
Nobodies is a puzzle-filled point-and-click adventure in which you must cover up government-sanctioned assassinations. Hide the bodies, destroy the evidence, and leave no trace you were ever there. They do the dirty work. You clean it up.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Spanish - Latin America, Portuguese - Brazil, Korean, Simplified Chinese, Japanese, Polish +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一边想怎么藏尸体一边记每个东西放在哪里的体验很一般啊
Nobodies интересная и атмосферная игра жанра point-and-click. Вы работаете чистильщиком мест преступлений. Вам предстоит уничтожать трупы и улики разными способами. Рекомендую внимательно уничтожать следы своего присутствия и не забывать где и что вы брали. А также не пользуйтесь пейджером или не получите достижение «Ненавистник подсказок». Вам предстоит 11 миссий и две дополнительные, которые разбавляют основные. Все локации уникальны и решения на них не всегда логичны, но если внимательно присмотреться, то вы их найдёте. Разнообразные и интересные способы уборки очень понравились. Если уровень пройден не на 100% можно вернуться и переиграть. Это очень удобно. Локации красиво нарисованы, приятная незатейливая музыка. Можно приятно провести время пару вечеров, даже не смотря на своеобразность мест уборки. Рекомендую. Оценка 10/10
Nobodies, developed and published by Blyts, is a unique and quietly gripping puzzle adventure game that puts a fascinating twist on the typical spy thriller narrative. Rather than playing the assassin or spy directly involved in toppling criminal operations, you step into the unglamorous but critical role of the cleaner—the person tasked with erasing all traces of covert assassinations carried out by a secret government agency. It’s a clever inversion of genre expectations, and the game thrives by focusing on precision, patience, and problem-solving rather than action or confrontation. Set in a grim and morally murky world of black ops and silent executions, Nobodies drops you into a series of missions, each beginning with a dead body that must be dealt with. Your goal is to dispose of the body, cover up the murder, eliminate evidence, and exit the scene without a trace. Every level functions like a self-contained puzzle box, often with multiple approaches and branching possibilities, requiring not only logical thinking but careful observation of your surroundings and a clear understanding of each scenario’s unique quirks. There's no margin for error; even a single oversight—a bloodstain, a misplaced tool, a witness—can unravel your entire mission. Gameplay is presented in a classic point-and-click format, reminiscent of old-school adventure titles, but streamlined for modern sensibilities. The controls are intuitive, and the interface is clean and focused, letting players concentrate on deduction rather than navigation. Each mission provides a rich, interactable environment where everything—locks, disguises, documents, chemicals, containers—could either be a clue or a red herring. Trial and error plays a significant role, especially in early attempts, but the design is such that failure feels like a learning opportunity rather than a punishment. Success is deeply satisfying, as it demands methodical planning and close attention to detail. What sets Nobodies apart is its commitment to realism within its dark, fictional premise. You're not disposing of bodies in absurd or over-the-top ways à la Hitman; instead, the methods are clinical, plausible, and rooted in real-world logic. You might need to cremate remains, stage accidents, flush documents, disable cameras, or dismantle a crime scene down to the last screw. Each mission’s complexity escalates gradually, keeping the experience fresh and intellectually rewarding. The game's writing and tone mirror this grounded approach—there’s a dark humor beneath the surface, but it’s subtle, never cartoonish, reinforcing the cold professionalism of your role. Visually, the game employs a hand-drawn, minimalist aesthetic with a muted color palette that matches the game's tone. The environments are detailed enough to make exploration rewarding, but never cluttered or overwhelming. This clarity is essential given the puzzle-driven gameplay—players can focus on solving problems rather than searching endlessly for pixel-sized clues. Character animations are limited, but that’s by design; the game isn't trying to simulate action but create tension through stillness and strategy. The atmosphere is further enhanced by a minimalist score and subtle ambient sound design that accentuates the loneliness and high stakes of your missions. The narrative structure of Nobodies is also a strong point, weaving together each self-contained mission into a broader story about corruption, science, and geopolitical intrigue. As you progress, the game begins to peel back the layers of the organization you work for, hinting at deeper conspiracies and moral ambiguities. This overarching narrative doesn’t dominate the experience but adds texture and cohesion to what could have otherwise been a disconnected set of