
A deep indie strategy RPG with destructible battlefields; the ability to build bridges, traps, and barricades; the ability to shove enemies off cliffs and into lava; and full-fledged mod support.
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About
(Important note: there is a new, improved edition of this game out called Telepath Tactics Liberated. It is highly recommended that you buy that instead; this version remains available as a piece of history.)
The indie lovechild of Fire Emblem and Disgaea, Telepath Tactics is a strategy RPG with destructible battlefields, bridge- and barricade-building, and the ability to fling enemies off cliffs and into lava.
Play through a story-driven campaign with dozens of unique characters in a steampunk fantasy universe filled with telepathic generals, tribes of bipedal komodo dragons, and knights who ride atop giant, armored praying mantises:
It was deep winter when young Emma and Sabrina Strider fled slavery in the mines of Kovit. Exhausted and on the verge of starvation, they were found and taken in by a tribe of Lissit, reptilian warriors, who raised the sisters as their own. Now Emma trains tirelessly, bent on revenge and the prospect of rescuing their ailing father from bondage. But the years are never kind to a miner, and time grows desperately short. The sisters will need all of their wits—and the help of some unlikely allies—if they are to succeed…
Shove enemies off of cliffs! Fling enemies into environmental hazards like traps, water, and lava!
Destroy walls, freeze water, build bridges and lay explosives, changing the face of the battlefield to your advantage!
Build an army from among 23 different classes; learn more than 110 distinct attacks as you level up your characters, then promote those characters to powerful prestige classes!
Deal with merchants to keep your army well-supplied; make hard choices about your priorities both on and off the battlefield.
Play with friends in 2-6 player hotseat multiplayer matches with randomized item drops, multiple play modes, and support for army alliances!
Use the Telepath Tactics map editor to build your own campaigns, and download other peoples’ creations to play!
(The map editor is free, and can be procured here.)
(Note that this game does NOT have online multiplayer--as described above, it has hotseat multiplayer.)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is an amazing game in the style of Fire Emblem which I unfortunately could not finish due to cripping slowdown bugs. These unfortunately get worse the further you get into the game. I've emailed the developer and he says he's remaking the game in an entirely different engine, but who knows how long that will take. Still giving it a thumbs up because what I was able to play is amazing, but still, the game as is is so buggy it's unbeatable and you get 10fps sometimes even with a monster $2,000 gaming PC.
If you love Fire Emblem, you will probably love this. If you hate Fire Emblem, you will probably hate this. The design decisions that are likely to be controversial are * permadeath * durability * grinding is (almost) impossible * simplistic leveling Fire Emblem makes most of the same controversial design decisions. You can turn off permadeath by selecting "Casual Mode" when starting the game, just like in recent Fire Emblem games. This acknowledges that nobody actually plays Fire Emblem with permadeath. The games are too long for such setbacks to be acceptable, so you always retry the battle until all your characters survive. Choosing "Casual Mode" (thankfully) does not make the combat easier. You (unfortunately) cannot turn off durability. There is nothing so anticlimactic as having your equipment fail mid-battle so that the character equipped with it is useless. Finite money with limited access to vendors makes this worse. The number of battles are finite, just like in Fire Emblem. I enjoy not being required to grind. People who like fighting easy battles over and over so that they can win battles that were intentionally imbalanced to pad play time may object (these people exist). The simplistic leveling cannot be excused by the Fire Emblem ancestry. Fire Emblem allows characters to be customized. This should probably be improved, but you can command a large number of characters at once and there are a large number of classes, which helps to reduce the perception that characters are generic. Some people are complaining about the graphics. The portraits are static, but that is not unusual. Appearances are reused, but that is not unusual. Most of it looks like typical western animation style. The graphics will impress no one but are not offensive to me. Some people are complaining about the user interface. Movements and attacks are communicated with colored tiles and icons, as is typical in turn-based tactical role-playing games. Most icon choices are reasonable, and they all have helpful tooltips. I am not seeing the problem, or even the difference from the norm, here. I agree with the reviews that mention the music is good. The style is what you would expect in a fantasy setting, but it is well above average. What I have seen of the plot is average to above average. Daughters on a quest to rescue their father is a pleasant diversion from all the teenage boys on quests to rescue women. The text is far too small in the user interface and conversation dialogs, and it is not possible to adjust. This is likely to be an accessibility problem for almost everyone middle aged or older and a significant portion of youth. That you cannot save at will is a legitimate complaint. Combat that is won via reasoning ability instead of who ambushes who first, stat bloat, build hard counters, or luck is a very nice thing to see in a genre that is often dumbed-down in those ways. I also love the ability to (de)construct the battlefield and move opponents. I look forward to the author's engine improvements and future games.
