia, a także nowe tryby gry (obecnie losowy, czasowy oraz customową playlistę wybranych przez nas poziomów). Ponadto ponowne przechodzenie poziomów nagradza nas pełną kwotą plazmozłotych (nie braknie ich nam więc na ulepszenia swojej armii) oraz dyń, które to z kolei możemy przeznaczać na zakup ogólnych talentów (zarówno pasywnych, jak i aktywnych), dzięki którym staniemy się jako tytułowi Władcy Duchów jeszcze potężniejsi. Gdzie Resurrection zawodzi na ten moment? Po pierwsze grafika i interfejs mimo starań trącą nieco myszką i uważam, że twórcy mogliby poświęcić im nieco więcej uwagi. Po drugie gra jeszcze przed oficjalną premierą, podczas beta testów z udziałem graczy, cierpiała z powodu marnego tłumaczenia na język polski i głosów postaci wygenerowanych przez sztuczną inteligencję. Po premierze jest lepiej, poczyniono pewne poprawki, ale umówmy się – poziom wybitnego oryginalnego tłumaczenia to to nie jest (chociaż czasem nowi tłumacze się wykazali, chociażby tłumacząc nazwę ducha „Stay Cold” na „Loducha” – winszuję!). Druga sprawa to fakt, że Resurrection cierpi z powodu tych samych mankamentów, z powodu który cierpiał oryginalny Ghost Master. To na przykład na wpół sprawne poziomy doświadczenia duchów („dziki”, „wytrenowany” itd.) – mam szczerą nadzieję, że zostaną one naprawione w przyszłości, albo i lepiej – zupełnie przeprojektowane tak, by dać nam chociaż jeden powód zabierania ze sobą na misje duchów, z których normalnie nie korzystamy w ogóle. Finalnie nie każdy poziom jest sobie równy i niektóre z tych dodanych w Resurrection naprawdę nie mają w sobie niczego szczególnego. O wyspecjalizowanych misjach, w których trzeba wykonać czynności inne niż przestraszenie wszystkich śmiertelników możecie również zapomnieć. Czy mając wszystko powyższe na uwadze polecam zakup? Tak, jestem skłonny Resurrection polecić, ALE skłaniałbym się ku poleceniu go, gdy gra jest przeceniona. Stówka za podstawkę i półtorej za przepustkę sezonową to dużo, nawet, jeśli wziąć pod uwagę wszystkie techniczne usprawnienia, graficzne odświeżenie i całkiem sporo, obiektywnie mówiąc, nowego cententu. W chwili obecnej, gdy światło dzienne ujrzały ledwie cztery pierwsze DLC, myślę, że gra ma jeszcze szansę rozwinąć skrzydła i wykorzystać w pełni swój potencjał. Co mam szczerą nadzieję nastąpi, ponieważ jak mówiłem na wstępie, Ghost Master ma w moim serduszku specjalne miejsce. Do roboty zatem – śmiertelnicy sami się nie wystraszą!
its a bit buggy but playable. i recommend waiting a bit until they actually improve the game visually. everything look better but the mirror reflection from the original have been improved (most likely by AI) so mirror ghosts are now being blocked by a "new and improved" low resolution reflection of the room. you wont see humans and the ghosts from the mirror and that is a issue if you try to unlock Tricia (she is invisible now) https://images.steamusercontent.com/ugc/18360685211442513969/D674D5BC44EABAAE6BF2FE33CDE7094667E184AD/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false and this is the mirror Dev are refering to https://images.steamusercontent.com/ugc/632981847287467253/CAD6D11536C98BF0BDF454258A87E2F406A82175/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Узнав о выходе сие чуда, я давно мечтал о ремейке или ремастере, конечно круто все то что добавили вырезанный контент, есть дорожная карта в течении года, игра все такая же но..... Она преобладает огромными багами, огромными проблемами! например там где в оригинале были кат сцены, их нет! проблемы в прохождении, в 2 или больше заданиях, дошел до 2 главы, и все, это не я слабый, это игра мешает мне пройти! Игра крутая, но с проблемами, если их решат, может отзыв изменю например (не силен в названиях заданий) в 1 главе, когда надо было открыть доступ к 2 трупам, в том задании кат-сцена не сработала как упал кирпич, NPC, не спустились посмотреть 2 кошмар в больнице, там где должен ребенок плакать, он тупо смотрел телевизор из-за чего я не смог освободить привидение 3 освободив всех привидений, в том же задании сработал лже кат-сцена, и игра зависла
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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