puzzles. The final missions, in particular, build tension not just through difficulty but through the growing sense that you're part of something far more complex—and perhaps far more sinister—than initially believed. One of the game’s biggest strengths is its replay value. Many of the levels have multiple solutions and hidden achievements, encouraging players to revisit completed missions and try different strategies. There’s a quiet thrill in discovering a more elegant or efficient way to clean up a scene you once bungled through. The game rewards experimentation without hand-holding, and its sense of discovery is steady and satisfying. There's also a welcome sense of fairness; while some puzzles are tough, the clues are always present in the environment if you're observant enough. If there’s a criticism to be made, it’s that the game’s challenge may not be for everyone. Some players may find the lack of direct guidance frustrating, especially in more complex missions where the logic can feel obscure. The pace is deliberately slow, emphasizing planning over improvisation, which could be a turn-off for players expecting more traditional espionage thrills. However, for those who appreciate slower, more cerebral games, these qualities are part of what makes Nobodies so engrossing. Ultimately, Nobodies is a standout indie title that transforms the mundane into the compelling, offering a smart and atmospheric puzzle experience with a unique premise and a consistent tone. It rewards patience, observation, and critical thinking, all while immersing players in a morally gray world where perfection is the only acceptable outcome. For fans of point-and-click adventures, stealth-themed games, or cerebral mysteries, Nobodies offers a refreshing and memorable take on the genre—quiet, methodical, and ruthlessly efficient, just like the cleaner you’re asked to become. Rating: 9/10
I would have not paid [I]Nobodies[/I] (later subtitled [I]Murder Cleaner[/I]) much attention if it weren’t for a bundle sale that happened about a couple of months ago. Seeing that I didn’t have much to lose when I could buy this game and its sequel, [URL=https://steamcommunity.com/id/CharlieLima79/recommended/1816950][I]Nobodies: After Death[/I][/URL], for a few dollars, I decided to dive into the world of [I]Nobodies[/I]. Boy, am I ever glad I did! Imagine a seedy world of professional assassins, in which contract killers don’t or can’t cover their tracks. This is where you, playing as Asset #1080, come in. Your assignments are to rid the crime scenes of the dead bodies, restore the sites back to their original states, and remove any potentially incriminating evidence. It’s easier said than done, even with your expertise. Despite the grim premise, [I]Nobodies[/I] is darkly humourous and silly. Asset #1080 was voiced in a way to resemble Agent 47 from the [I]HITMAN[/I] series, with a dash of Bryan Mills from the [I]Taken[/I] movies (i.e., Liam Neeson) thrown in. It’s a fitting voice for a character with a very particular set of skills – not just in crime scene cleaning, but also in wry, deadpan commentary. Because of [I]Nobodies[/I]’ roots in the Android mobile platform, it features a simple user interface and gameplay mechanics that are very easy to learn. My only and biggest gripe is how easily you can accidentally click on the pager icon, which triggers a hint in solving the current puzzle, nullifying your chances of getting the Hint Hater achievement. The developers should have included the option to confirm the use of hints before revealing a clue. Other than that, this is a game that’s easy to pick up and play, and hard to put down if you’re a stickler for perfection. It’s challenging, but never frustrating. Frequent save spots mean making mistakes isn’t punishment, but provides opportunity to explore creative ways to complete scenarios. The game actually rewards you for experimenting, making [I]Nobodies[/I] a fun casual game to play. The bizarre scenarios Asset #1080 finds himself in demand creative, and sometimes outlandish, solutions. As long as you suspend disbelief, you’ll have a good time. [I]Nobodies[/I] also has hidden objects to be found, which when combined with the ones in the two sequels, would unlock a bonus epilogue in the final game of the [I]Nobodies[/I] trilogy. It’s definitely worth the extra effort to seek out these items. [I]Nobodies[/I] is a lot more fun and challenging than its humble origins as a mobile game and its simple presentation let on. The fact that it was originally released in 2016 (several months after [I]HITMAN[/I]), prior to other crime scene cleaning games like [URL=https://steamcommunity.com/id/CharlieLima79/recommended/522210][I]Serial Cleaner[/I][/URL] (2017, another fun game) and [I]Crime Scene Cleaner[/I] (2024), shows it’s actually a pioneer of this game genre. In spite of its age, [I]Nobodies[/I] is still very fun to play, and still looks great thanks to the hand-painted realistic cartoon art style. I highly recommend this game to anyone who wants several hours of puzzle-solving challenge.
