
• Over-the-top combat with combos and hard-hitting morph attacks • Wild, varied gameplay sequences for all types of gamers • Hand-drawn animation feels like playing a cartoon • Drop-in couch co-op for three players
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.4Kreviews | 68% | — | $888.5K |
| $19.99 | 6.1Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can we please get the rare replay collection on steam?
[b]Score:[/b] ★½☆☆☆ [b]Played on Steam Deck:[/b] Yes. [b]Tags:[/b] Pretend Beat'em Up, Action, Adventure [b]Review:[/b] [i]Battletoads (2020)[/i] would have been more successful as a Cartoon Network series than a video game. The presentation does all the heavy lifting. The animation is sharp, the voice acting has personality, the soundtrack has energy, and the entire production feels like it was made by people who genuinely cared about the franchise despite the cringe humor. I prefer the original designs, but I understand the new direction. Visually, it works. The game does not. Combat is shockingly undercooked. Most encounters devolve into punch, dodge, repeat against bloated enemy packs that overwhelm through quantity rather than design. There is no block system, no parry, little crowd control, and almost no mechanical growth. Enemy variety mostly consists of asking how many copies of the same problem can fit on the screen. The game stripped away the brutality of the classic [i]Battletoads[/i] and replaced it with mini-games. The developers seem to be aware of the combat's shortcomings because the entire campaign keeps retreating from it. Hoverbikes. Puzzle rooms. Rhythm games. Platforming detours. Spacecraft repairs. Entire chapters feel dedicated to avoiding the one thing players showed up for. The game treats the beat'em up sections like an obligation and mini-games like a passion project. The ship repair sequences are particularly dreadful. Poorly explained, visually cluttered, and tuned with all the grace of a tax form. They are not challenging. They are confusing administrative work. That is the lasting impression of [i]Battletoads[/i]. It spends so much time changing genres that it forgets which one it sold me. Not a beat'em up with occasional diversions, but a collection of diversions awkwardly stitched around a pretend beat'em up. The artists understood [i]Battletoads[/i]. The developers understood mini-games. [b]Achievement Difficulty:[/b] ★★☆☆☆ [b]Completion Time:[/b] ~12 hours [b]Achievement Review:[/b] A short trip through a surprisingly large collection of bad decisions.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The new Battletoads is bad. Like genuinely bad. And I say that as someone who LOVES beat em ups. Golden Axe, Streets of Rage, old Battletoads, all that stuff. I even replay weird janky arcade brawlers just because they usually still understand one thing: hitting enemies should feel good. This game somehow misses that entirely. How the hell are you even supposed to tell if your attacks connected half the time? Everything feels weirdly precise in the worst possible way. Like you're fighting the game more than the enemies. Sometimes I swear enemies just decide not to react. Combat has no rhythm to it. No impact. No flow. And visually it just turns into noise during fights. People keep defending it because "well its Battletoads" but honestly? if this released without the name attached nobody would've cared after a week. Feels like they spent more time on the branding and cutscenes than making the actual beat em up part fun. The only people I know that bought this because they loved the original games, or they wanted the Sea of Thieves ship skin. not on any merit of its own design. Just play the original Battletoads. Or Abobo's Big Adventure honestly. That game gets the joke and somehow respects the genre more than this does.
Right, so apparently I'm one of the few people who grew up with the original Battletoads AND actually loves this reboot. This is what you put on for the kids before introducing the proper stuff. Then they announce the reboot was better, and you have to sit them down for the talk - the one where you explain that you love them, but you're deeply, deeply disappointed. The way I see it, we could've had two things. Option A: a limp attempt to recreate what the original had - no real dialogue, endless combat that's the same punch, kick, punch, kick, over and over like a stress dream, and an even limper attempt at humour. Or Option B: something a bit more its own thing. Nice graphics, a decent variety of combat moves that's fun enough to watch, a handful of mini-games like the first one had, real voice acting where you can tell the money went somewhere, and - imagine this - a game where the developers were at least trying. For the fans. Fair enough. Now, I played Battletoads on the NES and the GameBoy. Not because I'm old. Because Battletoads is a good game, and I have taste. Yes, sometimes it's a bit hectic, especially with several Toads on screen when you lose track of which amphibian is yours, but that only slightly dents the fun. The humour mostly works, the animation is genuinely good, and the special attack ideas are fairly creative. There's a fair bit to discover, and the long beat-'em-up stages are broken up with mini-games so your thumbs get a little holiday. You fight left to right, not too close, and the "Normal" difficulty is tough but not annoying. And if that's somehow not enough punishment for you, you can bump it up to "Battletoads" mode, which I assume is what they show prisoners. Oh, and there's a bike level, obviously, because someone at the studio wanted your blood pressure to have a moment. Here's the thing though - it's a "sequel" to a game that's over 25 years old, and I get the sense it's less a sequel and more a loving parody of the original. The visuals and the tone reminded me of old Cartoon Network stuff, the cartoons I rotted my brain with as a kid. And I was completely won over by the look of it, especially those animations. The story and the endless cutscenes? Less so. The tone never quite grows up, and some of the jokes just sort of... land near you, rather than on you. Everything's voiced, the soundtrack is wall-to-wall heavy metal, which I liked, and the gameplay's solid, if a bit static. Your attacks don't really evolve; you finish the game swinging the same limbs you started with. But it papers over that reasonably well by constantly switching genres - shoot-'em-up bits, platforming bits, boss battles, fresh scenery, new enemies - flipping between styles smoothly enough that you mostly forget each individual bit is fairly basic underneath. Worth a look for fans of Battletoads and beat-'em-ups. Show it to your kids. Just don't let them have opinions afterwards.
You don't often see a polished, good-looking, fun game like this get a bad rep. until you check and see this reboot got absolutely destroyed by 40 y/o snowflakes mad at a character not being oversexualized like in the 90's or not being insanely difficult to beat like in the 90's. It is an amazing beat 'em up, bullet hell, puzzle, parkour game tho
[h1]Оригинал мне больше нравится[/h1]
Great collection of minigames and horrible jokes. I bought this game becasue I thought it was a beat'em up
Не игра детства конечно, но всё равно пойдёт. Учитывая что оригинал, в 1999 на денди, я так и не осилил.
The game feels like frustrating incompetence. Narrative on 90% is an awkward metaironic soy garbage, trying to be funny, but fails every time. Every joke here's a shame. Visuals and gameplay are mess. When fight takes place - you will not understand what is going on - all action is messing into almost complete chaos and mess. Controls are cranky. Frogs’ abilities are boring. Enemies’ design’s stupid, it's not creative it's just somewhat random. After this game I feel more grateful for real good beat 'em ups as SoR4 or TMNT: Shredder’s Revenge.
Jogavel no linux com GE-Proton10-34, mas tem que colocar esse codigo na opções de inicialização: PROTON_USE_WINED3D11=1 %command% E para colocar em tela cheia aperta ALT+Enter
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $888.5K | 2.8K | 64% | $9.99 | |
| $888.2K | 15K | 72% | $3.99 | |
| $888.1K | 1.8K | 85% | $19.99 | |
| $889K | 2.1K | 91% | $19.99 | |
| $887.9K | 6.2K | 93% | $4.99 | |
| $886.5K | 1.5K | 88% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 17.3K | 93% | $24.99 | |
| $18.1K | 229 | 64% | $4.99 | |
| $31.9K | 67 | 85% | $11.99 | |
| $9.6K | 25 | 76% | $14.99 | |
| $296.4K | 899 | 89% | $19.99 | |
| $1.3M | 3.6K | 95% | $14.99 |