
Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.6Kreviews | 71% | — | $3.6M |
| $29.99 | 2.3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Being a bit worried about recent mixed reviews, I thought it's time to write my own. As you can see, I have enjoyed this game immensely. I play a lot of city builders and management games, and I call Surviving the Aftermath my favourite. On top of the theme and basic mechanics, I like the special characters and the world map. I also enjoyed the scenarios and that this game actually has so much different difficulty settings. It's one of the only games I can stand the game music in, and the details of how everything looks are great. This is not an easy game and I definitely don't recommend playing with all the DLCs at the same time, but this is a perfect game for someone who is looking for a challenge in an atmospheric game. I definitely recommend giving this game a proper shot.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $8.99−70% |
| 33ratings |
| 74% |
| — |
| not modelled |
| $26.99−10% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It feels like a decent game, but I just cannot recommend it. It is almost there, but the descriptions of different mechanics are just not there, and I was having to turn to googling parts of the main gameplay loop. I chose to turn tutorial on for my first run, that means that I want it to give at least small hints on tools, not to let me fall behind because I did not know I had to access menus it never told me about. I like the genre, and I've spent plenty of time in ONI and Frostpunk, but it is just missing the ability to be approached by a new player in good faith, and I cannot get to the deeper experiences to grade it. 6/10
This is a mediocre city builder bootstrapped to a survival rpg, set in a nebulous post-apocalypse that is so generic the game is not sure which apocalyptic aftermath you're supposed to be surviving. The moon broke, the zerg hyperevolutionary virus (by a less copyrighted name) took over, the nukes were dropped, all of the wars were fought, everyone was eradicated by mysterious plagues, everything electronic exploded, and a nebulous evil is murderously enraged by the fact that your ragtag village of misfits, specifically, isn't dead yet. And no one knows if this all happened a month before the beginning of the game, a year, or a century. Once you get past the complete lack of any consistent theming (besides the color brown, or blue if you have the moondust-cocaine expansion), the mechanics are straightforward, and while the game is balanced well around multiple different paths to food security and survival, they all consist of "research the building you need, build one of it, and then check after a bit to see if you need another." As for the overworld map, the randomly generated nature of it just makes it more bland. You are specifically time-restricted (instead of resource or population restricted) in when your 'heroes' can act, and on hiring more. And the UI in the overworld and colony both are overly cluttered, and disorganized in how areas of the game work. Some buildings can be upgraded, some can't, sometimes you can just build the upgraded building to start with, and sometimes you can't. Sometimes the 'upgrade' of a building requires you to tear it down and build its replacement in the same place, sometimes the 'upgraded' building has a different footprint so you need to reorganize your buildings anyways. There is no rhyme or reason to any of the systems between each other, or internally. You cannot speed up your research speed. This seems reasonable at first, until you get into the mid game with science pouring out of your ears and you can't spend it faster than you gather it (about 280/day was enough to get infinite science), and each technology costs 2-3 days of research, while you can only queue 1 at a time. And since you can't cancel your research either, you are left stuck holding the bag if events would encourage you to research something to protect your people rather than finish unlocking a new resource. This may come across as disorganized complaining, but when I try to organize my frustrations with the game into individual chunks, each one just bleeds into the next or some other roadblock or frustration like only some points of interest on the map disappearing after you finish them, while still impeding movement for everyone. For all these flaws, however, the game doesn't feel poorly designed, so much as being victim of 'too many hands stirring the pot' and not having a cohesive creative vision and direction it wanted to deliver on, ultimately delivering none. TLDR: if you think you want to play this game, go play Homeseek for the difficult post-apocalypse city building (or frostpunk), or Punk Wars (for all its flaws) for a more civilization-esque rpg + city builder, or play more Surviving Mars.
