
An RPG where something is off... Make an original character in a surprisingly in depth pixel character creator, and then choose one of three worlds to set out. Your choices are your own, but the game has its own devious plans for you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
TeleCollision Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 28, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $570 | 17 | 41% | $1.99 | |
| approximately $119K | 191 | 69% | $14.99 | |
| approximately $3.3K | 36 | 100% | $4.99 | |
| approximately $9.3K | 23 | 100% | $9.99 | |
| approximately $6.9M | 8.3K | 89% | $24.99 | |
| approximately $6.2K | 27 | 96% | $9.99 |