
Play as a special ops combat unit sent to investigate why the stars around Solar System are going dark in MegaSphere — a story-based post-cyberpunk action platformer adventure game of supermassive scale set in early 22nd century: smart guns, robots, self-reconstructing environments, and vast AIs.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Beautiful game, but really needs its core concepts worked on. I'm optimistic though. Clunky interface, things not explained correctly, and worst of all- having to start over every time you die with all of your stuff removed. Didn't find any new weapons until an hour and a half in after being smeared across some corridors by rocket launching tanks that decimate the environment. Hard can be fun, but this is just relying too much on RNGesus. Frustrating. Shelving this until dev stops polishing and starts working on the actual gameplay, then we shall see how things work out!
The good: - Amazing art - Immersive atmosphere - Addictive gameplay - fun gunplay The bad - Very cryptic, barely any information given - Weapons barely drop and you're stuck forever with a lousy peashooter that ignores the effect of all upgrades but the ricochet. The awful: - So few checkpoints or save stations that you need at least 6 hours available to acomplish something. The feeling of having found cool weapons but not being able to leave the game because of the sparse save locations is incredibly frustrating. Screw you for having a life outside the game, your time is mine now.
Would love to see an update after 5 years. guess we stay in ea limbo forever
Every single enemy is a bullet sponge, and considering you rarely fight them in open areas, they have bullet hell attacks, they are faster than you and can outmaneuver you, and always come in large groups, makes them horrible enough. but the worst part by far is how long you will be stuck with the same starter weapon that takes ~15 shots to kill the weakest enemy in the game. other than that i love everything about this game but this fact kinda ruins everything for me.
Revisiting this game, which I thought was amazing. But will it ever come out of alpha? C'mon, devs - it's worth finishing. Heck, I worked on Bioshock, Bioshock Infinite, and System Shock 2, and I'll HELP if that adds any incentive!
8 years lol
Dead game in EA since 2015!
This game is never getting out of Early Access
- Автор, схоже, типовий росіянин, бо різко підняв ціну конкретно для України. Не те щоб я розглядав зараз покупку. - Vaporware, гра не оновлювалась щонайненш 2 роки - Численні проблеми з балансом. Вороги - губки для куль, а видача зброї настільки рандомна, що можна до 1го босса дійти з дефолтною пухою. - "Слизьке" управління, велика інерція руху. - Проблеми з оптимізацією.
Купил игру в 2015 году, как игру Раннего доступа. Авторы до сих пор не допилили ее до конца. Более того, автор, вроде как русский, но на русском нет половины диалогов. В итоге сидишь, гадаешь, а чё тебе надо сделать?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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