
No revenue estimate for PSN — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $7.3K — a different platform, not this one.
Fly through endless waves of abstract geometry in the warm glow of virtual neon. SUPERHYPERCUBE VR challenges you to rotate and grow your cluster of cubes to scrape through an ever-quickening gauntlet of tricky walls – a simple concept that tests your reflexes, calling you to pick it up again and again. One more run. One more wall. One more chance to beat your score. Newly rebuilt for PlayStation®VR2, the PS VR launch day classic that captivated players a decade ago is back like never before. Sharper visuals extend the neon geometry further into the vibrant atmosphere. Full head and hand vibration heighten every acceleration and collision. Plus, an expanded trophy set gives you and your friends new challenges to chase beyond the leaderboard. Ten years on, SUPERHYPERCUBE VR still defines spatial arcade action. Play it now and find out why. • Retro-nostalgic neon dreamscapes from the award-winning makers of Fez • Rebuilt for PlayStation VR2 with significantly enhanced visuals • Full
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| PlayStation | $19.99 | 83% | — |
| Steam | $14.99 | 90% | approximately $7.3K |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $14.99 on Steam · United States (−25%). Compare 2 prices in 1 market →
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $6.1M | 9K | 94% | $39.99 | |
| approximately $6M | 7.5K | 95% | $24.99 | |
| approximately $4.2M | 6.7K | 93% | $29.99 | |
| approximately $3.6M | 15.4K | 94% | $6.99 | |
| approximately $2.7M | 19.6K | 97% | $4.99 | |
| approximately $2.6M | 8.2K | 94% | $14.99 |