
The disappearance of an ambitious engineer and his high-society wife provokes a hunt for a precious artefact. The trail leads you to the attic of their home, and the discovery of an old, peculiar dollhouse. What secrets lie within these walls?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 26 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 18.4Kreviews | 98% | — | $2.7M |
| $11.69−10% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 300 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
*The Room 4* is beautiful, atmospheric, and very relaxing, and I can absolutely understand why people love these games. The intricate mechanisms and elaborate puzzle boxes are basically the whole appeal. Unfortunately, I think I’ve realized that the thing fans enjoy most about this genre is exactly what I’m getting tired of. Most of the game feels less like solving a puzzle and more like repeatedly asking, “Where does this peg go?” You find a new object, rotate some machinery, try it in the suspicious-looking hole or sparkly bit, and another compartment opens. Then you do it again. I want puzzle games to make me interpret clues, understand a system, make connections, and eventually have that satisfying “aha” moment. *The Room* games are much more about manipulating beautiful contraptions and figuring out where each little piece belongs. There’s nothing inherently wrong with that, and clearly a lot of people find it satisfying. I just don’t find it particularly stimulating anymore. It was fun and chill at first, but after several games built around essentially the same interaction loop, I think I’ve had my fill. These are impressive little works of art. I just wish there was more actual deduction underneath all the “PEG A GOES INTO HOLE A.”
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish
Hours played at review time, across 303 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Room3: "We have given everything and we are spent. Go away now" The Room4: Akshually we aren't done yet. Here is our true Pièce de résistance" Game is seemingly smaller in size after the ever expanding Room3 that may have been a bit too much. In this game we focus on just one doll house. But what a house it is. Excellent stuff and very entertaining.
Have to say i just love these games. A bit too easy but sometimes you pull your hair because you're stuck. I really wish they would make The Room 5 instead of the VR versions
The Room 4: Old Sins delivers satisfying mechanical feedback, maintaining the series tradition of incredibly tactile puzzles where the way compartments click, slide, and unlock provides a high sense of accomplishment. This intricate gameplay thrives on a creative dollhouse concept, establishing an imaginative central mechanic where you explore a multi-layered dollhouse that unfolds into distinct environments like a kitchen, study, and maritime room. The overarching mystery is driven by a legible and engaging narrative, featuring clear handwriting in journals that makes the dark story of Edward and Abigail Lockwood easy to follow and emotionally resonant. The journey benefits from atmospheric world-building, effectively building a sense of dread as you transition from a normal attic into increasingly corrupted, void-stained rooms within the dollhouse structures. Progressing through these areas relies on clever perspective puzzles, showcasing innovative challenges that require you to manipulate three-dimensional objects to match two-dimensional silhouettes or use your eyepiece to reveal hidden physical layers. This is supported by a logical progression flow, where the interconnected nature of finding a propeller for a miniature sub or a valve handle for a boiler creates a rewarding exploration loop backed by high-quality visual polish on the intricate metalwork. However, this unsettling room-escape puzzle game still faces a few notable hurdles stemming from its meticulous environmental design and rigid animation pacing. The gameplay suffers from occasional pixel-hunting, as certain critical progression items or interactive spots like a tiny hidden latch on a desk can be exceptionally difficult to see against the highly detailed backgrounds. Long-time series fans may also encounter repetitive puzzle archetypes, making several of the basic slider mechanics and complete-the-circuit challenges feel a bit too familiar and predictable. The user experience introduces additional friction through counter-intuitive item logic, where an object's actual use is occasionally obscured by misleading system feedback. You will also encounter slow interaction animations during your investigation. While these elaborate mechanical transformations are visually pleasing to look at, the unskippable nature of the longer sequences can feel incredibly tedious when you are forced to backtrack through multiple rooms. The challenge can occasionally devolve into trial-and-error frustration due to vague multi-input feedback, particularly during rapid input sequences like the bell-ringing puzzle that lack clear timing indicators. This issue is compounded by punishingly subtle clues, meaning that critical structural hints or environmental markings hidden on chairs and maps are easily overlooked without meticulous searching. Finally, the story experiences a bit of fragmented ending clarity, leaving you with several lingering questions regarding the true nature of the Circle and the ultimate fate of the characters. Overall The Room 4: Old Sins is a remarkably atmospheric, visually stunning, and mechanically brilliant puzzle adventure that excels through its clever dollhouse architecture, satisfying tactile interactions, and cohesive narrative drive. While the intricate investigation is occasionally slowed down by tedious pixel-hunting, unskippable room animations, familiar puzzle tropes, and subtle environmental clues, the stellar craftsmanship and rewarding logical progression ensure it stands as a fantastic and highly immersive experience for fans of room-escape mysteries.
Because I left a review on how much I disliked 3 I feel compelled to update you that The Room 4 is the coolest ♥♥♥♥ I've ever played, best in the series, amazing story, cool puzzles, and that end sequence almost made me cryyyy. Combined all the best parts of all three previous games.
the room 4一如既往的优秀,游玩过程中的提示都很及时也很有帮助,对玩家很友善,推荐入手体验。也感谢提供了汉化的网友kung fu,有了这个中文补丁,才使得我能顺利通关游戏,真的是非常感谢了。 汉化补丁链接如下: https://steamcommunity.com/sharedfiles/filedetails/?id=3107427641
Easily one the best in the series, if not better than the original. It takes the concepts from all previous games and mixes them together into a dollhouse. Visually stunning as always and offering a new story that continues the hunt for the null element. This series has been amazing and I can't wait for another entry from the devs.
A really good game, just like the previous ones. I liked that in this installment, you’re not solving a series of different puzzles, but rather exploring a dollhouse from start to finish throughout the entire game. Just like its predecessors, I highly recommend it.
Zoom in. Slide latch. Rotate key. Dopamine hit. Repeat.
It's the best part in the series! But if you play all these games back to back, they are not able to catch up with you. You start to develope an instinct of where they can hide AGAIN that same small switch.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 31.8K | 98% | $4.99 | |
| $1.6M | 21K | 98% | $4.99 | |
| $1.2M | 13K | 95% | $5.99 | |
| $1.9K | 47 | 60% | $2.99 | |
| — | 0 | — | — | |
| $2.2M | 7.3K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 29.9K | 94% | $3.99 | |
| $2.7M | 5K | 73% | $19.99 | |
| $2.6M | 13K | 51% | $9.99 | |
| $2.6M | 5.7K | 85% | $15.99 | |
| $2.6M | 8.8K | 94% | $13.99 | |
| $2.6M | 7.2K | 97% | $19.99 |