[h1] Ни следа [/h1] [i] Нет тела - нет дела! [/i] [hr][/hr]ПЛЮСЫ: + Знакомство с игрой произошло на мобильном устройстве, а поэтому ещё приятнее погрузится в её прохождение + Интересный сюжет + Прикольные локации [hr][/hr]МИНУСЫ: - Не все головоломки интуитивно понятные (Иногда кажется, что разработчики данной игры думают так: "Ну, если мы до этого додумались, то и игроки смогут". Нет, не всегда это так очевидно, как вы думаете)[hr][/hr]
평점 : 5/10 - 전체적으로 개연성없는 퍼즐의 향연. - 상식적으로 적용될 수 없는 방법으로만 진행되다보니 힌트를 보고서도 이게 뭐지?라는 생각만 들게 함. - 세일하면 적당히 할만하긴 함
I really wish there was a "neutral" rating but also don't think this game deserve "negative" so "positive" it is. Growing up on "I spy", "Humongous Entertainment" and other point and click adventure games - this one could potentially scratch the itch. While few starting missions were pretty decent, at the second half it kind of became "guess what im thinking" game, although logic of solutions weren't too outlandish thankfully. Both art and music are pleasant, but listening to ai text to speech for 5.5h was horrendous, I only hope that developers got enough money from the first game to hire even two voice actors for their future games. It is also really disappointing that there's no disclosure of this on steam page nor credits of the game (but absence of VA reads clearly). Other sides of Nobodies seems to receive a good amount of care and passion but who can say for sure. Overall: started well - finished for the sake of it, enjoyed atmosphere and few jokes - left with bleeding ears. Can be enjoyed but also can leave a bit of a bitter aftertaste, glad that most people can enjoy game thought. PS: felt sad that I wasn't able to use phone in any other levels but "Bolt Bucket" to call sweet gentleman to tell him I'm feeling lonely
好玩,历史最低买的,4个小时我打了两遍,终于全成就了,解密环节中有几个没提示根本想不到。
I really wanted to like this more than I did. I do enjoy point and click adventures, mystery games, etc. and the premise is very fun. But I felt pretty quickly, I reached the point where a guide made it more fun than trying to figure it out, because if I did just try to slam through puzzles when stumped, if I got the answer the answer made me go. Well that's stupid. It was alright still with a heavy willingness to use a guide, as I enjoyed the creative concepts of the scenarios I was going through, but at that point, the game had already fundamentally failed on its core concept. I'll give it this- the ability to pop back in and adjust things after completion to erase evidence, as well as the list it gives you of things to wrap up, does mitigate frustration for any completionists who are dedicated to figuring it out on their own, but that meant I was using a guide more to reach a levels end than I was to complete it 100%, which just felt wrong. I ultimately dropped the game because I hit what may be a glitch involving a rat and a vent, or I simply have no idea how to progress and the guides I was looking at did not explain the next step properly. That was a hurdle that I simply was not held by the game enough to clear. I did get the sequels in a bundle though, so I may try the second game and see if that treats me better.
逻辑有大问题。要求所有东西用完都放回原处,但是游戏系统忽略了以下部分:摩托的火花塞放吉普上不清理,并且坦克拉走也不再拉回来,并且用履带补传送带,最后铁水也不倒掉,留下这么多明显痕迹也不清理,这叫清理干净?这游戏自相矛盾,玩着贼别扭
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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