
Voyage into the wide world of Eral as an explorer, trader, or privateer. Defeat your enemies on land or at sea in deep but straightforward tactical combat. Unravel the secrets behind Dominio's betrayal – or sail off in search of your own adventure.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Vanilla game 5/10 + Prominence Mod Pack 9.5/10
Ok so Horizon's Gate is fun, however despite me giving a recommendation i feel like i would be remiss if i didn't talk about a few issues i have with the game. so first off it is very well done and very much scratches the itch for "naval focused somewhat open rpg". however, the game is on the short side, without spoilers the main story could be completed very quickly especially if you turn the difficulty down at all. now does that mean it is a bad game? no not at all, however the game in it's unmodded state is very bare bones in some aspects and thankfully the modding community has helped with that immensely. i recommend it as a cheap but fun rpg if it looks like your vibe, however i also advise you get some mods to add a bit more flesh to a game with a great skeleton but not nearly enough meat for some players. overall i would give this game a 6.8/10 unmodded and a 8/10 with the most popular mods from the workshop. if the developers ever make a sequel with more meat on it i would be very much interested in it as the foundation is great but the house needs some decoration. thank you for reading
I decided to revisit Horizon's gate again after years, since I never actually finished the game. I remembered how much I enjoyed the Final Fantasy style world combined with naval travel/combat, but I forgot entirely how in-depth the class/combat system was. I put 50 hours in originally and I'm ready to put that much in again. The story isn't the most unique, but it is serviceable enough in respect to tossing you into this world. Secret conspiracy happens where your home country betrays and tries to have you killed, so now you must figure out why and/or get revenge by joining a new faction, building a fleet of ships and raising a powerful party of fighters, mages, sharpshooters, teleporting necromancers, dudes with trained bats, or more of the many unique classes available. You start off pretty weak, and the world can be unforgiving if you aren't careful. Every party member your recruit starts with just the sailor class, but then can unlock the warrior, scout or scholar classes that each have HUGE branching class trees underneath them. These more advanced classes require you to gain xp with 2 or more earlier classes, as well as finding the skill trainer in the world to unlock them. These aren't necessarily straight upgrades from earlier classes every time, and they usually specialize more the further you go down the tree. For example, the sorcerer class is an upgrade from scholar with powerful AoE spells, but these spells have casting times that can cause enemies to step out of the AoE before they trigger. Scholar spells hit one space immediately. Sorcerer is stronger, but requires better planning and positioning. Some of the late-game classes have insanely powerful skills and fun playstyles, like the teleporting warpblade class for example. Ship combat is so much fun. Your ship's weapons, facing and distance are all accounted for in a way that still keeps the turn-based combat fast paced. Cannons have a firing arc that the enemy has to be in, so moving your ship to have it in range AND facing the right direction is important. Boarding is a little tricky at first; it essentially gives you around 2 turns of party-based combat on the enemy ship, and then the survivors return to their ships and naval combat continues. You can board again afterwards and keep whittling away at their crew, but this can take a while if you're not prepared to do so. There is a lot of variety of ships and weapons for them that making a whole can include specializing certain ships to certain tasks like ramming/boarding/sniping. Each port has a trade good it sells that you can sell to other ports to make cash slowly but surely at first, and then it can snowball into a massive fortune as you build a trading fleet and find the right goods to sell to the right places. On top of that, you can recruit new crew members at each town's cafe, as well as have a morale boosting local meal that also provides a unique party buff for a time. You can replace your ship or add another one to your fleet at the shipyard, which will have different ships available depending on the town you're in, its current wealth status, and your loyalty to its parent faction. Then each town may have skill trainers, unique locations for quests, blacksmiths for augmenting your gear, or lucrative research traders/cartographers that will reward you handsomely for exploring the world and identifying literally everything. The whole world is open to you from the start and there are so many different avenues to accruing your wealth to fund your fleet that it's almost overwhelming. In a way it's nice that such a simple game can find ways to be wildly complex. I'm absolutely addicted to creating new class combinations with new crew members just to see what's fun. Everything can be powerful if played right, but there's a lot of rule-of-cool available in Horizon's gate. Do I want the bigger, stronger ship, or do I want to keep the one that has a magical artifact that lets it shooting a beam of lightning through multiple ships? I could do more damage with my gladiator if I gave him a flail instead of a whip, but the whip has range and makes me feel like simon belmont. I love this game so much, and I think it's well worth the price of 20 bucks. I haven't quite played a turn based tactics game that gives you this much versatility with your party members. The narrative could improve in a future sequel that I hope Rad Codex makes, but the core gameplay is amazing. Easy to learn, hard to master, harder to make up your mind about perfect team composition!
Development has probably ended for this game, but it could have been so much more. The systems are all in place, and it's just missing a grand story of interwoven characters and factions. Nevertheless, I enjoyed it for what it is.
