
Re-experience the 2017 arcade classic with 3 additional stages and 6 additional boss battles! Take control of Leonardo, Michelangelo, Donatello or Raphael in this classic beat-em-up inspired by the cult favorite Turtles in Time. Play with your friends through 4 player local co-op
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 104reviews | 62% | — | $47.6K |
| $29.99 | 515ratings | 76% | — | not modelled | |
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ноль процента фана,вырубил через 10 минут
Honestly some of the best laughs I had in recent times, beautifull.
game is fun but very short. better with friends and definitely for fans of the 2012 show.
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Languages: English*, French, Italian, German, Spanish - Spain, Dutch*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is some talk in the forums about was this actually a real arcade game? I think it was at some locations. I believe I may have possible seen it a few years back at the West Town Mall arcade (Knoxville), the one above their movie theater. But I did not play it as they implemented some new debit card like token system (Like the Gatlinburg and Pigeon Forge arcades have done, you TN folks know). All I know is that is was that next generation ninja turtles where they redesigned April O Neil. I know next to nothing about that generation of TMNT. Any who......on to the review. I know this is not Konami, but it really did remind me of the classic TMNT arcade games. But this is an actual 3D beat em up. The player characters and the enemies can move in all eight directions. And not just like a strafe as in a classic BEU,. but an actual walk toward in the direction whilst also attacking / walking / jumping, in the space allowed for a BEU (like shown in one of the preview pics of Krang being knocked back at a 45 degree angle). This may be one of the only times outside of Sega's Spikeout that I have played a true 3D beat em up. The throwing of the enemies toward the camera was obviously a tip of the hat to Turtles In Time. I liked that the game was not so difficult to just shut players down. I think there were other "member berries" (as they are called) pointing back to the original cartoons and the Konami arcade games, small things I noticed, like Baxter Stockman's army of mousers around him. Course, he wasn't a fly yet on that first game. The interactive stages were cool, like the ghost house / fun house. They made it really look like blacklight somehow. I suppose one of the challenges for a TMNT BEU is that they are essentially "locked" to their weapons. For a beat em up game, that takes a lot away imho. But hey its TMNT, you don't really notice it. I thought the special abilities got kind of boring. As they never changed up but it got the job done. For BEUS there seems to be two major types of special attacks. The first one I call "Panic button", this is a directional or localized attack, but it cannot and does not effect all enemies globally, this can be seen in X-men arcade. Then there is what I call "time stopper", 1989's Golden Axe essentially put this and the typical BEU dash on the BEU map. As the name implies it stops time, and it effects all enemies, globally. I suppose these special moves on this game were time stopper attacks. But they did not vary up, but maybe I missed something? I did not like what they did to Bebop or Rocksteady but maybe that is just how the characters are in that next gen TMNT they got these days? Some flashy levels and challenges, and most of the characters you know from TMNT are in this. I liked the sound design and the music. Overall I am surprised that this one flew under the radar for me. Being a BEU, and a TMNT game. I fortunately got it on a really good sale price. It would have been nice if it would have had online coop like say Streets of Rage 4. But as I said before, I was able to win it without coop so it was not needed for me in that regard. But perhaps it is the group play that really makes a BEU pop? After all, TMNT kind of put 4 player simultaneous Beat Em Ups on the map....
wish there was more levels
Captures all the fun of the 2012 series and is a two-button, tip-of-the-hat to the classic, old school TMNT beat 'em ups of the NES / SNES era. But $29.99 for late pizza?! Let me explain. In Wrath of the Mutants, we're still kicking goons "in the old style" with three buttons (attack, jump, & super), but they've mutated the look with a fresh batch of mutagen so it feels like Nickelodeon's 2012 hit. The 2012 show is my favorite TMNT content, particularly because it pulls from all TMNT lore - comics, movies, games, etc. - and shellshocks fans with wonderful writing and easter eggs. This back-to-basics approach would make Splinter confident we've learned what's core about TMNT games as we evolve: The controls are tight. Boss patterns are simple. Wrath has an adaptable gameplay with extra continues, progress is saved per level, and new power-ups used to call in allies like Metalhead and Leatherhead. The entire 2012 voice cast returned to the dojo for voicework (Seth Green as Leo, Sean Astin as Raph, Greg Cipes as Mikey, and Rob Paulsen as Donnie). Nothing here is phoned in - in fact, Rob Paulsen lays on the pepperoni in his performance as Donnie as if he knew people might be picking Don more often (you know why). Its soundtrack perfectly aligns with 2012's musical score and I was humming the chords while pummeling foot. You won't find the combo system of Shredder's Revenge here - but that's not why you play this! Wrath of the Mutants gives you one last hurrah in the "old style" before you graduate into ninja masters. The 90s games are a shadow from the past. Today's CGI-animated shows and photo-realistic games are wonderful... but there's a lot here to train on, brothers and sisters. Bring in a new fan, or find your old sparring partner. Tonight, Wrath of the Mutants allows you to dine on the turtle soup one last time.
