
SUPERHYPERCUBE is a retro-futuristic spatial reasoning puzzle game. Control a cluster of cubes, rotating it as it approaches a wall in front of you - fit your cluster through the hole in the wall to increase your score and advance to the next wall!
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
A great, polished, VR puzzle game. I'm surprised that it is not already way more popular on Steam. Think of Tetris for the game flow, with Thumper / Rez aesthetic. If you like what you see from the teaser and still wonder, just buy it. On a side note, it could benefit from more game modes. But it's really the kind of games i want to see more in VR.
This game has a really cool look and is a lot of fun to play. The game works on Rift through SteamVR. I did have some early issues getting the audio to play through the headset, but I just changed all the options in the SteamVR to the Rift Audio and it works fine now. Touch controllers buttons are not mapped properly and should not be used as a gamepad. I am not sure if this possible is change via some outside setting, but it is better to use a regular gamepad. I used an Xbox controller and it worked fine.
What an insanely beautiful game. Holy smokes.
Yeah, I can't recommend this game now in 2024 (almost 2025). This was released in 2017 and we were more forgiving of VR games back then. Thankfully, we have higher standards now. This is a repetitive puzzle game. You have the same exact puzzle over and over and over again. I got pretty far into the game and it was always just a matter of using power-ups to slow the game down so you can fit the shape into the hole in the wall. There's just not enough visual variety and there's also not enough gameplay variety. You start from scratch every time you lose as well so the only reason to keep playing is for the leaderboard. Tetris Connected makes this game look out-dated and puts it to shame. If you notice a lot of the positive reviews have less than 2 hours. This game is fun for about 30 minutes. You have 30 minutes of fun. Then you realize this is just dumb. Also, you're using an Xbox one controller if you want the controls to work correctly on the Meta Quest 3. Trust me, you'll want to use a gamepad for this game. The problem is that it's just not worth it.
Valve Index Users - Buyer Beware This game advertizes support for Valve Index, however the in-game controllers look like Vive Wands which is very counter intuitive and looks and feels wrong. It does not appear to have ANY native Index support at all.
On seeing the 2D trailers and gameplay footage, it looks like a hokey game but once you put that VR HMD on, it's absolutely beautiful! Just as with Tetris, it's a simple concept but very compelling . . . think Tetris on psychedlics . . . it's a very nice game that I suspect is going to see a LOT of game play . . . over and over and over. It's simple but not simplistic, more like elegant. Nice. My intro video thingie: https://www.youtube.com/watch?v=KS_cKdttIVk
SUPERHYPERCUBE è un gioco di nicchia, visto che non tutti concepiranno di usare un sistema avanzato qual è la realtà virtuale per un rompicapo arcade alla Tetris. Nonostante ciò, anzi in forza di questa essenzialità degna di un coin-op di inizio anni '80, la produzione risulta geniale ed iniziatica, di gran classe nonostante il nichilismo grafico. Kokoromi nasce con la finalità di promuovere il videogioco quale forma artistica: direi che l'obiettivo è stato pienamente raggiunto. [url=https://www.vr-italia.org/superhypercube-review/] Leggi la recensione completa su VR Italia [/url]
Works well with Rift & Xbox One controller. A perfect "just one more quick go" game - you can dip in and out easily.
A very polished simple arcade VR puzzle game. I'd recommend this at $10 or lower.
i miss you and i miss you
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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