If you're like me and every other TRPG cannot stand up to Final Fantasy Tactic's combat and class systems, Rad Codex's tactics games are for you. They all have a hybrid class system just like FFT, with some changes that I like and there aren't any useless meta classes like the mediator or thief (instead you just get loot off of enemies when combat is over). Each game has a different type of campaign, but they all share the same class and combat. Also, you gain XP at end of combat instead of per action so you are not incentivized to drag out fights to maximize XP gain. Horizon's gate differs from the other in that its an open world privateering game. It doesn't have much of a story, so if your favorite thing about tactics RPGs are the deep stories and characters this probably isn't for you. Instead this is more like sid meier's Pirates meets FFT combat. You create a character, You get a little intro, there are 2 named characters, and the rest are randos that you hire. Anyone can be any classes. it also introduced hard to get ability crests which let you use 1 ability each from 2 other classes for even more combos. Basically you just sail around the world trading goods, fighting pirates, picking another faction, fighting the other factions fleets (if you choose), and clearing small dungeons. Theres lots of lore for you to learn, but not much of an actual plot besides "we've been betrayed! Lets build up forces to get revenge!" then I played for 200 hours building up my crew and then did the final dungeon. It was hella fun and its one of my favorite games of all time. If you like the idea, but want more story, check out his next game in the series, Kingsvein.
Class system and regular combat are very fun, definitely want to check out this teams other games at some point Unfortunately overshadowed by the overworld. Game loop boils down to go to a town to restock, randomly slowly move around the vacant overworld for 15min until you find a new location, have one or two combats, then do it again. If the overworld were like 1/5 the size or I could just select a location on a map and have random encounters along the way id highly recommend this game. But so far the majority of my playtime has been holding down right click and slowly dragging my boat around
It's happy to find the new update after I purchase the game with discount. In addition, I need Chinese! It's said to find that the last Chinese translation was 4 years age. Maybe I can try to make a new one, but I am not good at translate at code level. Anyway, I can try to learn it if you my friends need it!!! Please tell me, if you guys need it. 在享受折扣后发现更新,我非常开心。另外,我需要中文!上次的中文民间翻译已经是4年前的版本了。或许我可以尝试重新制作,但我不擅长代码层面的翻译。不过,如果朋友们需要的话,我可以试着学习!请告诉我,如果你们需要的话。
[h3]結論寫在最前面[/h3] 這是部自我認同為開放世界航海 SRPG ,實際上則融合了多種玩法(例如通商貿易、基地建設、道館挑戰,甚至少量解謎)的小品佳作。主線不長,主要的可玩內容反而不在主線上,適合喜歡[strike]到處拾荒[/strike]四處探索的玩家。 [h3]故事[/h3] 主線故事非常短,而且也滿老套。一位退居二線的戰爭英雄與一名新星船長一起出海,還會出什麼差錯呢?應該不會有人忌憚他們而想要除之而後快,對吧? 故事發生在虛構的世界中,存在著大量虛構種族,並與 Rad Codex 的其他作品共享一個世界觀。前作《 Alvora Tactics 》的故事發生於 Limroft 領域 (realm) 之中,本作則在 Eral 與 Graven 兩個領域展開。雖然與前作共享不少種族和怪物設定,但即使沒有玩過前作,也不影響對劇情的理解。 遊戲中偶爾會出現對話選項,但似乎只影響對話走向,並不會改變劇情發展。 [h3]系統[/h3] 整體而言,遊戲核心仍然是 SRPG ,主線推進還是依靠 ATB 制的戰棋戰鬥。前述的通商、基地建設等等額外玩法,和主線劇情沒有直接關連,但藉由完成這些內容,可以獲得金錢、推進職業發展,進而購買更好的裝備或學習更強力的技能,讓主線或探索時的戰鬥更輕鬆。 本作沒有傳統的等級系統和技能樹,取而代之的是職業樹和技能點。高階職業需要先讓前置職業累積一定經驗值,並在港口的培訓師 (trainer) 處學習才能解鎖。每個角色可以裝備一個主職業和最多四個副職業,其中只有主職業會獲得經驗值。當主職業獲得經驗值後,可以習得或升級該職業的技能,還可以獲得技能點來提升角色如 HP 、 MP 之類的單項能力值。 除了戰鬥之外,本作在環境互動上受到《 Ultima VII: The Black Gate 》影響,各種與環境的互動需要玩家自己用游標來操作。 [h3]翻譯[/h3] 沒有翻譯!報告長官,完全沒有翻譯!不過主線的文本量不算多啦,真的看不懂啃字典玩也是可行的。老欸啊,明仔要呷冊唷! [h3]音樂美術[/h3] 美術如同各位所見是點陣風格,個人覺得配色有點詭異,但可貴的是遊戲中種族、怪物設計都獨樹一格,各有特色。音樂方面則大量使用素材庫,各位熟玩各類 RPG 製作大師遊戲的老司機們應該都能認出一兩首。
I installed it on Wednesday. It is Monday. I've put in 36 hours. I can't stop. Send Help. This is a game made by someone who enjoys playing games.
Great for exploration, tactics and class crafting. Made better with mods.
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