needs online mutiplayer and co op or else it is a good game to play when you get home from work or school game on
Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants, developed by Cradle Games and published by GameMill Entertainment, brings the beloved heroes in a half shell back to the arcade-inspired roots that defined much of the franchise’s gaming history. Based on the 2013 Nickelodeon animated series, the game aims to recapture the straightforward fun of classic side-scrolling brawlers while presenting it through the modern lens of 3D visuals and voice acting from the show’s cast. It’s an unmistakably nostalgic experience designed for fans who grew up with the turtles’ brand of chaotic teamwork and quippy humor. From the very first level, it’s clear that the developers sought to recreate the quick, punchy satisfaction of arcade cabinets—jumping straight into action with waves of Foot Clan soldiers, mechanical enemies, and colorful mutant bosses, all wrapped in a familiar Saturday-morning-cartoon tone. The gameplay structure of Wrath of the Mutants is deliberately simple and accessible. Players can choose from Leonardo, Michelangelo, Donatello, or Raphael, each with slightly different attack animations but largely similar move sets. Combat consists of basic combos, a jump attack, and a special move that consumes energy but clears enemies efficiently. Levels follow the traditional beat-’em-up format—move from left to right, defeat every enemy on screen, collect pizza to restore health, and grab occasional power-ups to unleash area attacks. The design philosophy feels anchored in old-school arcade rhythm, meant to evoke the button-mashing excitement of games like Turtles in Time rather than reinvent the genre. The lack of complexity works well for casual players or younger audiences but can leave veterans wishing for more mechanical variety. After a few stages, the repetition becomes evident, with enemy waves and boss patterns blending together without much escalation in strategy or challenge. Visually, the game stays faithful to the Nickelodeon show’s aesthetic, using vibrant colors and exaggerated character designs that mirror the cartoon’s style. The environments are bright and clearly defined, but their structure is fairly static and lacks the dynamism expected from modern brawlers. While the characters animate fluidly, especially during combo sequences, the overall presentation doesn’t hide its arcade roots—levels are short, looping backdrops with limited interactivity. What helps elevate the experience is the presence of the show’s voice cast, including Seth Green and Sean Astin, which adds authenticity and charm to the characters’ banter. Their performances inject energy into the gameplay, with one-liners and quips that capture the turtles’ trademark humor. The music complements the tone with upbeat tracks and battle themes that fit the franchise’s energetic identity, though none stand out as particularly memorable. One of the strengths of Wrath of the Mutants lies in its commitment to accessibility. The controls are responsive, combos easy to execute, and progression designed for players to jump in without a tutorial. It’s a game built for short bursts of cooperative fun, particularly in local co-op mode, where up to four players can join the fray. Playing together amplifies the chaotic energy and makes the repetition more enjoyable, as the laughter and camaraderie offset the simplicity of the mechanics. Unfortunately, the game lacks online multiplayer, which severely limits its appeal in an era when remote co-op is a standard expectation. The absence of any meaningful progression system—no upgrades, skill trees, or unlockables—further restricts replayability. Once the short campaign is completed, there is little incentive to return beyond the nostalgia of the experience or to experiment with a different turtle for variety’s sake. Despite its faithful homage to the arcade era, the game’s shortcomings are hard to ignore. Its length is a major drawback, as most players can complete the entire campaign in about an hour or two. The brevity might suit the original arcade experience, where games were designed for quick playthroughs and repeat sessions, but it feels underwhelming in a modern release that carries a premium price tag. The lack of depth in combat also diminishes its staying power; there’s no need for tactical thinking, and the action rarely evolves beyond the same button-mashing routine. While each turtle technically has unique traits, the differences are mostly cosmetic, leaving the gameplay loop uniform across the board. Boss fights, though visually creative, rely heavily on pattern recognition and lack the multi-phase dynamics that could have made them more engaging. It’s an experience that thrives on nostalgia but falters when judged by contemporary standards of content and variety. From a technical perspective, Wrath of the Mutants performs well enough, maintaining stable frame rates and minimal load times across platforms. Its simplicity helps it run smoothly, but it also underscores the feeling that it’s more of a remastered arcade cabinet than a fully modernized title. Some fans might find this appealing—a clean, unpretentious throwback to a simpler time—but others will be disappointed that it doesn’t push the formula forward, especially given the potential shown by recent beat-’em-up revivals like TMNT: Shredder’s Revenge. The comparison is inevitable, and while Wrath of the Mutants succeeds in echoing the past, it doesn’t match the craftsmanship or creativity of its peers. Still, it delivers a recognizable and faithful dose of turtle power for players seeking a quick, nostalgic trip down memory lane. In the end, Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants stands as a competent but limited celebration of the franchise’s arcade heritage. It captures the visual flair and personality of the Nickelodeon series, provides a brief hit of cooperative fun, and offers the familiar satisfaction of smashing through waves of enemies with friends. Yet it stops short of realizing its full potential, constrained by its short length, repetitive gameplay, and lack of modern refinements. For younger audiences or die-hard TMNT fans, it’s a pleasant, fast-paced diversion that successfully channels the arcade spirit. For players looking for depth, replay value, or innovation, it may feel like a nostalgic shadow of what the turtles’ adventures could be in the current era of beat-’em-up design. Rating: 5/10
good game but sad it dosent support online but great game
Witam Gra Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants, to klasyczna chodzona bijatyka beat`em up na wzór z lat 90`. Oparta jest na podstawie kreskówki, którą pokazują w znanym programie tv dla dzieci i młodzieży. W tytuł ten można grać solo jak i w coo`pie do 4 graczy. Na easy i normal jest dość łatwa, lecz na hard stanowi wyzwanie (najlepiej wtedy zagrać w drużynie). Jest bardzo krótka, na jedno popołudnie lub wieczór choć przyjemna w rozgrywce. W trakcie "łupania" napotykamy różnych znanych antagonistów w tym i bossów np. Rocksteady, Bebop czy Krang. Grafikę ma typowo kreskówkową, natomiast dźwięk nic specjalnego aczkolwiek podkładane głosy pod postacie brzmią bardzo fajnie. Podsumowując, produkcja ta skierowana jest raczej do fanów Żółwi Ninja, dzieci i młodzieży. Do dorosłych także, ale chyba bardziej grając wspólnie z rodziną. Ogólnie, polecam.
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