
Experience the mysterious, timeless world of Toren, the first adventure game from Brazilian indie developer Swordtales. You are Moonchild, destined to climb the tower (known as Toren) on a hauntingly solitary journey to find your purpose.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jogo BR, de 2015, vi no zangado gado tem uma arte bem feita más peca na gameplay com alguns bugs de física más nada crítico. jogo é bem rapido de finalizar porém voce pode empacar em algum puzzle até entender direito. é um dos jogos brasileiro mais bem feito que joguei por ser 3D e ter uma exploração minima apesar de ser no formato de corredor.
Если брать по скидке, то этой, проходимой за 2 часа приключенческой игре, можно простить её неудобное управление (то героиня идёт туда, куда смотрит камера, то туда, куда смотрит сама, то куда-то вообще непонятно куда), и живущую своей жизнью камеру, ради интересного графического оформления, и некого сюжета. Почему-то игру называют головоломкой, но головоломкости в ней не так много, а повторяющиеся моменты со сдуванием вообще напрягают, будто бы специально растягивая игру. Ещё я не понял смысл снаряжения, можно найти кольчугу, которая должна защищать (по описанию) от маленьких врагов, но она не защищает, и ещё можно найти маску, которая должна защищать от магических атак, но никаких магических атак нет, помимо атаки дракона, от которой защищает меч.
Game de Produção BR... Joguinho bacana, bem simples e com gráficos estilizados, recomendo em promoção pois o mesmo é bem curto, zerei em 8 horas, fazendo todas as conquistas, que são bem fáceis. A história é bacana mas não cativa, me incomodou duas coisas, primeiro o processamento elevadíssimo em certos momentos do jogo, sem explicação aparente e segundo a movimentação da personagem que é bem ruim, dá pra jogar sem problemas, mas é visível a limitação. Recomendo, mas jogue sem muitas expectativas, pra completar 100% (platinar) é muito fácil.
[h1]I wouldn't say it was 'hauntingly solitary', but it is passable fun[/h1] I'll start out by saying I had some trouble with starting up. It says it 'recommends a controller', so I thought my ps4 controller would be okay. Starting the game without checking, I found the camera view was skewed so bad that most of the time I couldn't even see the main character. I had to quit back out and go to the controller menu by right clicking on the game in my library. In the controller menu I selected "Gamepad with High Precision Camera/Aim" from the controller configurator. After restarting, the camera was fixed and I was able to move the camera around with the right control stick. So I'm guessing any controller can work correctly, not just a steam controller. Which is good because no one can afford to keep buying controllers. [h2]tldr; It's true there are issues with the camera but they can be fixed with a little experimenting.[/h2] ____________________________________ Into the game proper, you'll discover it is short. There is no 'rich puzzle solving', or 'journey of learning & fulfilment', at least it didn't seem that way to me. I probably could have finished the game in under 3 hours but I had to go to chapter select as I missed a triangle, and an achievement, and had to idle AGES for the last few card drops. It's always a little sad when a game's playtime is artificially extended by something as pathetic as card drops. The weirdest part of the game is probably the short segment crawling around as a baby, but in addition to playing as a young girl, there are other versions of her where she is a little older, or a lot older. It doesn't really affect the gameplay though, as there isn't that much to do in the first place. There's jumping, attacking with a sword, and the action button - mostly for grabbing things or for clicking on interactions. There's a view button too but I thought it was mostly pointless. In terms of story, I think it is beautiful, vague, and quite possibly over my head. I enjoyed the imagery, but having missed the first triangle on my original playthrough I did miss a bit of story until I chapter selected to find it... after I finished the game. The fact that there are missable story segments is poor game design - it could be that the story statues need a minor tutorial guidepost to show players what they need to be looking for. In my own experience, it helps if I have the camera and controller working in the first place, and that I don't jump off the edge right from the outset. ___________________ I think if the game could have been a big bigger and beefier in terms of puzzles I might have enjoyed it more. As it is there really is only the dragon as a repeat foe for most of the game, and some mostly linear platforming. I would have liked the mythology of the tower Toren, the sun and moon and stars, and Moonchild to be a little clearer. As it is it probably needs a replay to fully understand the mythology behind it. As a unique and interesting concept I recommend it, but in truth I am on the fence with this one.
Annoying game breaking bug that prevents the character from jumping. If it's been this long in this game, I doubt it'll ever get fixed.
A strange, simple story about restoring the old troubles in a world that can no longer handle the new apocalypse.
This is a really _really_ rough indie game. The game has a really cool concept, it's a well thought out story line and has a cool world design. It's just not very polished. The graphics are an odd combination of super details and extremely sketchy--I assume there was some rushing towards the end of production. There are invisible walls/floors. The camera controls are extremely frustrating at times. If you can tolerate being a little annoyed occasionally, it's a cute way to spent a couple hours. Otherwise, sorta worth missing.
Sendo bem direto Toren é um jogo fraco. Poderia dizer que ele é ruim por conta da sua época, fazem quase 10 anos, de uma período com menos jogos indies brasileiros, e uma indústria ainda embrionária, porém não é verdade. O jogo tem diversos problemas que o fator tempo não justifica, ainda mais pensando no orçamento e escopo relativamente grandes para época (e talvez até para hj). Toren apresenta diversos problemas que no período já não era pra ser aceitável, tem uma mecânica ruim, câmeras travadas e estranhas, controles péssimos, e um visual pouco interessante. O jogo é bem travado mecanicamente, não cativa, não engaja e apesar de ser curto, é maçante de jogar. A parte mais positiva de Toren é ver o quanto da indústria brasileira de Games cresceu e se desenvolveu para projetos mais criativos, cativantes e bem elaborados.
Toren es una aventura poética que combina plataformas y puzles con una atmósfera profundamente simbólica. La torre se convierte en un viaje de crecimiento y descubrimiento, acompañado de una dirección artística que deslumbra en cada escena. Su narrativa es breve pero intensa, dejando una huella emocional que lo distingue dentro del género. Una experiencia recomendable para quienes buscan juegos con alma y significado.
Outro game que foi um presente de um amigo, jogo muito bem recebido pela critica e não é atoa, um dos primeiros jogos a dar visão ao mercado de desenvolvedores de games Brasileiros, Toren é muito mais do que apenas um jogo, é uma obra prima dos games.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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