I can't in good faith recommend this game. Got it solely based off the fact that Surviving Mars was a hit success for me and this was a similar genre of game, even from the same publisher. However, what you get from this game is a half-baked RTS where even the simplest difficulties become unsustainable due to poor design. (i.e. finite resources) In addition, the "disasters" that happen on a random basis happen much to often, that even when scaled down to the bare minimum, have barely any window between one ending and the next beginning. Save yourself the pocket change and play Surviving Mars, or better yet wait for the Surviving Mars Remake coming out later this year.
不推荐购入,最近一篇开发日志的发布时间是2023年,同时发布了一个dlc。在这之后没有任何更新记录。他们把抢鲜体验标识撤下来了,个人猜测是为了销量而掩耳盗铃。机制不完善,bug也很多,后续还有更新的可能性不大。所以不建议。
P社什么X东西啊? 无知且傲慢。 给你脸了,你把这脸反甩我脸上?
I have played this game on numerous accounts and the game throws stuff at you that you aren't ready for. For example, if you propaganda spreads, you're screwed. Colonists will leave. It's impossible to be even ready for it. The colonists ♥♥♥♥♥ a lot and want to leave every 5 minutes and are very ungrateful. You have a food, water, and clothing and yet you want a *♥♥♥♥ House in 5 minutes. They are mindless and if you decide to build something else and cancel a building they will literally carry the material BACK to the storage AND then get the material again. Also, i dont get why, but every time i send out my specialists an event occurs to where enemies decide to runover my colony. I get events are random, but jesus, make it bareable at the beginning...
Really fun city builder survival game
Survive and Thrive, the game that asks the age old question..... "What if you had to rebuild civilization with the most incompetent group of survivors imaginable?" At first glance, it promises a hardcore survival experience scavenging, crafting, fending off raiders but in reality, it’s just a highly stressful exercise in micromanaging idiots who can’t figure out how to prioritize food over standing around complaining. Right from the start, you realize this isn’t about thriving. it’s about surviving the stupidity of your own colonists. You tell them to gather water? They go stare at a broken well for six hours. You need defenses? They’ll happily build a decorative fence while raiders are looting your food supply. It’s a game that perfectly simulates the existential dread of being the only person with a functioning brain in a group of future skeletons. The AI pathfinding is also next level if by next level, you mean they navigate obstacles with the intelligence of a Roomba that’s been dropped on its head. If a fire breaks out, expect to lose half your colony, not to the flames, but because they got stuck on a log and decided to accept their fate. Food, water, and supplies are scarce, but don’t worry your colonists will still somehow prioritize building a useless statue over reinforcing the perimeter. Want to stockpile rations? Too bad! Half your colony just threw a feast because little Timmy “felt like morale was low.” And don’t get me started on trading why would I want to trade my last can of beans for a decorative rug? Defending your settlement is a test of patience and a dark comedy of errors. Your best fighter, decked out in scavenged armor, will run headfirst into battle while your gunner, stationed on the wall, is busy admiring the dirt. Enemies, on the other hand, have pinpoint accuracy, coordinated attacks, and probably better healthcare benefits than your own people. Apocalypse? More Like a Midlife Crisis Simulator.... Is this game for you? That depends do you enjoy the feeling of slowly watching everything you’ve built crumble due to the combined forces of bad AI, RNG disasters, and the sheer incompetence of pixelated survivors? If so, this game is a masterpiece. If not, it’s the digital equivalent of trying to run a kindergarten during a zombie outbreak. Final Score: 6/10 Extra points for unintentional comedy, deducted for making me scream at my screen more than I do in real life.
I am bit shocked with the state of this game. A few years already passed since the release, couple DLCs was pushed, and the game still is riddled with bugs. Just in first coupe hours of playthrough i have discovered a dozen critical and game-breaking bugs, including memory leaks and game mechanics stopping to work after 2-3 hours of gameplay. Then there is poorly design and lackluster GUI, This game is in worst state now than Timberborn was before it's release. Their bad reviews are completely deserved. I don't even see a point to finish it, and the more to go through that sloth of a gameplay once more on any difficulty. Good job Iceflake studio, I am sure that I won't buy your games in the future.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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