
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Developers are a joke. Don't waste your money because this game will definitely waste your time. This game is extremely brutal for an RTS. There are no in-game saves and no mission resets. If you lose, the game keeps track of it, and depending on how many times you fail, it actually takes away from your victory score when you eventually beat the mission. If you play this game, you can easily lose hours of your time only to eventually reach a point where you can't even progress. Now my options are either resetting after 25-hours into the campaign or modding the game just to reset a skill tree. What a joke. I got soft-locked on like the 7th mission because I didn't unlock specific things in a very overwhelming and poorly explained skill tree. Sorry for trying to casually play your game, only to run into a game-breaking situation. Yeah, let me spend hours researching and watching YouTube videos for a game I've never played before. Not so I can get good at it or gain an advantage—just so I can figure out how to actually play it. Just so I know what I HAVE to unlock in order to continue the campaign. Why even have a skill tree? It's not like I can really choose my own experience. You have to pick certain upgrades just to be able to complete missions, otherwise you'll spend hours playing only to reach a point where you literally can't move forward. I have hundreds of hours in RTS games and I'm a huge fan of Command & Conquer and other classics in the genre. I can confidently say this game is trash. Learn how to design a campaign properly, because this has made your game a laughingstock. Every thread, every post, every discussion brings up this exact issue. How have you not reworked this or at least explained it better? How about this: before a mission starts, add a "Requirements" section or something similar. If this was truly intended as part of the game design, and you're willing to let players soft-lock themselves after spending dozens of hours in a campaign, all you're doing is making people hate your game.
Why hide a good game behind boring pixel hunter mini games. Let me play the fun colony builder and skip the silly 1hour+ time waster minigames of killing zombies one by one with one hero and then hunting for an additional 30 minutes for hidden treasure. Having to scan over every pixel in each room with the cursor was so much fun too...
妈的,我要是有钱就把这个游戏版权买下来。二次开发,多弄点新东西 ,多点武器 、僵尸 。优化再做好点。
Fun game but lack of a proper save feature in a single player game that is punishing is just bad game design. It is not fun to slowly build up for an hour just to have you base destroyed over a single zombie slipping by. I understand wanting trial and error to be a teacher though having your "lessons" be taught in a way that is openly hostile to players' time is insulting. No I do not want to put another hour or more into this failed mission just so I can then rinse and repeat the cycle over with the next mission. Such a shame too the game is genuinely enjoyable but I do not have time to reward a developer trying to strong arm me into more playtime. Uninstalled.
I tried liking this game so much. I ignored the writing and worldbuilding that was apparently done by a nine year old, I turned off unit voices so I could ignore the cringy lines, I respeced the entire keyboard layout to fix the prehistoric keybindings - but the game's main flaw is and remains a childish understanding of difficulty. It forces an iron man playstyle with no manual saves on missions that take hours, while making sure that letting even a single zombie through your defenses at any point in the game is an immediate game over. It announces waves that will assault your settlement at certain times, but then launches waves *between* those without warning or telling you. There is no feature to speed up time. No manual save. There's missions where zombies are just slow-walking at you for fifteen minutes, even though the result is clear after one. Every time you fail a mission, you have to start over. Most missions are full of lengthy stretches of utter boredom, fulled by such insane difficulty spikes that they force you right back into starting the entire thing from scratch. Ultimately, this is the first game of a great genre, and will hopefully remain its worst example.
The game really doesn't respect your time (cliche I know) and has these random difficulty spikes that appear out of nowhere. Walls are useless and the concept of noise management in a city builder RTS that requires these high population cities is really backwards. Not only that, there is a chance through improper upgrade choices you could soft-lock yourself into a ♥♥♥♥ situation with the survival mission points. I really tried giving this game the old college try, but there are many design flaws that feel nearly impossible to navigate, or simply eat up way more time than other strategy games and RTS styles that do it better.
前面杀僵尸杀的让人兴奋,突然家里某个角落爆红了,然后退出了游戏
Game doesn't respect the player's time at all. It needs a save system that actually works instead of punishing the player
Just a game. Does what it says, says what it does. Works. Consistent. An RTS, nothing more, nothing less. Sadly this is rare now days, I always find my self coming back to this game.
游戏是好游戏,但战役的设计实在是反人类。他不是从关卡上恶心你,是从主菜单上就开始恶心你。战役不能中途退出,研究点数不能重置。他这个科技树设计的其实很有意思,各种升级看似不重要实则很能提升游戏体验。但他的研究点数给的非常少,导致你必须斟酌加点。一旦加错,打不过就是打不过,毫无退路,只能重开档。这游戏又不像肉鸽几分钟一局,经常几十小时的存档毁于一旦。而最终能通关的科技树又抛弃了很多非常有意思的能极大提升游戏体验的科技。本来这个游戏可以做成非常有趣,新鲜感十足的RTS,但最终只是个相当折磨人的玩意。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, Spanish - Spain, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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