
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice
This game is one of my favorite games of all time and I know I'll be playing for it a long time as I've completed several playthroughs of multiple seasons. The game can be daunting at first, there are a lot of stats, champions, and staffing challenges thrown at you at once, so I encourage you to start slow, use your first playthrough to get ahold of the basics and some understanding of most of the champions. Most importantly, you need to learn over time. Take note of what enemy team compositions crush you and what item builds they went. This game is most fun when played on the hardest difficulty with fearless (hard) draft, but I strongly encourage you to start on normal difficulty with normal drafting, and the standard set of beginning champions. Also, get creative when it comes to team compositions, don't feel trapped to draft for traditional league of legends style compositions and roles. Instead, focus on drafting either an engage or poke/sustain composition (you should also have a split in damage dealers between magic and physical) and adjust your tactics accordingly. Lastly, I would encourage you to not get so fixated on the individual mistakes players are making in a single game. You need to move on quickly from losses while taking note of what the enemy team did well in terms of their approach. Overall, this game is a solid 10/10 for what I was looking for in a game. It is so fun to play through multiple seasons developing rivalries against other teams who you frequently play against in domestic playoffs and international tournaments, especially whenever you go to a game 5 on fearless (hard) draft. I encourage you to stick with the game, even it feels frustrating at first, and you can even message me on steam if you'd like any tips or have any questions!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +4 more
Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
겜 재밌어요 AI들 멍청하다고 까는사람들 많던데 어차피 적팀도 똑같은 스펙의 AI이고 그런거 다 감안해서 밴픽하면 그런 이상한 찐빠들 줄어들고 잘 작동합니다. 그런데 최근 강제로 집어넣어진 밴픽 UI가 너무 불편하네요 200시간을 기존 UI로 써서일까요? 애초에 그 UI가 불편하면 모드로 해결할수 있는부분 이었는데 무조건적으로 집어넣어져서 강제로 사용하게 되니 불편해서 더 못하겠네요. 공식에서 해결을 해주던 UI 예전꺼 쓸수있는 모드가 나오던 했으면 좋겠네요. 그동안은.. 안녕..
The game is absolutely amazing, and the developers have done an incredible job!! Of course, like any game, it has its downsides, but compared to all the great things about this awesome game, they are barely noticeable. The only thing I would change is the way the coach meetings work during the breaks between matches. I mean the game review feature from the latest update — discussing the match with the coach, reviewing replays, deciding whether to play more aggressively or more cautiously, whether to keep making certain plays, and so on. Please, if possible, make these meetings happen after the next draft. The reason is that you don't know which character you'll have to pick beforehand, so you can't really know whether that player should be more aggressive, whether they should make certain plays, or whether it would be better for them to focus on farming instead. It would make much more sense to have the meeting after the draft. Then, depending on which character you picked in the next draft, you could give specific instructions to the player. Thank you so much for creating such an amazing simulator. The developers have done a fantastic job regardless!
Обращу внимание на тупой интеллект игроков, во первых поддержка привыкла стоять позади других игроков позволяя всем подыхать, во вторых игроки вместо того чтобы отступить идут в бой с 5% хп против 80% хп и наконец в третьих, столкнулся с такой проблемой, что иногда игроки не знают что делать, они буквально ходят вперёд-назад на одном участке вместо того чтобы вступить в бой или идти фармить в зависимости от того, что они хотят.
애들이 너무 멍청함
yes
Vaya putísima mierda de juego, mira que me esperaba poco pero aun así logró decepcionarme. Los jugadores tienen putísimo retraso, no hacen una cosa con sentido, tanto tu equipo como el rival, y aun por encima es un juego que se nota de cojones que está hecho por ia. Da igual si tus jugadores tienen las stats al máximo porque no sirve de nada, y por supuesto que da igual todas las tácticas de partido que pongas porque tus jugadores van a hacer lo que les sale de los huevos
good game
Great game if you love mobas + management games Only real downsides are the lack of champions, and the match engine, however with each update the developers aim to add 4 champions alongside improving the match engine, so it should be good in no time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.9K | 87% | $9.99 | |
| $64.3K | 111 | 87% | $13.99 | |
| $47.2K | 87 | 87% | $12.99 | |
| $46.6K | 74 | 85% | $14.99 | |
| $20.1K | 23 | 78% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 977 | 81% | $39.99 | |
| $1.7M | 28.2K | 87% | $2.99 | |
| $1.7M | 5.3K | 96% | $19.99 | |
| $1.7M | 2.2K | 91% | $39.99 | |
| $1.7M | 2.7K | 95% | $17.59 | |
| $1.7M | 5.2K | 92% | $19.99 |