
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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About
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best game for LOL DOTA like manager
I love this game for all of the times that I win super big or when my team loses really hard. I do have to ask, dev team, LET ME TALK/INSULT MY PLAYERS! I don't care if it doesn't do anything mechanically, but let me tell how dumb or amazing my players are being. If they dive solo into a 1v4, lemme tell them that the bench is looking cold and to take a seat next game! Or if they just got a triple, lemme tell them that they're going to be the next big star! I want to be able to dynamically insult/praise my players just to give me some catharsis about the entire situation. Also your game is awesome!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +4 more
Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
팀 경영과 경기 전술도 설정하며 다양한 컨텐츠를 즐길 수 있어서 정말 좋고 전술에 대해서 좀 더 세부적으로 할 수 있으면 좋겠다는 생각이 들면서도 간단한 전술 운영으로 초심자도 접근하기 쉽기도 하다보니 이 상태로 꾸준히 신규 챔피언이나 UI변화 그리고 챔피언들의 스킨도 출시하면 더 좋을 것 같다는 생각도 들어요! 그래도 지금 상태로도 잘 즐기고는 있습니다!!! 이 게임에 앞으로도 꾸준히 발전되기를 바라며 잘 즐기겠습니다!!
超好玩的游戏
Đéo hay lắm
Seems like whatever you do the player stats don't matter, my players all have high mental stats but end up making the dumbest plays.
ATM l'IA est tout simplement idiote, j'ai essayé plusieurs choses en vain, même avec un bon positionnement l'adc décide d'aller au cac les joueurs sont des poulets sans tête, la stratégie splitpush n'existe pas car dès que le nash pop les joueurs se ruent dessus et même quand l'early est gagné il suffit que ton main carry se fasse catch car il décide une fois encore de go in alone béh l'équipe adverse prend le nash et puisque les tourelles sont useless et le boost nash trop fort ils terminent. Jeu frustrant, surtout quand on compare à l'IA d'Eslabong qui est mieux foutue et pourtant le dev est solo à avoir dev son jeu. De plus il manque beaucoup d'info, pas de sponso donc difficile de gérer les finances de l'équipe, l'aspect condition du joueur n'est pas du tout expliqué et d'autres choses qui manquent cruellement. Potentiel de malade et maj tout de même régulier, j'ose espérer qu'un beau jour ils fixeront ce problème d'ia.
Always wanted to play football manager but sadly I'm just not into sports. I think I found a management game that's focused on a topic I at least have a little interest in! I used to casually play a few mobas with friends. So far I'm only a few hours in as of reviewing this game but I already like it very much! I've had my eye on this game for some time now. I'm enjoying it, and I see that there's workshop support so I see lots of longevity with this title. Recommended.
😁
First time playing one of these type of games, but what an incredible game it's been so far. Hope to see my team make it to worlds one day
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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