[table] [tr] [th][h1] My Playthrough [/h1][/th] [th][url=https://www.youtube.com/playlist?list=PLTZKn1hLlcQPru-Mlm7NhXDRTgZDONag7] Youtube Playlist [/url][/th] [/tr] [tr] [td][h1]The Review[/h1][/td] [td]This is the first turn-based tactics game that I have ever played. So I'm not that familiar with the genre but I very much enjoyed this game. The game has a lot of charm and the story is OK. The only cons I have is that the game could have benefited from a longer campaign but with how moddable this game is I'm sure that someone can make a very huge campaign. But for what it is this is a great game especially when you take into account that this game was developer by one person named Craig Stern.[/td] [/tr] [/table]
I REALLY wanted to love this game, it has some GREAT ideas and the gameplay has some amazing moments, this is also the closest thing to Fire Emblem that you can play on PC without using emulators so if that sounds like something you´d like then give it a chance. It has some really cool stuff in it and you could REALLY enjoy it if you are a fan of the genre, I do kind of recommend this game BUT only on sale and ONLY if you are a fan of the genre who is willing to look past its mistakes to enjoy its great tactical battles. Everybody else stay away. The Great Ideas: This game tries to be mostly deterministic (almost NOTHING is left to chance/RNG) while leaving some minor random moments for fun and balance (for example you can NEVER miss an attack under normal circumstances, unless of course you are blinded or your enemy is an assassin and therefore has the "dodge" skill) and it managed to pack an amazing amount of depth (you can really create some cool strategies building roadblocks or throwing people around with psychic powers) while remaining approachable. There are many characters with different skills each of those useful for SOME strategy (something like just pushing someone 1 tile can be worthless on a wasteland, but maybe a game changer at the top of a tower) and battles tend be almost small wars between small armies considering how many units are on the screen. Also the AI is pretty good, rarely making a clearly wrong move but always making small differences in its routes and choices. And I almost forgot, this game features a pretty decent level editor, a little intimidating to use at first but quite a cool addition nonetheless. Where they fail: This game is ugly as sin, and that may be an understatement, I like the artstyle but WHY do both main protagonist use the exact same sprite, there are missions that require one of them to reach a certain place or do an specific thing (thankfully not many) and its a bother to constantly check who is who in the middle of a battle, not only that, the UI is ugly (im looking at you "height" meter), convoluted, and a little unintuitive (why cant I rebind the hotkeys?), it also suffers from some weird technical issues like randomly eliminating ALL the items in your inventory (those not on your characters but on the reserve) or a slow moving mouse (weird, I know) The story is kind of bland and the "cutscenes" between fights that tell it (exactly like a Visual novel to give you an idea) have backgrounds that dont completely scale to the resolution of the rest of the game (there is literally a box in your screen where stuff happens, the rest of the screen is black but ONLY during cutscenes, the gameplay part is perfectly fine) Buying items and weapons is torture, this is literally the worst implementation of a shop I´ve ever seen in a videogame, it requires you choose the category (Ex: weapon) then the type (Ex: sword) then the weapon itself (rusty sword) and then confirm your decision, and after all that you need to do it again if you want another one, luckily the merchant appears very little in the whole game, sadly this coupled with your limited resources and breakable weapons make it hard to plan accordingly.
This was a good game. However, you should play Telepath Tactics Liberated instead. Craig took the good stuff in the original and enhanced it for a better experience.
Telepath Tactics is a pretty decent strategy game. It can be quite unforgiving if you don't carefully plan your moves/attacks, but thats what makes it so fun. The story was quite simple, but who plays these games really for the story anyway. The only issue i had , that apparently others experienced as well was the lag, that seemed to occur later on in some of the missions. Especially if you were dragging out the mission to loot chests/talk to npc's to recruit. It wasnt completely unbearable, but it did start to get quite aggravating at some points. An easy way to somewhat counter this slow lag, is to turn the AI movement speed to instant. There will still be some slowness, but it won't seem as near as bad. The character classes all seemed pretty balanced and synchronized well with each other. The maps are pretty well designed as well. Which makes it even more challenging. Since you can push characters into the water/lava for constant damage per turn (until they swim out), or pushing characters off cliffs, one shotting them ,unless they had flying/levitate(I think there was only one map with this capability, but still funny). It's also quite a short game, but i still enjoyed every second of it. Overall i think its a pretty well made game, that deserves to be played, if you're into these types of games. 4/5 stars
Was not impressed. For the price I expected better. The gameplay felt clunky, the different characters all seemed way too similar, the battles were difficult without being rewarding, there was no choice in what abilities were gained or what allies were available, and it was honestly very boring. I'm sad I wasted the money.
疑似失眠了,补个评测。游戏老好玩了,喜欢回合战棋RPG的可以试试。
I have been in 2 minds about this game and plugged many lockdown hours at it and my final conclusion is its a good game but way to short. The game itself has great potential, it reminds me of Armies of Gielinor (fun orb) Shining Force 2 and Final Fantasy Tactics all rolled into 1 with a much more friendlier combat system. Love the concept of being able to push characters for quicker kills. Really good combat system, a must for all TRPG fans. The combat system is good, easy to follow and very addictive. Cons very very laggy during a battle No way to save a battle.....hurts when the game slows down to virtually unplayable storyline to short nowhere near enough battles I think the game should be about 20 times larger in gameplay, more characters, more missions, more chance to visit the shop and a free roam map rather than set battles. Really great idea of a game and take my hat off to the developer, thank you
Was only able to play a few levels before a game-stopping bug ruined this game: https://steamcommunity.com/app/357940/discussions/0/520518053442374143/ Interesting concepts, characters and story, but useless if you cannot play. Also ticks me off that i played the level twice without being able to save, so wasted a lot of time. My advice - stay away from this amateur attempt at turn-based gaming.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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